我发现一个简单的滑块只显示图像,这正是我需要的但它不起作用,滑块带有两个箭头图标但是当我点击它们时;图像不会改变。
这就是我所拥有的:
HTML:
<div id="slideshow">
<ul class="slides">
<li><img src="img/photos/1.jpg" width="620" height="320" alt="" />
<li><img src="img/photos/2.jpg" width="620" height="320" alt="" /></li>
<li><img src="img/photos/3.jpg" width="620" height="320" alt="" /></li>
<li><img src="img/photos/4.jpg" width="620" height="320" alt="" /></li>
</ul>
<span class="arrow previous"></span>
<span class="arrow next"></span>
</div>
CSS:
*{
margin: 0;
padding: 0;
}
body{
color: #eee;
font: 13px "Lucida Sans Unicode", Arial, Helvetica, sans-serif;
}
#slideshow{
background-color: #F5F5F5;
border: 1px solid #FFFFFF;
height: 340px;
margin: 190px auto 0;
position: relative;
width: 640px;
-moz-box-shadow: 0 0 22px #111;
-webkit-box-shadow: 0 0 22px #111;
box-shadow: 0 0 22px #111;
}
#slideshow ul{
height: 320px;
left: 10px;
list-style: none outside none;
overflow: hidden;
position: absolute;
top: 10px;
width: 620px;
}
#slideshow li {
position: absolute;
display: none;
z-index: 10;
}
#slideshow li:first-child{
display: block;
z-index: 1000;
}
#slideshow .slideActive{
z-index: 1000;
}
#slideshow canvas{
display: none;
position: absolute;
z-index: 100;
}
#slideshow .arrow{
height: 86px;
width: 60px;
position: absolute;
background: url('img/arrows.png') no-repeat;
top: 50%;
margin-top: -43px;
cursor: pointer;
z-index: 5000;
}
#slideshow .previous{
background-position: left top;left:0;
}
#slideshow .previous:hover{
background-position: left bottom;
}
#slideshow .next{
background-position: right top;
right:0;
}
#slideshow .next:hover{
background-position: right bottom;
}
和THE JS:
$(window).load(function(){
var slides = $('#slideshow li'),
current = 0,
slideshow = {width:0,height:0};
setTimeout(function(){
window.console && window.console.time && console.time('Generated In');
if(supportCanvas){
$('#slideshow img').each(function(){
if(!slideshow.width){
// Taking the dimensions of the first image:
slideshow.width = this.width;
slideshow.height = this.height;
}
// Rendering the modified versions of the images:
createCanvasOverlay(this);
});
}
window.console && window.console.timeEnd && console.timeEnd('Generated In');
$('#slideshow .arrow').click(function(){
var li = slides.eq(current),
canvas = li.find('canvas'),
nextIndex = 0;
// Depending on whether this is the next or previous
// arrow, calculate the index of the next slide accordingly.
if($(this).hasClass('next')){
nextIndex = current >= slides.length-1 ? 0 : current+1;
}
else {
nextIndex = current <= 0 ? slides.length-1 : current-1;
}
var next = slides.eq(nextIndex);
if(supportCanvas){
// This browser supports canvas, fade it into view:
canvas.fadeIn(function(){
// Show the next slide below the current one:
next.show();
current = nextIndex;
// Fade the current slide out of view:
li.fadeOut(function(){
li.removeClass('slideActive');
canvas.hide();
next.addClass('slideActive');
});
});
}
else {
// This browser does not support canvas.
// Use the plain version of the slideshow.
current=nextIndex;
next.addClass('slideActive').show();
li.removeClass('slideActive').hide();
}
});
},100);
// This function takes an image and renders
// a version of it similar to the Overlay blending
// mode in Photoshop.
function createCanvasOverlay(image){
var canvas = document.createElement('canvas'),
canvasContext = canvas.getContext("2d");
// Make it the same size as the image
canvas.width = slideshow.width;
canvas.height = slideshow.height;
// Drawing the default version of the image on the canvas:
canvasContext.drawImage(image,0,0);
// Taking the image data and storing it in the imageData array:
var imageData = canvasContext.getImageData(0,0,canvas.width,canvas.height),
data = imageData.data;
// Loop through all the pixels in the imageData array, and modify
// the red, green, and blue color values.
for(var i = 0,z=data.length;i<z;i++){
// The values for red, green and blue are consecutive elements
// in the imageData array. We modify the three of them at once:
data[i] = ((data[i] < 128) ? (2*data[i]*data[i] / 255) : (255 - 2 * (255 - data[i]) * (255 - data[i]) / 255));
data[++i] = ((data[i] < 128) ? (2*data[i]*data[i] / 255) : (255 - 2 * (255 - data[i]) * (255 - data[i]) / 255));
data[++i] = ((data[i] < 128) ? (2*data[i]*data[i] / 255) : (255 - 2 * (255 - data[i]) * (255 - data[i]) / 255));
// After the RGB elements is the alpha value, but we leave it the same.
++i;
}
// Putting the modified imageData back to the canvas.
canvasContext.putImageData(imageData,0,0);
// Inserting the canvas in the DOM, before the image:
image.parentNode.insertBefore(canvas,image);
}
});
答案 0 :(得分:0)
使用您的代码,您必须找到一种方法来设置supportCanvas值或删除该代码,在示例中我将其设置为false。在包含自己的脚本之前还要包含JQuery。我添加了以下内容,您的代码正常工作
supportCanvas = false;
和
<script src="http://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="script.js"></script>