Facebook unity3d sdk 6.0在ios模拟器中不起作用

时间:2014-09-16 15:57:55

标签: ios iphone facebook unity3d

Facebook要求我们将应用程序作为模拟器构建提交给他们进行审核。

我做到了,但是当我在模拟器中运行它时,我得到了例外:

Symbol file /Users/AMI/Library/Application Support/iPhone Simulator/7.1/Applications/D2633BCE-B3F0-4B4B-910B-34E3F2FFF403/Testing.app/Data/Managed/System.dll.mdb doesn't match image /Users/TESTER/Library/Application Support/iPhone Simulator/7.1/Applications/D2633BCE-B3F0-4B4B-910B-34E3F2FFF403/Testing.app/Data/Managed/System.dll
EntryPointNotFoundException: iosInit

  at (wrapper managed-to-native) Facebook.IOSFacebook:iosInit (string,bool,bool,bool,bool,string)

  at Facebook.IOSFacebook.Init (Facebook.InitDelegate onInitComplete, System.String appId, Boolean cookie, Boolean logging, Boolean status, Boolean xfbml, System.String channelUrl, System.String authResponse, Boolean frictionlessRequests, Facebook.HideUnityDelegate hideUnityDelegate) [0x00000] in <filename unknown>:0

  at FB.OnDllLoaded () [0x00000] in <filename unknown>:0
  at FB+CompiledFacebookLoader.Start () [0x00000] in <filename unknown>:0

可能导致这种情况的原因是什么?如果我无法让这个工作,我将无法提交Facebook批准的应用程序,这意味着我们无法使我们的应用程序与Facebook一起工作。

感谢。

1 个答案:

答案 0 :(得分:0)

找到原因,另一个插件有post构建步骤,修改与facebook相同的文件。禁用它,不再有问题。