所以我不知道为什么,在第35行,我得到这个错误,有人可以解释为什么这不起作用,因为我似乎无法弄清楚为什么?
这是其上传的网页的链接,您可以在控制台中看到错误消息,以及所有代码。 http://matthew-hoyle.co.uk/files/beta/projects/platformer.php
window.onload = function() {
var canvas = document.getElementById("canvas");
var c = canvas.getContext("2d");
canvas.width = 800;
canvas.height = 600;
function Player() {
this.width = 20;
this.height = 20;
this.color = "red";
this.posY = (canvas.height / 2) - (this.height / 2);
this.posX = (canvas.width / 2) - (this.width / 2);
this.volY = 0;
this.volX = 0;
this.gravity = 0.5;
this.onGround = true;
this.draw = function() {this.posY += this.volY;
this.posX += this.volX;
this.volY += this.gravity;
c.fillStyle = this.color;
c.fillRect(this.posX, this.posY, this.width, this.height);
};
}
function Obstacle(x,y,w,h,c) {
this.posY = y;
this.posX = x;
this.width = w;
this.height = h;
this.color = c;
this.draw = function() {
c.fillStyle = this.color;
c.fillRect(this.posX, this.posY, this.width, this.height);
};
}
//objects
var player = new Player();
var ground = new Obstacle(0, canvas.height-20,canvas.width,20,"red");
//game update loop
window.setInterval(function() {
//clears screen
c.fillStyle = "lightblue";
c.fillRect(0,0, canvas.width, canvas.height);
//drawing objects
player.draw();
ground.draw();
}, 30);
};
答案 0 :(得分:6)
var ground = new Obstacle(0, canvas.height-20,canvas.width,20,"red");
在此您将ground
初始化为Obstacle
,其中包含5个参数。第五个c
是字符串"red"
。因此,稍后您调用ground.draw()
时,您尝试调用"red".fillRect
,而这不是字符串的有效成员函数。
基本问题是c
构造函数的参数Obstacle
隐藏了全局c
变量,因为它是一个更近的范围,因此隐藏了您打算使用的画布上下文引用。