我一直在思考解决方案已有一段时间了。每次我尝试从ArrayList中删除项目时,我总是会遇到异常错误。与ArrayList相关的items.add()工作得很好,但我无法理解为什么它在删除项目时会抛出异常(items.remove())。
此ArrayList用于库存,用于绘制和更新每个项目。我使用典型的for循环遍历每个对象:
for(int i = 0; i< items.size(); i ++)
这是我的库存类的内部:
public class Inventory {
public static boolean bOpen;
public static boolean bSelected;
private Rectangle selectBox;
private Color hover;
private Color select;
private Color color;
private Font f;
private FontMetrics fontMetrics;
public static int tileCount;
private boolean pressed;
private int sx;
private int sy;
public boolean I;
private BufferedImage HUD;
private BufferedImage infoBase;
public static ArrayList<Item> items;
private int itemCount;
// Items
public static Shovel shovel;
public static PickAxe pickAxe;
public static Key key;
public Inventory() {
try {
HUD = ImageIO.read(getClass().getResource("/HUD.png"));
infoBase = ImageIO.read(getClass().getResource("/InfoBase.png"));
} catch (Exception e) {
e.printStackTrace();
}
items = new ArrayList<Item>();
// Init items
shovel = new Shovel();
pickAxe = new PickAxe();
key = new Key();
items.add(shovel);
items.add(pickAxe);
hover = new Color(150, 150, 180, 180);
select = new Color(255, 174, 0, 180);
f = new Font("Bodoni MT", Font.PLAIN, 12);
sx = 34;
sy = 198;
}
public void draw(Graphics2D g) {
itemCount = items.size();
if (I) {
bOpen = true;
}
if (bOpen) {
g.setColor(new Color(0, 0, 0, 180));
g.fillRect(0, 0, GamePanel.WIDTH, GamePanel.HEIGHT);
g.drawImage(HUD, 26, 194, 270, 41, null);
for (int i = 0; i < items.size(); i++) {
if (items.get(i) != null) {
items.get(i).update();
items.get(i).draw(g, 22 + i * 32, 180);
}
g.setColor(color);
g.setStroke(new BasicStroke(2));
selectBox = new Rectangle(sx, sy, 32, 32);
if (!bSelected && items.get(i) != null) {
color = hover;
items.get(tileCount).bSelected = false;
} else {
color = select;
if (items.get(i) != null) {
items.get(tileCount).bSelected = true;
g.drawImage(infoBase, 20, 59, null);
g.setFont(f);
fontMetrics = g.getFontMetrics();
int width = fontMetrics.stringWidth(items
.get(tileCount).getInfo());
g.drawString(items.get(tileCount).getInfo(),
GamePanel.WIDTH / 4 - width / 2, 80);
}
}
g.draw(selectBox);
}
if (GamePanel.right) {
bSelected = false;
if (GamePanel.left == false) {
if (!pressed) {
pressed = true;
if (tileCount <= itemCount - 2) {
try {
Thread.sleep(120);
sx = sx + 32;
tileCount = tileCount + 1;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
if (GamePanel.left) {
bSelected = false;
if (GamePanel.right == false) {
if (!pressed) {
pressed = true;
if (tileCount > 0) {
try {
Thread.sleep(120);
sx = sx + -32;
tileCount = tileCount - 1;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
if (GamePanel.right || GamePanel.left) {
pressed = false;
}
if (GamePanel.enter && itemCount > 0) {
bSelected = true;
}
}
if (itemCount > 8) {
items.remove(8);
}
System.out.println(items.size());
}
}
这是我调用items.remove()方法的类:
public class Chest extends Item {
public static boolean bOpen;
private StringEvent se;
public Chest() {
se = new StringEvent();
bSolid = true;
}
public void draw(Graphics2D g, int x, int y) {
setRadius(TileLayer.xx + x + getWidth() / 2, TileLayer.yy + y
+ getHeight() / 2, 32, 32);
checkCollision();
if (bTouched) {
if (GamePanel.e) {
if (Inventory.key.bSelected == true) {
bOpen = true;
Inventory.key.bUsed = true;
} else
se.draw(g, this, 2, "Chest is locked.");
}
}
if (!bOpen) {
g.drawImage(content.chestShut(), TileLayer.xx + x,
TileLayer.yy + y, null);
}
if (bOpen) {
g.drawImage(content.chestOpen(), TileLayer.xx + x,
TileLayer.yy + y, null);
if (Inventory.bOpen == false) {
Audio.playOnce(Audio.unlock);
}
}
if (Inventory.key.bUsed && !bRemove) {
Inventory.items.remove(Inventory.key);
bRemove = true;
}
}
public void update() {
}
}
关于如何克服这个问题的任何想法?
编辑:这是堆栈跟踪:
Game (31) [Java Application]
Main.Game at localhost:49264
Thread [AWT-Shutdown] (Running)
Daemon Thread [AWT-Windows] (Running)
Thread [AWT-EventQueue-0] (Running)
Thread [Thread-2] (Suspended (exception IndexOutOfBoundsException))
ArrayList<E>.rangeCheck(int) line: not available
ArrayList<E>.get(int) line: not available
Inventory.draw(Graphics2D) line: 102
GamePanel.draw() line: 184
GamePanel.run() line: 105
Thread.run() line: not available
Thread [DestroyJavaVM] (Running)
Daemon Thread [Java Sound Event Dispatcher] (Running)
Daemon Thread [Direct Clip] (Running)
Daemon Thread [Direct Clip] (Running)
Daemon Thread [Direct Clip] (Running)
Daemon Thread [Direct Clip] (Running)
Daemon Thread [Direct Clip] (Running)
Daemon Thread [Direct Clip] (Running)
Daemon Thread [Direct Clip] (Running)
Daemon Thread [Direct Clip] (Running)
Daemon Thread [Direct Clip] (Running)
C:\Program Files\Java\jre7\bin\javaw.exe (18 Sep 2014 18:40:22)
感谢您的帮助。
我也在我的控制台中得到了这个:
Exception in thread "Thread-2"
我尝试将itemSize编辑为items.size(),但不幸的是仍然出现错误。我不相信itemCount是问题,因为items.size()不超过'8'的值。
编辑:好的,所以我发现了问题。 items.get(i)导致异常,因为:if (!bSelected) {
color = hover;
if (items.get(i) != null) {
items.get(tileCount).bSelected = false;
} else {
color = select;
if (items.get(i) != null) {
items.get(tileCount).bSelected = true;
g.drawImage(infoBase, 20, 59, null);
g.setFont(f);
fontMetrics = g.getFontMetrics();
int width = fontMetrics.stringWidth(items
.get(tileCount).getInfo());
g.drawString(items.get(tileCount).getInfo(),
GamePanel.WIDTH / 4 - width / 2, 80);
}
}
这是因为当库存打开时,它会尝试设置items.get(i).bSelected = true或items.get(i).bSelected = false。也许它正试图找到ArrayList中不存在的东西?仍然有同样的错误:/
答案 0 :(得分:0)
编辑:实际上你的代码并不一定与我最初的想法一致。请提供其他人提到的堆栈跟踪,以便更容易确定问题所在。
尝试更改
if (itemCount > 8) {
items.remove(8);
}
是
if (items.size() > 8) {
items.remove(8);
}
您可能正在删除第二个类中未反映在itemCount中的项目,因为您在第一个绘制方法的顶部得到了该计数。
答案 1 :(得分:0)
查看你的堆栈:它不是触发异常的“remove”方法,而是“get”。看起来当你删除一个对象时,你的“tileCount”没有得到正确的更新,是吗?
答案 2 :(得分:0)
[固定]
我有
if (items.get(i) != null) {
items.get(tileCount).bSelected = false;
}
当被删除的项目甚至不存在时!我刚刚删除了这个陈述,它完全没问题!