首先,你好!
然后,一点上下文:
我实际上在制作一个“迷宫发生器”。我现在可以生成18500宽度和18500高度的迷宫(这让我很开心!)。
所以,这一代没问题。
然后,当然,我想将它们写入.jpeg / .bmp或其他文件。
所以,对于一个18k5 * 18k5的迷宫,我需要一张37k * 37k的图像。
我首先尝试使用.jpeg。它工作正常,但输出文件大1.2千兆字节。那些花了太多时间太开放......但我可以打开它们。
所以我尝试使用BMP格式,因为它允许每个1位编码像素。输出文件现在实际上更小......但是我无法打开它们......我被告知文件“已损坏或太大”。
我不认为它们已被破坏,因为它使用了10k * 10k迷宫(20k * 20k图像)并且无法打开,使用相同的代码,一个13k * 13k的迷宫(26k * 26k图像)。
所以这是代码(我正在使用EasyBMP lib):
int main()
{
HandyMaze labz(MAZE_SIDE, MAZE_SIDE); // Maze generator
Labz* l; // Maze iteself
BMP img;
if (labz.Generate() == false)
{
std::cout << "Derp" << std::endl;
return (1);
}
l = labz.GetFormatedLab();
if (l == 0)
{
std::cout << "Dorp" << std::endl;
return (1);
}
std::cout << "Generated" << std::endl;
std::cout << "Creating Image ..." << std::endl;
img.SetSize(l->w, l->h);
if (img.SetBitDepth(1) == false)
{
std::cout << "Failed to change Depth" << std::endl;
return (1);
}
std::cout << "Filling Image ..." << std::endl;
std::cout << l->w << " " << l->h << std::endl;
for (int i = 0; i < l->w; ++i)
for (int j = 0; j < l->h; ++j)
{
if (l->lab[j][i] == WALL)
{
img(j, i)->Red = 0;
img(j, i)->Green = 0;
img(j, i)->Blue = 0;
img(j, i)->Alpha = 0;
}
else
{
img(j, i)->Red = 255;
img(j, i)->Green = 255;
img(j, i)->Blue = 255;
img(j, i)->Alpha = 0;
}
}
std::cout << "Saving Image ..." << std::endl;
std::stringstream ss;
ss << "Laby-" << MAZE_SIDE << ".bmp";
img.WriteToFile(ss.str().c_str());
return (0);
}
正如你所看到的,绘图代码非常简单,但仍然......我错过了一些东西,还是我想做一些我不能做xD的事情?
提前感谢您的建议。
PS:第一次在这里发帖,我试着尽可能清楚,但告诉我是否做错了。
Rel4X
答案 0 :(得分:0)
我对使用easybmp lib的问题了解不多,但您也可以尝试使用libpng。
您可以检查以下代码(使用libpng)来编写更大的维度图像文件,libpng也会生成大量压缩文件。您可以根据需要修改代码。希望它有所帮助。
/***********************************************************
This is a modification of the original code taken from
http://www.lemoda.net/c/write-png/
***********************************************************/
#include "png.h"
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
/* A coloured pixel. */
typedef struct {
char color;
} pixel_t;
/* A picture. */
typedef struct {
pixel_t *pixels;
size_t width;
size_t height;
} bitmap_t;
/* Given "bitmap", this returns the pixel of bitmap at the point
("x", "y"). */
static pixel_t * pixel_at (bitmap_t * bitmap, int x, int y)
{
return bitmap->pixels + bitmap->width * y + x;
}
/* Write "bitmap" to a PNG file specified by "path"; returns 0 on
success, non-zero on error. */
static int save_png_to_file (bitmap_t *bitmap, const char *path)
{
FILE * fp;
png_structp png_ptr = NULL;
png_infop info_ptr = NULL;
size_t x, y;
png_byte ** row_pointers = NULL;
png_byte *row = NULL;
/* "status" contains the return value of this function. At first
it is set to a value which means 'failure'. When the routine
has finished its work, it is set to a value which means
'success'. */
int status = -1;
/* The following number is set by trial and error only. I cannot
see where it it is documented in the libpng manual.
*/
int pixel_size = 1;
int depth = 8;
fp = fopen (path, "wb");
if (! fp) {
goto fopen_failed;
}
png_ptr = png_create_write_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
goto png_create_write_struct_failed;
}
info_ptr = png_create_info_struct (png_ptr);
if (info_ptr == NULL) {
goto png_create_info_struct_failed;
}
/* Set up error handling. */
if (setjmp (png_jmpbuf (png_ptr))) {
goto png_failure;
}
/* Set image attributes. */
png_set_IHDR (png_ptr,
info_ptr,
bitmap->width,
bitmap->height,
depth,
PNG_COLOR_TYPE_GRAY,
PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT,
PNG_FILTER_TYPE_DEFAULT);
/* Initialize rows of PNG. */
printf("Filling image...\n");
png_init_io (png_ptr, fp);
png_write_info(png_ptr, info_ptr);
row_pointers = png_malloc (png_ptr, sizeof (pixel_t *));
row = png_malloc (png_ptr, sizeof (pixel_t) * bitmap->width * pixel_size);
for (y = 0; y < bitmap->height; ++y) {
for (x = 0; x < bitmap->width; ++x) {
pixel_t * pixel = pixel_at (bitmap, x, y);
row[x-1] = pixel->color;
}
png_write_row(png_ptr, row);
}
png_free (png_ptr, row_pointers);
/* Write the image data to "fp". */
printf("Writing image...\n");
png_write_end(png_ptr, info_ptr);
/* The routine has successfully written the file, so we set
"status" to a value which indicates success. */
status = 0;
/*
for (y = 0; y < bitmap->height; y++) {
png_free (png_ptr, row_pointers[y]);
}
png_free (png_ptr, row_pointers);
*/
png_failure:
png_create_info_struct_failed:
png_destroy_write_struct (&png_ptr, &info_ptr);
png_create_write_struct_failed:
fclose (fp);
fopen_failed:
return status;
}
/* Given "value" and "max", the maximum value which we expect "value"
to take, this returns an integer between 0 and 255 proportional to
"value" divided by "max". */
static int pix (int value, int max)
{
if (value < 0)
return 0;
return (int) (256.0 *((double) (value)/(double) max));
}
int main ()
{
bitmap_t fruit;
int x;
int y;
/* Create an image. */
fruit.width = 37000;
fruit.height = 37000;
fruit.pixels = calloc (sizeof (pixel_t), fruit.width * fruit.height);
printf("creating image...\n");
for (y = 0; y < fruit.height; y++) {
for (x = 0; x < fruit.width; x++) {
pixel_t * pixel = pixel_at (& fruit, x, y);
if((x+y)%2)
{
pixel->color = 0;
}
else
{
pixel->color = 255;
}
}
}
/* Write the image to a file 'fruit.png'. */
save_png_to_file (& fruit, "fruit.png");
return 0;
}