我有一个video stream并且喜欢对它应用色度键效果。我尝试了这个GPU library,但它比我自己的代码更慢:
public class ChromaKey {
int[] pix;
Bitmap bm;
int picw, pich;
int index, cur_pix, red2, green2, blue2;
public Bitmap replaceIntervalColor(Bitmap bitmap,int red, int green, int blue)
{
if (bitmap != null)
{
picw = bitmap.getWidth();
pich = bitmap.getHeight();
if (pix == null)
{
pix = new int[picw * pich];
}
bitmap.getPixels(pix, 0, picw, 0, 0, picw, pich);
double distance;
for (int y = 0; y < pich; y++) {
for (int x = 0; x < picw ; x++) {
index = y * picw + x;
cur_pix = pix[index];
red2 = (int)((cur_pix & 0x00FF0000) >>> 16); // Color.red(cur_pix);
green2 = (int)((cur_pix & 0x0000FF00) >>> 8); //Color.green(cur_pix);
blue2 = (int)(cur_pix & 0x000000FF); //Color.blue(cur_pix);
// faster Math.sqrt
// Source: http://stackoverflow.com/a/13264441/956397
/* distance = Math.sqrt(
(red2 - red) * (red2 - red)
+ (green2 - green) * (green2 - green)
+ (blue2 - blue) * (blue2 - blue)
); */
distance = Double.longBitsToDouble(((Double.doubleToRawLongBits( (red2 - red) * (red2 - red)
+ (green2 - green) * (green2 - green)
+ (blue2 - blue) * (blue2 - blue) ) >> 32) + 1072632448 ) << 31);
if (distance < 190)
{
pix[index] = Color.TRANSPARENT;
}
}
}
if (bm == null)
{
bm = Bitmap.createBitmap(picw, pich, Bitmap.Config.ARGB_4444);
}
bm.setPixels(pix, 0, picw, 0, 0, picw, pich);
return bm;
}
return null;
}
}
如何改善此代码的性能?
我已经将所有对象创建移出以重用内存,但在高端平板电脑上它仍然很慢。
答案 0 :(得分:0)
建议您将此操作移至本机库(C / C ++)。您可以将整个Bitmap对象传递给本机库函数,并修改Bitmap的内容,而无需来回复制像素。甚至可以应用汇编程序中的优化。
或者更简单的尝试优化您的代码。