HY! 我正在使用三个j(webgl)。我试图嵌入html网页,但不知怎的,它不想工作。 我正在检查的教程: http://learningthreejs.com/blog/2013/04/30/closing-the-gap-between-html-and-webgl/ http://stemkoski.github.io/Three.js/CSS3D.html
stemkoski正在使用三个js v58,也是v60。但它真的不想使用v68(最新版本)。我没有收到任何错误消息,只是网站应该是黑屏。
我也可以做类似http://threejs.org/examples/#css3d_youtube的事情。
我的问题是有解决方法,还是" hotfix"对于这个问题,因为我没有想法。
感谢您的回答。
--- --- UPDATE
然后让我们说我使用这段代码:
<!doctype html>
<html lang="en">
<head>
<title>CSS3D (Three.js)</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel=stylesheet href="css/base.css"/>
</head>
<body>
<script src="js/Three58.js"></script>
<script src="js/Detector.js"></script>
<script src="js/Stats.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/THREEx.KeyboardState.js"></script>
<script src="js/THREEx.FullScreen.js"></script>
<script src="js/THREEx.WindowResize.js"></script>
<!-- new for this example -->
<script src="js/CSS3DRenderer.js"></script>
<!-- jQuery code to display an information button and box when clicked. -->
<script src="js/jquery-1.9.1.js"></script>
<script src="js/jquery-ui.js"></script>
<link rel=stylesheet href="css/jquery-ui.css" />
<link rel=stylesheet href="css/info.css"/>
<script src="js/info.js"></script>
<div id="infoButton"></div>
<div id="infoBox" title="Demo Information">
This three.js demo is part of a collection at
<a href="http://stemkoski.github.io/Three.js/">http://stemkoski.github.io/Three.js/</a>
</div>
<!-- ------------------------------------------------------------ -->
<div id="ThreeJS" style="position: absolute; left:0px; top:0px"></div>
<script>
/*
Three.js "tutorials by example"
Author: Lee Stemkoski
Date: July 2013 (three.js v58)
This demo is based on the work of Jerome Etienne:
http://learningthreejs.com/blog/2013/04/30/closing-the-gap-between-html-and-webgl/
*/
// MAIN
// standard global variables
var container, scene, camera, renderer, controls, stats;
var keyboard = new THREEx.KeyboardState();
var clock = new THREE.Clock();
// custom global variables
var rendererCSS;
init();
animate();
// FUNCTIONS
function init()
{
// SCENE
scene = new THREE.Scene();
// CAMERA
var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
scene.add(camera);
camera.position.set(0,150,400);
camera.lookAt(scene.position);
// RENDERER
if ( Detector.webgl )
renderer = new THREE.WebGLRenderer( {antialias:true} );
else
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
container = document.getElementById( 'ThreeJS' );
container.appendChild( renderer.domElement );
// EVENTS
THREEx.WindowResize(renderer, camera);
THREEx.FullScreen.bindKey({ charCode : 'm'.charCodeAt(0) });
// CONTROLS
controls = new THREE.OrbitControls( camera, renderer.domElement );
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.bottom = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
// LIGHT
var light = new THREE.PointLight(0xffffff);
light.position.set(0,250,0);
scene.add(light);
// FLOOR
var floorTexture = new THREE.ImageUtils.loadTexture( 'images/checkerboard.jpg' );
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.repeat.set( 10, 10 );
var floorMaterial = new THREE.MeshBasicMaterial( { map: floorTexture, side: THREE.DoubleSide } );
var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 10, 10);
var floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.position.y = -0.5;
floor.rotation.x = Math.PI / 2;
scene.add(floor);
////////////
// CUSTOM //
////////////
var planeMaterial = new THREE.MeshBasicMaterial({color: 0x000000, opacity: 0.1, side: THREE.DoubleSide });
var planeWidth = 360;
var planeHeight = 120;
var planeGeometry = new THREE.PlaneGeometry( planeWidth, planeHeight );
var planeMesh= new THREE.Mesh( planeGeometry, planeMaterial );
planeMesh.position.y += planeHeight/2;
// add it to the standard (WebGL) scene
scene.add(planeMesh);
// create a new scene to hold CSS
cssScene = new THREE.Scene();
// create the iframe to contain webpage
var element = document.createElement('iframe')
// webpage to be loaded into iframe
element.src = "index.html";
// width of iframe in pixels
var elementWidth = 1024;
// force iframe to have same relative dimensions as planeGeometry
var aspectRatio = planeHeight / planeWidth;
var elementHeight = elementWidth * aspectRatio;
element.style.width = elementWidth + "px";
element.style.height = elementHeight + "px";
// create a CSS3DObject to display element
var cssObject = new THREE.CSS3DObject( element );
// synchronize cssObject position/rotation with planeMesh position/rotation
cssObject.position = planeMesh.position;
cssObject.rotation = planeMesh.rotation;
// resize cssObject to same size as planeMesh (plus a border)
var percentBorder = 0.05;
cssObject.scale.x /= (1 + percentBorder) * (elementWidth / planeWidth);
cssObject.scale.y /= (1 + percentBorder) * (elementWidth / planeWidth);
cssScene.add(cssObject);
// create a renderer for CSS
rendererCSS = new THREE.CSS3DRenderer();
rendererCSS.setSize( window.innerWidth, window.innerHeight );
rendererCSS.domElement.style.position = 'absolute';
rendererCSS.domElement.style.top = 0;
rendererCSS.domElement.style.margin = 0;
rendererCSS.domElement.style.padding = 0;
document.body.appendChild( rendererCSS.domElement );
// when window resizes, also resize this renderer
THREEx.WindowResize(rendererCSS, camera);
renderer.domElement.style.position = 'absolute';
renderer.domElement.style.top = 0;
// make sure original renderer appears on top of CSS renderer
renderer.domElement.style.zIndex = 1;
rendererCSS.domElement.appendChild( renderer.domElement );
}
function animate()
{
requestAnimationFrame( animate );
render();
update();
}
function update()
{
if ( keyboard.pressed("z") )
{
// do something
}
controls.update();
stats.update();
}
function render()
{
// remember to call both renderers!
rendererCSS.render( cssScene, camera );
renderer.render( scene, camera );
}
</script>
</body>
</html>
正如我上面提到的,这是来自http://stemkoski.github.io/Three.js/CSS3D.html的代码,他从另一个教程中创建了他的代码:http://learningthreejs.com/blog/2013/04/30/closing-the-gap-between-html-and-webgl/这个代码。
问题是,theese正在制作三个js r58-r60(让我们说这是旧代码)。我想用三个js r68(最新版本)做同样的事情。但不知何故,当我在r68上启动相同的代码时,屏幕变黑而不是显示html页面。这是一个已知错误,您可以在此处查看http://learningthreejs.com/blog/2013/04/30/closing-the-gap-between-html-and-webgl/:
你好Jerome,谢谢你的兴趣。这里有几个jsfiddles 从stemkoski的github复制,显示了三个r58和 R68。观察到样本之间的唯一区别是 正在使用的图书馆:Threejs 58(工作) - http://jsfiddle.net/jL48v/2/ Threejs 68(破碎) - http://jsfiddle.net/jL48v/3/
我已经尝试了几种方法让这项技术在r68中运行, 但到目前为止没有太多运气。
刚才意识到我搞砸了依赖加载顺序。这是一个 &#34;固定&#34;破坏版的r68 - http://jsfiddle.net/jL48v/4/
但他/她忘了写解决方案。而且v4也没有工作。