我正在努力处理拖累和丢弃交互,包括鼠标按下,鼠标移动和鼠标移动。
以下是我的解决方案的简化版本:
,更改画布的颜色,以便明显拖动哪一个。
var mouseDown = Observable.FromEvent<MouseButtonEventArgs>(canvas, "MouseLeftButtonDown");
var mouseUp = Observable.FromEvent<MouseButtonEventArgs>(canvas, "MouseLeftButtonUp");
var mouseMove = Observable.FromEvent<MouseEventArgs>(canvas, "MouseMove");
Ellipse ellipse = null;
var q = from start in mouseDown.Do(x =>
{
// handle mousedown by creating a red ellipse,
// adding it to the canvas at the right position
ellipse = new Ellipse() { Width = 10, Height = 10, Fill = Brushes.Red };
Point position = x.EventArgs.GetPosition(canvas);
Canvas.SetLeft(ellipse, position.X);
Canvas.SetTop(ellipse, position.Y);
canvas.Children.Add(ellipse);
})
from delta in mouseMove.Until(mouseUp.Do(x =>
{
// handle mouse up by making the ellipse green
ellipse.Fill = Brushes.Green;
}))
select delta;
q.Subscribe(x =>
{
// handle mouse move by repositioning ellipse
Point position = x.EventArgs.GetPosition(canvas);
Canvas.SetLeft(ellipse, position.X);
Canvas.SetTop(ellipse, position.Y);
});
XAML就是
<Canvas x:Name="canvas"/>
有一些我不喜欢这个代码的东西,我需要帮助重构它:)
首先:mousedown和mouseup回调被指定为副作用。如果对q
进行了两次订阅,则会发生两次订阅。
其次,在 mousemove回调之前指定了鼠标回调。这使得它有点难以阅读。
第三,对椭圆的引用似乎是在一个愚蠢的地方。如果有两个订阅,则该变量引用将很快被覆盖。我确信应该有一些方法可以利用let
关键字向linq表达式引入一个变量,这意味着鼠标移动和鼠标移动处理程序都可以使用正确的椭圆引用
你会怎么写这段代码?
答案 0 :(得分:3)
为了避免产生副作用,您应该发布您的observable。我认为这样的事情会好的:
public MainWindow()
{
InitializeComponent();
var mouseDown = Observable
.FromEvent<MouseButtonEventArgs>(this, "MouseLeftButtonDown");
var mouseUp = Observable
.FromEvent<MouseButtonEventArgs>(this, "MouseLeftButtonUp");
var mouseMove = Observable
.FromEvent<MouseEventArgs>(this, "MouseMove");
var ellipses = mouseDown
.Select(args => new {
a = args,
el = new Ellipse
{
Width = 10, Height = 10, Fill = Brushes.Red
}})
.Publish();
ellipses
.Subscribe(elargs =>
{
var position = elargs.a.EventArgs.GetPosition(canvas);
Canvas.SetLeft(elargs.el, position.X);
Canvas.SetTop(elargs.el, position.Y);
canvas.Children.Add(elargs.el);
});
var elmove = from elargs in ellipses
from mm in mouseMove.TakeUntil(mouseUp)
select new { a = mm, el = elargs.el };
elmove.
Subscribe(elargs =>
{
var position = elargs.a.EventArgs.GetPosition(canvas);
Canvas.SetLeft(elargs.el, position.X);
Canvas.SetTop(elargs.el, position.Y);
});
var elmup = from elargs in ellipses
from mup in mouseUp
select elargs.el;
elmup.Subscribe(el => el.Fill = Brushes.Green);
ellipses.Connect();
}