我试图制作一个可以用手指画在画布上的应用程序
为了实现这一点,我将QWidget子类化为MFCanvas,在QML中注册了类
qmlRegisterType<>(),实现虚拟paintEvent();功能,和
在paintEvent()中使用QPainter绘制它;功能。
问题:
在施工时,QPainter会发出警告:
QWidget::paintEngine: Should no longer be called
然后,抛出其他几个相关的警告:
QPainter::begin: Paint device returned engine == 0, type: 1
QPainter::setPen: Painter not active
难怪:QPainter没有画任何东西......
另外,我应该调用paintEvent();我自己呢?
或者是否应该通过QWidget调用每一帧,我以某种方式搞砸了它?
我搜索了网络,但我发现的所有帖子都没有回复,或者他们在哪里
使用QWidget之外的其他东西
我的代码:
mfcanvas.cpp:
#include "mfcanvas.h"
#include <QDebug>
#include <QPainter>
#include <QVector2D>
#include <QList>
MFCanvas::MFCanvas(QWidget *parent) : QWidget(parent)
{
paths = new QList<QList<QVector2D>*>();
current = NULL;
QWidget::resize(100, 100);
}
MFCanvas::~MFCanvas()
{
delete paths;
}
void MFCanvas::paintEvent(QPaintEvent *)
{
if(current!=NULL){
if(current->length() > 1){
QPainter painter(this);
painter.setPen(Qt::black);
for(int i = 1; i < current->length(); i++){
painter.drawLine(current->at(i-1).x(), current->at(i-1).y(), current->at(i).x(), current->at(i).y());
}
}
}
}
void MFCanvas::pressed(float x, float y)
{
if(current==NULL){
qDebug() << "null:"<<current;
current = new QList<QVector2D>();
current->append(QVector2D(x, y));
}else{
qDebug() << "current:"<<current;
}
paintEvent(NULL);
}
void MFCanvas::update(float x, float y)
{
current->append(QVector2D(x, y));
}
void MFCanvas::resize(int w, int h)
{
QWidget::resize(w, h);
}
main.cpp中:
#include <QApplication>
#include <QQmlApplicationEngine>
#include <QtQml>
#include <QSurfaceFormat>
#include "creator.h"
#include "mfcanvas.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
qmlRegisterType<MFCanvas>("com.cpp.mfcanvas", 1, 0, "MFCanvas");
QQmlApplicationEngine engine;
QQmlComponent *component = new QQmlComponent(&engine);
QObject::connect(&engine, SIGNAL(quit()), QCoreApplication::instance(), SLOT(quit()));
Creator creator(component);
QObject::connect(component, SIGNAL(statusChanged(QQmlComponent::Status)), &creator, SLOT(create(QQmlComponent::Status)));
component->loadUrl(QUrl("qrc:///main.qml"));
int rv;
rv = app.exec();
delete component;
return rv;
}
creator.cpp:
#include "creator.h"
#include <QQuickWindow>
#include <QDebug>
Creator::Creator(QQmlComponent *component)
{
this->component = component;
}
void Creator::create(QQmlComponent::Status status)
{
if(status == QQmlComponent::Ready){
QObject *topLevel = component->create();
QQuickWindow::setDefaultAlphaBuffer(true);
QQuickWindow *window = qobject_cast<QQuickWindow *>(topLevel);
QSurfaceFormat surfaceFormat = window->requestedFormat();
window->setFormat(surfaceFormat);
window->show();
}
}
main.qml :(重要部分)
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls.Styles 1.2
import QtQuick.Layouts 1.1
import QtQuick.Window 2.0
import com.cpp.mfcanvas 1.0
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("MFCanvas")
onSceneGraphInitialized: {
drawMenu.visible = true;
lineWidth.visible = true;
colorMenu.visible = true;
drawMenu.visible = false;
lineWidth.visible = false;
colorMenu.visible = false;
}
Rectangle {
id: main
anchors.fill: parent
property real toolsH: 15
property real iconW: 25
property real menuH: 8
property real menuW: 16
property real dpi: (Screen.logicalPixelDensity == undefined ? 6 : Screen.logicalPixelDensity) * 1.5
property color choosenColor: Qt.hsla(hue.value, saturation.value, luminance.value, 1)
Text {
anchors.centerIn: parent
font.pointSize: 60
text: "MFCanvas"
}
MFCanvas {
id: canvas
Component.onCompleted: {
canvas.resize(main.width, main.height);
}
}
//...
}
}
告诉我您是否需要任何其他信息
先感谢您! =)
答案 0 :(得分:4)
这里有很好的解释:
https://forum.qt.io/topic/64693
简而言之:不要试图直接从输入事件处理程序绘制, 但是重载窗口小部件中的paintEvent方法并创建 QPain在那里。仅使用输入事件来修改内部 数据模型并使用paintEvent中的QPainter在输出路径上显示它。
答案 1 :(得分:1)
在你的mfcanvas.cpp,void MFCanvas::pressed(float x, float y)
函数中,行
paintEvent(NULL);
似乎令人不安。用类似的代码试了一下 - 我得到了同样的错误。
建议的解决方案:使用this->repaint()
或this->update()
代替paintEvent(NULL)
来重新绘制小部件似乎更合适。
可能的解释:看起来像 paintEvent()不应该直接调用(比如 paintEvent(),当< em> paint()函数被调用)。据我在QPainter文档中理解,QPainter与QPaintDevice和QPaintEngine一起工作,这三者构成了绘画的基础。错误QWidget::paintEngine: Should no longer be called
使其非常直接。行
QPainter::begin: Paint device returned engine == 0, type: 1
QPainter::setPen: Painter not active
可能表明这位画家的QPaintDevice(如QPaintDevice::paintEngine
)没有提供QPaintEngine。可以假设绘制设备本身生成或以其他方式调用此QPaintEngine,例如,在窗口小部件上调用 paint()函数时。
答案 2 :(得分:1)
我自己找到了一个简单的解决方案:
而不是从QWidget派生,而是从QQuickPaintedItem派生。 QQuickPaintedItem是一个完全符合我需要的类:使用QPainter在QML元素上绘制。这是守则(缩小到基本部分):
mfcanvas.h:
class MFCanvas : public QQuickPaintedItem
{
Q_OBJECT
public:
explicit MFCanvas(QQuickItem *parent = 0);
~MFCanvas();
protected:
void paint(QPainter *painter);
mfcanvas.cpp:
void MFCanvas::paint(QPainter *painter)
{
painter->translate(-translation.x(), -translation.y());
//...
}
正如您所看到的,提供了一个简单的paint()函数,它将指针移交给QPainter,随时可以使用。 =)