我必须创建一个自定义UIView
,它将包含圆角,边框和阴影,并重写其drawRect()
方法以提供自定义绘图代码,在该代码中将几条直线绘制到视图中(我需要在这里使用快速,轻量级的方法,因为可能会呈现许多这些视图)。
我目前面临的问题是,一旦我在视图类中覆盖drawRect()
(即使其中没有任何自定义代码),阴影也不再适用于圆角。请参阅附图中的差异:
在视图控制器中,我使用以下代码:
view.layer.cornerRadius = 10;
view.layer.masksToBounds = true;
view.layer.borderColor = UIColor.grayColor().CGColor;
view.layer.borderWidth = 0.5;
view.layer.contentsScale = UIScreen.mainScreen().scale;
view.layer.shadowColor = UIColor.blackColor().CGColor;
view.layer.shadowOffset = CGSizeZero;
view.layer.shadowRadius = 5.0;
view.layer.shadowOpacity = 0.5;
view.layer.masksToBounds = false;
view.clipsToBounds = false;
在被覆盖的drawContext()
中,我会使用类似的内容:
var context:CGContext = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(context, UIColor.redColor().CGColor);
// Draw them with a 2.0 stroke width so they are a bit more visible.
CGContextSetLineWidth(context, 2.0);
CGContextMoveToPoint(context, 0.0, 0.0); //start at this point
CGContextAddLineToPoint(context, 20.0, 20.0); //draw to this point
CGContextStrokePath(context);
但如上所述,即使没有添加此代码,也会出现阴影问题。
除了与圆角和阴影兼容的此方法之外,还有其他/更好的方法将轻量级元素绘制到视图上吗?我不想在视图中添加任何不必要的额外视图或图像上下文,因为它们需要轻巧且高效。
答案 0 :(得分:89)
这是一个棘手的问题。要获得圆角,UIView
的{{1}}是必要的。但clipsToBounds
的{{1}}必须为CALayer
,因此阴影可见。不知何故,如果masksToBounds
没有被覆盖,一切都有效,但实际上它不应该被覆盖。
解决方案是创建一个superview来提供阴影(在下面的演示中是false
)。您可以在Playground中测试以下内容:
drawRect
结果:
答案 1 :(得分:41)
我为UIView写了一个小扩展来管理圆角和阴影。 由于变量是@IBInspectable,所有内容都可以直接在故事板中设置!
//
// UIView extensions.swift
//
// Created by Frédéric ADDA on 25/07/2016.
// Copyright © 2016 Frédéric ADDA. All rights reserved.
//
import UIKit
extension UIView {
@IBInspectable var shadow: Bool {
get {
return layer.shadowOpacity > 0.0
}
set {
if newValue == true {
self.addShadow()
}
}
}
@IBInspectable var cornerRadius: CGFloat {
get {
return self.layer.cornerRadius
}
set {
self.layer.cornerRadius = newValue
// Don't touch the masksToBound property if a shadow is needed in addition to the cornerRadius
if shadow == false {
self.layer.masksToBounds = true
}
}
}
func addShadow(shadowColor: CGColor = UIColor.black.cgColor,
shadowOffset: CGSize = CGSize(width: 1.0, height: 2.0),
shadowOpacity: Float = 0.4,
shadowRadius: CGFloat = 3.0) {
layer.shadowColor = shadowColor
layer.shadowOffset = shadowOffset
layer.shadowOpacity = shadowOpacity
layer.shadowRadius = shadowRadius
}
}
有一个要求: DON触摸视图上的clipToBounds(代码或IB中)或图层上的masksToBound。
NB:一个不能工作的案例:tableViews。
由于UITableView会自动触发clipToBounds
,我们无法设置投影。
答案 2 :(得分:18)
从视图层内的任何内容中删除阴影。禁用剪裁时,整个图层矩形将填充默认backgroundColor
,因此阴影也会变为矩形。而不是用圆形蒙版剪裁它只是使图层的内容四舍五入,自己绘制它们。 layer
的边界是围绕它的边界绘制的,所以你也需要自己绘制它。
例如,在backgroundColor
setter中将实际背景颜色设置为clearColor
,并使用drawRect
中的传递颜色绘制圆角矩形。
在下面的示例中,我将属性声明为IBInspectable
,将整个类声明为IBDesignable
,因此可以在故事板中设置所有内容。这样,您甚至可以使用默认背景选择器来更改圆角矩形颜色。
@IBDesignable class RoundRectView: UIView {
@IBInspectable var cornerRadius: CGFloat = 0.0
@IBInspectable var borderColor: UIColor = UIColor.blackColor()
@IBInspectable var borderWidth: CGFloat = 0.5
private var customBackgroundColor = UIColor.whiteColor()
override var backgroundColor: UIColor?{
didSet {
customBackgroundColor = backgroundColor!
super.backgroundColor = UIColor.clearColor()
}
}
func setup() {
layer.shadowColor = UIColor.blackColor().CGColor;
layer.shadowOffset = CGSizeZero;
layer.shadowRadius = 5.0;
layer.shadowOpacity = 0.5;
super.backgroundColor = UIColor.clearColor()
}
override init(frame: CGRect) {
super.init(frame: frame)
self.setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.setup()
}
override func drawRect(rect: CGRect) {
customBackgroundColor.setFill()
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius ?? 0).fill()
let borderRect = CGRectInset(bounds, borderWidth/2, borderWidth/2)
let borderPath = UIBezierPath(roundedRect: borderRect, cornerRadius: cornerRadius - borderWidth/2)
borderColor.setStroke()
borderPath.lineWidth = borderWidth
borderPath.stroke()
// whatever else you need drawn
}
}
@IBDesignable class RoundedView: UIView {
@IBInspectable var cornerRadius: CGFloat = 0.0
@IBInspectable var borderColor: UIColor = UIColor.black
@IBInspectable var borderWidth: CGFloat = 0.5
private var customBackgroundColor = UIColor.white
override var backgroundColor: UIColor?{
didSet {
customBackgroundColor = backgroundColor!
super.backgroundColor = UIColor.clear
}
}
func setup() {
layer.shadowColor = UIColor.black.cgColor
layer.shadowOffset = CGSize.zero
layer.shadowRadius = 5.0
layer.shadowOpacity = 0.5
super.backgroundColor = UIColor.clear
}
override init(frame: CGRect) {
super.init(frame: frame)
self.setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.setup()
}
override func draw(_ rect: CGRect) {
customBackgroundColor.setFill()
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius ?? 0).fill()
let borderRect = bounds.insetBy(dx: borderWidth/2, dy: borderWidth/2)
let borderPath = UIBezierPath(roundedRect: borderRect, cornerRadius: cornerRadius - borderWidth/2)
borderColor.setStroke()
borderPath.lineWidth = borderWidth
borderPath.stroke()
// whatever else you need drawn
}
}
IB_DESIGNABLE
@interface RoundRectView : UIView
@property IBInspectable CGFloat cornerRadius;
@property IBInspectable UIColor *borderColor;
@property IBInspectable CGFloat borderWidth;
@end
@interface RoundRectView()
@property UIColor *customBackgroundColor;
@end
@implementation RoundRectView
-(void)setup{
self.layer.shadowColor = [UIColor blackColor].CGColor;
self.layer.shadowOffset = CGSizeZero;
self.layer.shadowRadius = 5.0;
self.layer.shadowOpacity = 0.5;
[super setBackgroundColor:[UIColor clearColor]];
}
- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self setup];
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)coder
{
self = [super initWithCoder:coder];
if (self) {
[self setup];
}
return self;
}
-(void)setBackgroundColor:(UIColor *)backgroundColor{
self.customBackgroundColor = backgroundColor;
super.backgroundColor = [UIColor clearColor];
}
-(void)drawRect:(CGRect)rect{
[self.customBackgroundColor setFill];
[[UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:self.cornerRadius] fill];
CGFloat borderInset = self.borderWidth/2;
CGRect borderRect = CGRectInset(self.bounds, borderInset, borderInset);
UIBezierPath *borderPath = [UIBezierPath bezierPathWithRoundedRect:borderRect cornerRadius:self.cornerRadius - borderInset];
[self.borderColor setStroke];
borderPath.lineWidth = self.borderWidth;
[borderPath stroke];
// whatever else you need drawn
}
@end
答案 3 :(得分:8)
这里是Hodit's答案的swift3版本,我必须使用它并在此处找到并对XCode 8进行了一般性更正。就像魅力一样!
@IBDesignable class RoundRectView: UIView {
@IBInspectable var cornerRadius: CGFloat = 0.0
@IBInspectable var borderColor: UIColor = UIColor.black
@IBInspectable var borderWidth: CGFloat = 0.5
private var customBackgroundColor = UIColor.white
override var backgroundColor: UIColor?{
didSet {
customBackgroundColor = backgroundColor!
super.backgroundColor = UIColor.clear
}
}
func setup() {
layer.shadowColor = UIColor.black.cgColor;
layer.shadowOffset = CGSize.zero
layer.shadowRadius = 5.0;
layer.shadowOpacity = 0.5;
super.backgroundColor = UIColor.clear
}
override init(frame: CGRect) {
super.init(frame: frame)
self.setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.setup()
}
override func draw(_ rect: CGRect) {
customBackgroundColor.setFill()
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius ?? 0).fill()
let borderRect = bounds.insetBy(dx: borderWidth/2, dy: borderWidth/2)
let borderPath = UIBezierPath(roundedRect: borderRect, cornerRadius: cornerRadius - borderWidth/2)
borderColor.setStroke()
borderPath.lineWidth = borderWidth
borderPath.stroke()
// whatever else you need drawn
}
}
答案 4 :(得分:4)
Swift 3
我做了一个UIView扩展,它与Mundi提出的基本相同的想法:
forkJoin
使用:
extension UIView {
func addShadowView() {
//Remove previous shadow views
superview?.viewWithTag(119900)?.removeFromSuperview()
//Create new shadow view with frame
let shadowView = UIView(frame: frame)
shadowView.tag = 119900
shadowView.layer.shadowColor = UIColor.black.cgColor
shadowView.layer.shadowOffset = CGSize(width: 2, height: 3)
shadowView.layer.masksToBounds = false
shadowView.layer.shadowOpacity = 0.3
shadowView.layer.shadowRadius = 3
shadowView.layer.shadowPath = UIBezierPath(rect: bounds).cgPath
shadowView.layer.rasterizationScale = UIScreen.main.scale
shadowView.layer.shouldRasterize = true
superview?.insertSubview(shadowView, belowSubview: self)
}}
答案 5 :(得分:3)
SWIFT 3解决方案
改编自Mundi的回答
class MyView : UIView {
override func draw(_ rect: CGRect) {
let c = UIGraphicsGetCurrentContext()
c!.addRect(CGRect(x: 10, y: 10, width: 80, height: 80))
c!.setStrokeColor(UIColor.red.cgColor)
c!.strokePath()
}
}
let superview = UIView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
let shadowView = UIView(frame: CGRect(x: 50, y: 50, width: 100, height: 100))
shadowView.layer.shadowColor = UIColor.black.cgColor
shadowView.layer.shadowOffset = CGSize.zero
shadowView.layer.shadowOpacity = 0.5
shadowView.layer.shadowRadius = 5
let view = MyView(frame: shadowView.bounds)
view.backgroundColor = UIColor.white
view.layer.cornerRadius = 10.0
view.layer.borderColor = UIColor.gray.cgColor
view.layer.borderWidth = 0.5
view.clipsToBounds = true
shadowView.addSubview(view)
superview.addSubview(shadowView)
答案 6 :(得分:3)
我发现以下链接有助于理解设置阴影:
答案 7 :(得分:2)
解决方案似乎比问题所暗示的要容易得多。我有一个观点,并使用@ Hodit的答案的核心部分来实现它。这就是你真正需要的:
$sizes: xs, small, standard, large, no;
$directions: top, right, bottom, left;
@each $size in $sizes {
@each $direction in $directions {
.#{$size}-margin-#{$direction} {
margin-#{$direction}: 10px;
}
}
}
请注意,这不会剪辑子视图。在视图中位于0,0的任何内容都将与可见的左上角圆角重叠。
答案 8 :(得分:1)
试试这个对我有用......
yourView.layer.shadowColor = UIColor.blackColor().CGColor
yourView.layer.shadowOpacity = 0.5
yourView.layer.shadowOffset = CGSize(width: 3, height: 3)
yourView.layer.shadowRadius = 05
yourView.layer.shadowPath = UIBezierPath(rect: yourView.bounds).CGPath
yourView.layer.shouldRasterize = true
答案 9 :(得分:1)
在斯威夫特。对我有用的是添加:
self.noteImage.layer.masksToBounds = false
所以,完整的代码是:
self.noteImage.layer.masksToBounds = false
self.noteImage.layer.shadowColor = UIColor.redColor().CGColor
self.noteImage.layer.shadowOpacity = 0.5
self.noteImage.layer.shadowOffset = CGSize(width: 2, height: 2)
self.noteImage.layer.shadowRadius = 1
self.noteImage.layer.shadowPath = UIBezierPath(rect: noteImage.bounds).CGPath
self.noteImage.layer.shouldRasterize = true
答案 10 :(得分:1)
除了Frederic Adda的解决方案之外,不要忘记将带有填充阴影的视图定位到超视图,可以在其中绘制阴影。否则阴影将被剪掉。 我在我的自定义单元格中犯了这个错误,并认为解决方案是错误的,直到我添加了8px的填充。
答案 11 :(得分:1)
这是我的解决方案。如果您有多种类型的视图,如UIView,UIControl,UITableView等,并且不想创建每个类的子类,或者您想要对代码进行最小的更改来添加此效果,那么这可能是您的正在寻找。
<强>目标-C.h 强>
#import <UIKit/UIKit.h>
@interface UIView (CornerAndShadow)
- (void)setCornerAndShadow;
@end
<强>目标-C.M 强>
#import "UIView+CornerAndShadow.h"
#import <Masonry.h>
@implementation UIView (CornerAndShadow)
- (void)setCornerAndShadow {
// constants
CGFloat fCornerRadius = 9.f;
// only work for views with superview
if (self.superview == nil) {
return;
}
// set corner
self.layer.cornerRadius = fCornerRadius;
self.layer.masksToBounds = YES;
// create and configure shadowView
UIView *shadowView = [UIView new];
shadowView.backgroundColor = self.backgroundColor; // just to make shadow visible
shadowView.layer.cornerRadius = fCornerRadius;
shadowView.layer.shadowColor = [UIColor redColor].CGColor;
shadowView.layer.shadowOffset = CGSizeMake(0, 3.f);
shadowView.layer.shadowOpacity = 0.5f;
shadowView.layer.shadowRadius = 5.f;
// put shadowView into superview right below self
[self.superview insertSubview:shadowView belowSubview:self];
// set shadowView's frame equal to self
[shadowView mas_makeConstraints:^(MASConstraintMaker *make) {
make.edges.equalTo(self);
}];
// use this if you're not using autolayout, and can get real frame here
// shadowView.frame = self.frame;
}
@end
答案 12 :(得分:0)
我将此扩展程序用于UIView
:
Import UIKit
extension UIView {
/// A property that accesses the backing layer's opacity.
@IBInspectable
open var opacity: Float {
get {
return layer.opacity
}
set(value) {
layer.opacity = value
}
}
/// A property that accesses the backing layer's shadow
@IBInspectable
open var shadowColor: UIColor? {
get {
guard let v = layer.shadowColor else {
return nil
}
return UIColor(cgColor: v)
}
set(value) {
layer.shadowColor = value?.cgColor
}
}
/// A property that accesses the backing layer's shadowOffset.
@IBInspectable
open var shadowOffset: CGSize {
get {
return layer.shadowOffset
}
set(value) {
layer.shadowOffset = value
}
}
/// A property that accesses the backing layer's shadowOpacity.
@IBInspectable
open var shadowOpacity: Float {
get {
return layer.shadowOpacity
}
set(value) {
layer.shadowOpacity = value
}
}
/// A property that accesses the backing layer's shadowRadius.
@IBInspectable
open var shadowRadius: CGFloat {
get {
return layer.shadowRadius
}
set(value) {
layer.shadowRadius = value
}
}
/// A property that accesses the backing layer's shadowPath.
@IBInspectable
open var shadowPath: CGPath? {
get {
return layer.shadowPath
}
set(value) {
layer.shadowPath = value
}
}
/// A property that accesses the layer.cornerRadius.
@IBInspectable
open var cornerRadius: CGFloat {
get {
return layer.cornerRadius
}
set(value) {
layer.cornerRadius = value
}
}
/// A property that accesses the layer.borderWith.
@IBInspectable
open var borderWidth: CGFloat {
get {
return layer.borderWidth
}
set(value) {
layer.borderWidth = value
}
}
/// A property that accesses the layer.borderColor property.
@IBInspectable
open var borderColor: UIColor? {
get {
guard let v = layer.borderColor else {
return nil
}
return UIColor(cgColor: v)
}
set(value) {
layer.borderColor = value?.cgColor
}
}
}
答案 13 :(得分:0)
这是一个较旧的问题,但我会在您的自定义绘制方法中完成所有操作,如下所示。
我通常会这样做,如果我知道我想在我的圆形视图中应用投影(这当然意味着我不想使用masksToBounds
)
您也不必添加额外的&#34;阴影视图&#34;到层次结构。
@IBDesignable
class RoundedView: UIView {
@IBInspectable
var cornerRadius: CGFloat = 0
override func draw(_ rect: CGRect) {
guard let context = UIGraphicsGetCurrentContext() else { return }
// You could use custom IBInspectable attributes
// for the stroke and fill color.
context.setFillColor(UIColor.white.cgColor)
context.setStrokeColor(UIColor.orange.cgColor)
// Add a clipping path to get the rounded look
// you want.
UIBezierPath(roundedRect: rect, cornerRadius: cornerRadius).addClip()
// Fill and stroke your background.
let background = UIBezierPath(roundedRect: rect, cornerRadius: cornerRadius)
background.lineWidth = 2
background.fill()
background.stroke()
}
private func shadow() {
layer.shadowColor = UIColor.black.cgColor
layer.shadowRadius = 5
layer.shadowOpacity = 0.5
layer.shadowOffset = CGSize.zero
}
override func awakeFromNib() {
super.awakeFromNib()
shadow()
}
}
答案 14 :(得分:0)
在Swift 4.1中。为了制作UIView的圆角,我创建了UIView的扩展,如下所示。
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var viewOuter: UIView!
@IBOutlet weak var viewInner: UIView!
override func viewDidLoad() {
super.viewDidLoad()
viewOuter.backgroundColor = UIColor.clear
viewInner.roundCorners(15.0)
viewOuter.addViewShadow()
}
}
extension UIView {
public func roundCorners(_ cornerRadius: CGFloat) {
self.layer.cornerRadius = cornerRadius
self.clipsToBounds = true
self.layer.masksToBounds = true
}
public func addViewShadow() {
DispatchQueue.main.asyncAfter(deadline: (.now() + 0.2)) {
let shadowLayer = CAShapeLayer()
shadowLayer.path = UIBezierPath(roundedRect: self.bounds, cornerRadius: 15).cgPath
shadowLayer.fillColor = UIColor.white.cgColor
shadowLayer.shadowColor = UIColor.lightGray.cgColor
shadowLayer.shadowPath = shadowLayer.path
shadowLayer.shadowOffset = CGSize(width: 2.6, height: 2.6)
shadowLayer.shadowOpacity = 0.8
shadowLayer.shadowRadius = 8.0
self.layer.insertSublayer(shadowLayer, at: 0)
}
}
}
答案 15 :(得分:-1)
您可以将此功能用于所有视图。
extension UIView{
func radiusAndBorder(radius:CGFloat, color:UIColor = UIColor.clear) -> UIView{
var rounfView:UIView = self
rounfView.layer.cornerRadius = CGFloat(radius)
rounfView.layer.borderWidth = 1
rounfView.layer.borderColor = color.cgColor
rounfView.clipsToBounds = true
return rounfView
}
}