当用户点击动画的最后一帧时,我遇到的问题与动画冻结有关。我做了JSFiddle。动画在最后一帧时单击,它将冻结。当用户点击时,我尝试过阻止输入的东西。
if(active === false){
active = true;
}
但无济于事。这可能是一件简单的事情我只是毫无头绪。
答案 0 :(得分:1)
试试这个 -
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var activeIMG;
var active = false;
var frame = 7;
window.images = {
c0: new Image(),
c1: new Image(),
c2: new Image(),
c3: new Image(),
c4: new Image(),
c5: new Image(),
c6: new Image()
};
images.c0.src = 'http://i.imgur.com/Tw3iDG6.png'; //Normal
images.c1.src = 'http://i.imgur.com/nFS1YYw.png'; //Start
images.c2.src = 'http://i.imgur.com/f8BYubj.png'; //Boom
images.c3.src = 'http://i.imgur.com/96N0hLn.png'; //Boom Smoke
images.c4.src = 'http://i.imgur.com/1iACNo8.png'; //Thick Smoke
images.c5.src = 'http://i.imgur.com/eZxuXtC.png'; //Lighter Smoke
images.c6.src = 'http://i.imgur.com/ooZJYa9.png'; //Rounding Smoke
activeIMG = images.c0;
$('body').mousedown(function (event) {
var chords = ("X: " + event.pageX + "Y: " + event.pageY);
if (frame > 6) {
active = true;
frame = 0;
}
});
setInterval(function change() {
if (active) {
activeIMG = window.images["c" + frame++];
//console.log(activeIMG)
active= frame <= 6;
} else {
activeIMG = window.images["c0"];
}
}, 150);
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.drawImage(activeIMG, 0, 0);
requestAnimationFrame(draw);
}
draw();
答案 1 :(得分:0)
您在点击第6帧后立即将active
设置为false
,因此现在可以“重新启动”,您希望在第6帧被绘制时设置它/或第7帧(重复帧1)开始。
在案例6中设置断点并逐步执行。
答案 2 :(得分:0)
这就是我实现这一目标的方式,看看我在您的代码中做了一些更改:
var test = function(event){
var chords = ("X: " + event.pageX + "Y: " + event.pageY);
//alert(chords);
active = true;
};
$('body').bind('click',test);//binding click event
$('body').unbind('click');//unbinding it when animation is going on for preventing unwanted click
/* made some changes in case 6 also, binding click event once more and set frame to 0 */
case 6:
activeIMG = images.c6;
active = false;
frame=0;//most important to make frame from start again
$('body').bind('click',test);//binding again
break;