我已经链接了我要加载的文件,当我调试时,SpriteSheet构造函数显示路径变量存储了我指定的路径。当它试图运行image = ImageIO.read(SpriteSheet.class.getResourceAsStream(path));
代码行时,它会因非法参数异常而崩溃。我唯一能想到的是错误的是我指定的文件不会加载,但我不知道为什么。
游戏课程:
package com.swainchris.twodgame;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import javax.swing.JFrame;
import com.swainchris.twodgame.gfx.SpriteSheet;
public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static final int WIDTH = 160;
public static final int HEIGHT = WIDTH / 12 * 9;
public static final int SCALE = 3;
public static final String NAME = "2D Game";
public static boolean running = false;
private JFrame frame;
public int tickCount = 0;
private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt)image.getRaster().getDataBuffer()).getData();
private SpriteSheet spriteSheet = new SpriteSheet("/SS.png");
public Game() {
setMinimumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
setMaximumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
frame = new JFrame(NAME);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(this, BorderLayout.CENTER);
frame.pack();
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public synchronized void start() {
running = true;
new Thread(this).start();
}
public synchronized void stop() {
running = false;
}
public void tick(){
tickCount++;
for(int i = 0; i < pixels.length; i++){
pixels[i] = i - tickCount;
}
}
public void render(){
BufferStrategy bs = getBufferStrategy();
if(bs==null){
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.drawImage(image,0,0,getWidth(),getHeight(),null);
g.setColor(Color.BLACK);
g.fillOval(50,50,50,50);
g.dispose();
bs.show();
}
public void run() {
long lastTime = System.nanoTime();
double nsPerTick = 1000000000D/60D;
int ticks = 0;
int frames = 0;
long lastTimer = System.currentTimeMillis();
double delta = 0;
while(running){
long now = System.nanoTime();
delta += (now - lastTime) / nsPerTick;
lastTime = now;
boolean shouldRender = true;
while(delta >= 1){
ticks++;
tick();
delta--;
}
try {
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
if(shouldRender){
frames++;
render();
}
if(System.currentTimeMillis() - lastTimer >= 1000){
lastTimer += 1000;
frame.setTitle("2D Game! FPS: " + frames + " UPS: " + ticks);
frames = 0;
ticks = 0;
}
}
}
public static void main(String[] args) {
new Game().start();
}
}
SpriteSheet类:
package com.swainchris.twodgame.gfx;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
public class SpriteSheet {
public String path;
public int width;
public int height;
public int[] pixels;
public SpriteSheet(String path){
BufferedImage image = null;
try {
image = ImageIO.read(SpriteSheet.class.getResourceAsStream(path));
} catch (IOException e) {
e.printStackTrace();
}
if(image == null){
return;
}
this.path = path;
this.width = image.getWidth();
this.height = image.getHeight();
pixels = image.getRGB(0,0,width,height,null,0,width);
for(int i = 0; i < pixels.length; i++){
pixels[i] = (pixels[i] & 0xff)/64;
}
for(int i = 0; i<8; i++){
System.out.println(pixels[i]);
}
}
}
错误:
Exception in thread "main" java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(Unknown Source)
at com.swainchris.twodgame.gfx.SpriteSheet.<init>(SpriteSheet.java:20)
at com.swainchris.twodgame.Game.<init>(Game.java:30)
at com.swainchris.twodgame.Game.main(Game.java:137)
答案 0 :(得分:0)
现在,我所做的就是将所有代码复制到新的项目文件中。除了项目的名称之外,没有任何改变。不知道为什么会这样,但确实如此。