我有2个按钮:button1和button2。我想为每个触摸的对应按钮创建一个NSSet,并且想要在触摸按钮2时显示set1值,反之亦然。按下按钮1时仅设置1打印,按下按钮2时仅设置2。如何保留在button1动作中创建的设置,以便在按下按钮2时可以显示/使用它。看看我的简单代码
在实施中,我有:
- (IBAction)button1:(UIButton *)sender {
//somecode
selectionButton1 = [[NSMutableArray alloc ] initWithObjects:@0,@1,@1,@4,@6,@11, nil];
NSMutableSet *set1 = [NSMutableSet setWithArray: selectionButton1];
NSLog(@"selectionButton1 = %@", set1);
NSLog(@"selectionButton2 = %@", set2);
}
- (IBAction)button2:(UIButton *) sender {
//somecode
selectionButton2 = [[NSMutableArray alloc ] initWithObjects:@0,@5,@6,@7,@8,@10, nil];
NSMutableSet *set2 = [NSMutableSet setWithArray: selectionButton2];
NSLog(@"selectionButton1 = %@", set1);
NSLog(@"selectionButton2 = %@", set2);
}
答案 0 :(得分:1)
为你的套装制作属性。如果您不需要从其他类访问它们,请在.m文件的私有类扩展中创建它们的内部属性。然后使用self.propertyName
访问属性:
<强> MyClass.m:强>
@interface MyClass // Declares a private class extension
@property (strong, nonatomic) NSMutableSet *set1;
@property (strong, nonatomic) NSMutableSet *set2
@end
@implementation MyClass
- (IBAction)button1:(UIButton *)sender {
//somecode
selectionButton1 = [[NSMutableArray alloc ] initWithObjects:@0,@1,@1,@4,@6,@11, nil];
self.set1 = [NSMutableSet setWithArray: selectionButton1];
NSLog(@"selectionButton1 = %@", self.set1);
NSLog(@"selectionButton2 = %@", self.set2);
}
- (IBAction)button2:(UIButton *) sender {
//somecode
selectionButton2 = [[NSMutableArray alloc ] initWithObjects:@0,@5,@6,@7,@8,@10, nil];
self.set2 = [NSMutableSet setWithArray: selectionButton2];
NSLog(@"selectionButton1 = %@", self.set1);
NSLog(@"selectionButton2 = %@", self.set2);
}
@end
有关属性的更多信息,请参阅Apple’s documentation。