我想使用UIPinchGeustureRecognizer绘制线条,我已经尝试了所有stackoverflow解决方案,但没有运气。请帮我解决这个问题。我收到了以下错误
首先,我想知道我的代码逻辑是否正确。我没有从touchbegan / touchmoved获得积分。我只从(void)handleLinePinch :( UIPinchGestureRecognizer *)手势获得两分。
//My instances in .h file
CGPoint location1,location2;
LineView* l;
- (void)viewDidLoad
{
[super viewDidLoad];
l = [[LineView alloc]initWithFrame:self.view.frame];
[self.view addSubview:l];
UIPinchGestureRecognizer *linepinch = [[UIPinchGestureRecognizer alloc]
initWithTarget:l action:@selector(handleLinePinch:)];
[l addGestureRecognizer:linepinch];
}
- (void)handleLinePinch:(UIPinchGestureRecognizer *)gesture
{
NSUInteger num_touches = [gesture numberOfTouches];
// save locations to some instance variables, like `CGPoint location1, location2;`
if (num_touches >= 1) {
location1 = [gesture locationOfTouch:0 inView:l];
}
if (num_touches >= 2) {
location2 = [gesture locationOfTouch:1 inView:l];
}
[l drawRect:location1 Loc2:location2];
[l setNeedsDisplay];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
}
LineView.m
- (void)drawRect:(CGPoint)location1 Loc2:(CGPoint)location2 {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 5.0);
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGFloat components[] = {0.0, 0.0, 1.0, 1.0};
CGColorRef color = CGColorCreate(colorspace, components);
CGContextSetStrokeColorWithColor(context, color);
CGContextMoveToPoint(context, location1.x, location1.y);
CGContextAddLineToPoint(context, location2.x, location2.y);
CGContextStrokePath(context);
CGColorSpaceRelease(colorspace);
CGColorRelease(color);
}
答案 0 :(得分:2)
您必须创建UIView
的子类并覆盖drawRect:
方法,CGContextRef
使用UIGraphicsGetCurrentContext
的{{1}}无法使用drawRect:
方法,并且不建立对图形上下文的强引用,因为它可以在对drawRect:方法的调用之间进行更改。
当您识别到捏合手势时,将CGPoint传递给视图并向其发送setNeedsDisplay
方法。
始终使用setNeedsDisplay
刷新视图,不要直接发送drawRect:
。
LineView.m
- (void)drawRect:(CGRect)rect
{
// p1 and p2 should be set before call `setNeedsDisplay` method
[self drawRect:location1 Loc2:location2] ;
}
- (void)drawRect:(CGPoint)location1 Loc2:(CGPoint)location2 {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 5.0);
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGFloat components[] = {0.0, 0.0, 1.0, 1.0};
CGColorRef color = CGColorCreate(colorspace, components);
CGContextSetStrokeColorWithColor(context, color);
CGContextMoveToPoint(context, location1.x, location1.y);
CGContextAddLineToPoint(context, location2.x, location2.y);
CGContextStrokePath(context);
CGColorSpaceRelease(colorspace);
CGColorRelease(color);
}
编辑:我假设您只在两根手指打开时画线。
- (void)handleLinePinch:(UIPinchGestureRecognizer *)gesture
{
NSUInteger num_touches = [gesture numberOfTouches];
// save locations to some instance variables, like `CGPoint location1, location2;`
if (num_touches == 2) {
location1 = [gesture locationOfTouch:0 inView:l];
location2 = [gesture locationOfTouch:1 inView:l];
}
// you need save location1 and location2 to `l` and refresh `l`.
// for example: l.location1 = location1; l.location2 = location2;
[l setNeedsDisplay];
}