我编写了一个小应用程序,向您显示一个图像,如果它是“A”或类型“B”,您必须在不到一秒的时间内点击两个按钮中的一个。 它运行良好,但当加载或多或少的第5张图片时,应用程序内存不足。
这是堆栈跟踪:
java.lang.OutOfMemoryError
at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:594)
at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:429)
at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:840)
at android.content.res.Resources.loadDrawable(Resources.java:2110)
at android.content.res.Resources.getDrawable(Resources.java:700)
at android.view.View.setBackgroundResource(View.java:15303)
at com.pitazzo.bootyfocus.GameActivity.load(GameActivity.java:50)
at com.pitazzo.bootyfocus.GameActivity.onCreate(GameActivity.java:40)
at android.app.Activity.performCreate(Activity.java:5231)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2148)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2233)
at android.app.ActivityThread.access$800(ActivityThread.java:135)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1196)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5001)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601)
at dalvik.system.NativeStart.main(Native Method)
这是崩溃的应用程序的整个代码:
package com.pitazzo.bootyfocus;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.LinearLayout;
import android.widget.RelativeLayout;
import android.widget.TextView;
public class GameActivity extends Activity implements OnClickListener {
public static int score = 0;
TextView tv;
String choosen = "";
List<Integer> list = new ArrayList<Integer>();
Random r = new Random();
RelativeLayout layout;
int id;
Handler handler = new Handler();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game);
tv = (TextView) findViewById(R.id.foto);
list.add(R.drawable.culo1);
list.add(R.drawable.culo2);
list.add(R.drawable.culo3);
list.add(R.drawable.tetas1);
list.add(R.drawable.tetas2);
list.add(R.drawable.tetas3);
layout = (RelativeLayout) findViewById(R.id.activity_game);
load();
findViewById(R.id.tetaBTN).setOnClickListener(this);
findViewById(R.id.culoBTN).setOnClickListener(this);
}
public void load() {
id = list.get(r.nextInt(list.size()));
tv.setText("Recurso: "+getResources().getResourceEntryName(id).toString());
layout.setBackgroundResource(id);
handler.postDelayed(runnable, 1000);
}
@Override
public void onClick(View v) {
if (v.getId() == findViewById(R.id.tetaBTN).getId()) {
choosen = "teta";
} else {
choosen = "culo";
}
if (getResources().getResourceEntryName(id).toString().contains("teta")) {
if (choosen == "teta") {
success();
} else {
fail();
}
} else if (getResources().getResourceEntryName(id).toString()
.contains("culo")) {
if (choosen == "culo") {
success();
} else {
fail();
}
}
}
public void success() {
score++;
handler.removeCallbacks(runnable);
load();
}
public void fail() {
Intent i = new Intent(this, FailActivity.class);
startActivity(i);
handler.removeCallbacks(runnable);
}
private Runnable runnable = new Runnable() {
@Override
public void run() {
fail();
}
};
@Override
public void onBackPressed() {
}
}
在此先感谢,任何帮助将不胜感激