为IWicBitmap创建wic位图渲染目标

时间:2014-09-03 11:01:28

标签: render wic

我使用内存中的数据创建了一个IWicBitmap 使用

hr=pFactory->CreateBitmapFromMemory(512,512,GUID_WICPixelFormat8bppGray,512,512*512,ptr,&Bitmap1)

现在我想绘制位图,所以我创建了bitmaprendertarget

hr= m_pDirect2dFactory->CreateWicBitmapRenderTarget(Bitmap1,props,&target);

但它不会形成目标 - 它会返回错误:

-2003292288

我不明白如何解决它 我也设置了属性

D2D1_RENDER_TARGET_PROPERTIES props = D2D1::RenderTargetProperties();
props.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
D2D1_PIXEL_FORMAT pixelFormat = D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN,D2D1_ALPHA_MODE_IGNORE);
props.pixelFormat=pixelFormat;

1 个答案:

答案 0 :(得分:2)

我自己陷入了这个错误。错误代码-2003292288实际上是WINCODEC_ERR_UNSUPPORTEDPIXELFORMAT(0x88982F80)。 CreateWicBitmapRenderTarget方法不接受所有WIC的像素格式。

我在Windows 7和8.1框上的实验表明,该方法似乎接受以下WIC像素格式(如您所见,没有灰色格式):

8bpp Alpha
 Guid: e6cd0116-eeba-4161-aa85-27dd9fb3a895
 Bits Per Pixel: 8
 Supports Transparency: True
 Numeric Representation: UnsignedInteger
 Channel Count: 1

32bpp BGR
 Guid: 6fddc324-4e03-4bfe-b185-3d77768dc90e
 Bits Per Pixel: 32
 Supports Transparency: False
 Numeric Representation: UnsignedInteger
 Channel Count: 3

32bpp RGB
 Guid: d98c6b95-3efe-47d6-bb25-eb1748ab0cf1
 Bits Per Pixel: 32
 Supports Transparency: False
 Numeric Representation: UnsignedInteger
 Channel Count: 3

32bpp pBGRA
 Guid: 6fddc324-4e03-4bfe-b185-3d77768dc910
 Bits Per Pixel: 32
 Supports Transparency: True
 Numeric Representation: UnsignedInteger
 Channel Count: 4

32bpp pRGBA
 Guid: 3cc4a650-a527-4d37-a916-3142c7ebedba
 Bits Per Pixel: 32
 Supports Transparency: True
 Numeric Representation: UnsignedInteger
 Channel Count: 4

64bpp RGB
 Guid: a1182111-186d-4d42-bc6a-9c8303a8dff9
 Bits Per Pixel: 64
 Supports Transparency: False
 Numeric Representation: UnsignedInteger
 Channel Count: 3

64bpp pRGBA
 Guid: 6fddc324-4e03-4bfe-b185-3d77768dc917
 Bits Per Pixel: 64
 Supports Transparency: True
 Numeric Representation: UnsignedInteger
 Channel Count: 4

64bpp pRGBA half
 Guid: 58ad26c2-c623-4d9d-b320-387e49f8c442
 Bits Per Pixel: 64
 Supports Transparency: True
 Numeric Representation: Float
 Channel Count: 4

64bpp RGB half
 Guid: 6fddc324-4e03-4bfe-b185-3d77768dc942
 Bits Per Pixel: 64
 Supports Transparency: False
 Numeric Representation: Float
 Channel Count: 3

128bpp pRGBA float
 Guid: 6fddc324-4e03-4bfe-b185-3d77768dc91a
 Bits Per Pixel: 128
 Supports Transparency: True
 Numeric Representation: Float
 Channel Count: 4

128bpp RGB float
 Guid: 6fddc324-4e03-4bfe-b185-3d77768dc91b
 Bits Per Pixel: 128
 Supports Transparency: False
 Numeric Representation: Float
 Channel Count: 3