修改 我弄清楚问题是什么,但现在我遇到了另一个问题。我想从另一台PC远程控制1台PC,该部分可以工作,但你必须将端口转发。可以像TeamViewer一样连接吗?所以我绕过了防火墙并且不必向前移动?如果有,怎么样?如果有人可以帮助我,那将是非常棒的:)
原始帖子
我制作了一个代码,以便您可以从另一台计算机控制计算机。唯一的问题是,它不适用于您自己网络之外的计算机(也许我连接了错误的IP?我尝试了该人的IPv4和来自WhatIsMyIP的IP)。如何在网络外部进行此项工作?
这是服务器类(我删除了很多代码,因为它没有意义)
public partial class Form1 : Form
{
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(long dwFlags, long dx, long dy, long cButtons, long dwExtraInfo);
private const int MOUSE_LEFTDOWN = 0x02;
private const int MOUSE_LEFTUP = 0x04;
private const int MOUSE_RIGTDOWN = 0x08;
private const int MOUSE_RIGHTUP = 0x10;
private TcpListener listener;
private Socket mainSocket;
private int port;
private Stream s;
private Thread eventWatcher;
private int imageDelay;
string connString;
string connToString;
string db;
MySqlCommand command;
MySqlCommand command2;
MySqlCommand command3;
MySqlCommand command4;
MySqlConnection connection = null;
public Form1()
{
InitializeComponent();
port = 1338;
imageDelay = 1000;
}
public Form1(int p)
{
port = p;
imageDelay = 1000;
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
MessageBox.Show(getIP());
startConnection();
command = connection.CreateCommand();
command2 = connection.CreateCommand();
command3 = connection.CreateCommand();
command4 = connection.CreateCommand();
MessageBox.Show(connString);
MessageBox.Show(db);
this.Hide();
port = 1338;
while (true)
{
try
{
startListening();
}
catch (Exception)
{
}
}
}
public void startListening()
{
try
{
listener = new TcpListener(port);
listener.Start();
mainSocket = listener.AcceptSocket();
s = new NetworkStream(mainSocket);
eventWatcher = new Thread(new ThreadStart(waitForKeys));
eventWatcher.Start();
while (true)
{
Bitmap screeny = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb);
Graphics theShot = Graphics.FromImage(screeny);
theShot.ScaleTransform(.25F, .25F);
theShot.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy);
BinaryFormatter bFormat = new BinaryFormatter();
bFormat.Serialize(s, screeny);
Thread.Sleep(imageDelay);
theShot.Dispose();
screeny.Dispose();
}
}
catch (Exception)
{
if (mainSocket.IsBound)
mainSocket.Close();
if (listener != null)
listener.Stop();
}
}
private static void trigger(IAsyncResult i) { }
客户端代码(再次,删除很多):
public class StateObject
{
public Socket workSocket = null;
public const int BufferSize = 256;
public byte[] buffer = new byte[BufferSize];
public StringBuilder sb = new StringBuilder();
}
public partial class Form2 : Form
{
private static string response;
private Stream stream;
private StreamWriter eventSender;
private Thread theThread;
private TcpClient client;
private Form1 mForm;
private int resolutionX;
private int resolutionY;
//private int sendDelay = 250;
//private Thread delayThread;
public bool sendKeysAndMouse = false;
private static ManualResetEvent sendDone = new ManualResetEvent(false);
private static ManualResetEvent receiveDone = new ManualResetEvent(false);
public Form2()
{
InitializeComponent();
}
public Form2(TcpClient s, Form1 callingForm)
{
client = s;
mForm = callingForm;
InitializeComponent();
theThread = new Thread(new ThreadStart(startRead));
theThread.Start();
}
private void Form2_FormClosed(object sender, FormClosedEventArgs e)
{
if (theThread.IsAlive)
theThread.Abort();
mForm.form2Closed();
}
private void startRead()
{
try
{
stream = client.GetStream();
eventSender = new StreamWriter(stream);
while (true)
{
BinaryFormatter bFormat = new BinaryFormatter();
Bitmap inImage = bFormat.Deserialize(stream) as Bitmap;
resolutionX = inImage.Width;
resolutionY = inImage.Height;
theImage.Image = (Image)inImage;
}
}
catch (Exception) { }
/*try
{
Image theDesktop;
stream = client.GetStream();
theDesktop.Save(stream,new ImageFormat(
while (true)
{
while (stream.Read(buffer, 0, 1024) > 0)
theDesktop.Read(buffer, 0, 1024);
if(theDesktop != null) {
theDesktop.
theImage.Image = temp;
}
}
catch (Exception gay) { }*/
}
private void Form2_ResizeEnd(object sender, EventArgs e)
{
}
private void Form2_Load(object sender, EventArgs e)
{
}
private void Form2_MouseMove(object sender, MouseEventArgs e)
{
}
private void theImage_MouseClick(object sender, MouseEventArgs e)
{
if (!sendKeysAndMouse)
return;
eventSender.Write("LCLICK\n");
eventSender.Flush();
}
private void theImage_MouseDown(object sender, MouseEventArgs e)
{
if (!sendKeysAndMouse)
return;
eventSender.Write("LDOWN\n");
eventSender.Flush();
}
private void theImage_MouseUp(object sender, MouseEventArgs e)
{
if (!sendKeysAndMouse)
return;
eventSender.Write("LUP\n");
eventSender.Flush();
}
private void Receive(Socket client)
{
try
{
StateObject state = new StateObject();
state.workSocket = client;
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private void Send(Socket client, String data)
{
byte[] byteData = Encoding.ASCII.GetBytes(data);
client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client);
}
private void ReceiveCallback(IAsyncResult ar)
{
try
{
StateObject state = (StateObject)ar.AsyncState;
Socket client = state.workSocket;
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
}
else
{
if (state.sb.Length > 1)
{
response = state.sb.ToString();
}
receiveDone.Set();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private void SendCallback(IAsyncResult ar)
{
try
{
Socket client = (Socket)ar.AsyncState;
int bytesSent = client.EndSend(ar);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);
sendDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}
}
我希望有人可以帮助我,或者解释一下我做错了什么以及如何让它发挥作用。
答案 0 :(得分:6)
Team Viewer的工作方式是交互中有第三台计算机。团队查看器在互联网上有一个公共服务器,您和您要连接的人都可以与之通信,而它所做的只是充当将来自一端的传入消息转发到另一端的桥接器。现在两端都有出站连接,不需要端口转发。
要对您的系统执行相同操作,您需要在互联网上设置,托管(付费)和维护公共服务器,以便程序的所有用户都能与之通信并充当通信桥梁。
步骤如下: