这是我的代码
// GrayScale.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "GrayScale.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
BOOL LoadBitmapFromBMPFile( LPTSTR, HBITMAP * );
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_GRAYSCALE, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GRAYSCALE));
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GRAYSCALE));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_GRAYSCALE);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
HBITMAP hBMP;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
PAINTSTRUCT ps;
HBITMAP hBitmap, hOldBitmap;
HDC hdc, hMemDC;
BITMAP bm;
hdc = BeginPaint(hWnd, &ps);
if( LoadBitmapFromBMPFile( L"C://sample.bmp", &hBitmap ) )
{
GetObject( hBitmap, sizeof(BITMAP), &bm );
hMemDC = CreateCompatibleDC( hdc );
hOldBitmap = (HBITMAP)SelectObject( hMemDC, hBitmap );
RealizePalette( hdc );
RGBQUAD rgbColors[256];
UINT cColors = GetDIBColorTable(hdc, 0, 256, rgbColors);
for (UINT iColor = 0; iColor < cColors; iColor++) {
BYTE b = (BYTE)((30 * rgbColors[iColor].rgbRed +
59 * rgbColors[iColor].rgbGreen +
11 * rgbColors[iColor].rgbBlue) / 100);
rgbColors[iColor].rgbRed = b;
rgbColors[iColor].rgbGreen = b;
rgbColors[iColor].rgbBlue = b;
}
SetDIBColorTable(hMemDC, 0, cColors, rgbColors);
BitBlt( hdc, 0, 0, bm.bmWidth, bm.bmHeight, hMemDC, 0, 0, SRCCOPY);
SelectObject( hMemDC, hOldBitmap );
DeleteObject( hBitmap );
}
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
BOOL LoadBitmapFromBMPFile( LPTSTR szFileName, HBITMAP *phBitmap )
{
BITMAP bm;
*phBitmap = NULL;
// Use LoadImage() to get the image loaded into a DIBSection
*phBitmap = (HBITMAP)LoadImage( NULL, szFileName, IMAGE_BITMAP, 0, 0,
LR_CREATEDIBSECTION | LR_DEFAULTSIZE | LR_LOADFROMFILE );
if( *phBitmap == NULL )
return FALSE;
return TRUE;
}
我使用了来自http://blogs.msdn.com/b/oldnewthing/archive/2006/11/15/1081320.aspx的想法来渲染灰度,但显然没有像原始图像那样的颜色反射。
答案 0 :(得分:1)
要将加载的HBITMAP转换为灰度,您还可以修改像素本身。我从前一段时间写的更大的代码块中提取了以下函数:
BOOL convert2GrayScale(HBITMAP hBitmap)
{
BOOL result = FALSE;
DIBSECTION dib;
unsigned char *pPixel;
unsigned char *pEnd;
int gray;
if (GetObject(data->hGrayScale, sizeof(dib), (LPVOID)&dib) > 0)
{
result = TRUE; // assume success from now on...
pPixel = dib.dsBm.bmBits;
pEnd = &(pPixel[dib.dsBmih.biSizeImage]);
while (pPixel < pEnd)
{
switch (dib.dsBmih.biBitCount)
{
// case 8:
// todo...
// break;
// case 16:
// todo...
// break;
case 24:
/* average RGB value of pixel */
gray = (int)pPixel[0] + (int)pPixel[1] + (int)pPixel[2];
gray /= 3;
/* modify RGB of current pixel */
*pPixel++ = (unsigned char)gray;
*pPixel++ = (unsigned char)gray;
*pPixel++ = (unsigned char)gray;
break;
default:
result = FALSE;
pPixel = pEnd; // unsupported format ... leave everything as it is!
break;
}
}
}
return (result);
}
肯定会有更好的色彩转换 - &gt;灰度级,但对于平均RGB值的演示,可以完成工作。请注意(目前)此实现只能转换24位位图。
另外一个注意事项:
您可能不希望在每次接收WM_PAINT消息时加载位图...根据用户的操作,您的窗口可能每秒接收许多这些消息。加载位图一次(WM_CREATE)并将其保存在某处(例如,在与窗口关联的已分配结构中 - &gt; SetWindowLongPtr(.., GWLP_USERDATA, ..)
)。