我的网格制作者的错误

时间:2014-08-31 03:26:41

标签: javascript canvas html5-canvas

我使用canvas创建了一个网格制作器,到目前为止我有这个:

<-- HTML -->
<body>
    <canvas id="tileMap"></canvas>
    <form action="#">
        <input type="range" max=5 min=1 name="numberOfTilesInLineAndColunm" id="numberOfTilesInLineAndColunm">
    <script src="js.js"></script>
    </form>
</body>

<-- JAVASCRIPT -->

window.onload = function() { 

    var grid  = new Grid();

    var input = document.getElementById('numberOfTilesInLineAndColunm');

    canvas  = document.getElementById("tileMap");
    context = canvas.getContext("2d");

    canvas.width  = 300;
    canvas.height = canvas.width;

    //printGrid(grid.getGridBeginning(), grid.getGridSize(), grid.getTileSize());

    input.addEventListener('change', function() {

        grid.setNumberOfTilesInLineAndColunm();

        grid.setGridSize();

        printGrid(grid.getGridBeginning(), grid.getGridSize(), grid.getTileSize());

    });
}

var canvas;
var context;

function Grid() {

    var gridBeginning                = 0; 
    var tileSize                     = 32;
    var numberOfTilesInLineAndColunm = document.getElementById('numberOfTilesInLineAndColunm').value;
    var gridSize                     = (numberOfTilesInLineAndColunm * tileSize);
    var width                        = 0;
    var height                       = 0;

    this.getNumberOfTilesInLineAndColunm = function() {
        return numberOfTilesInLineAndColunm;
    }

    this.setNumberOfTilesInLineAndColunm = function() {
        numberOfTilesInLineAndColunm = document.getElementById('numberOfTilesInLineAndColunm').value;
    }

    this.getGridBeginning = function() {
        return gridBeginning;
    }

    this.getTileSize = function() {
        return tileSize;
    }

    this.getGridSize = function() {
        return gridSize;
    }

    this.setGridSize = function() {
        gridSize = (numberOfTilesInLineAndColunm * tileSize);
    }
}

function printGrid(beginning, gridSize, squareSize) {

  context.clearRect(0, 0, canvas.width, canvas.height);

  for (beginning; beginning <= gridSize; beginning += squareSize) {

    // printing the horizontal lines
    context.moveTo(beginning, 0);
    context.lineTo(beginning, gridSize);
    context.stroke();

    // printing the vertical lines
    context.moveTo(0, beginning);
    context.lineTo(gridSize, beginning);
    context.stroke();

  }

}

当我增加网格中的图块数量时,它工作正常,但是当我减少它时,它不会改变任何东西。

这是jsfiddle:http://jsfiddle.net/p54emnmg/

我要求你帮忙调试这个东西到目前为止我真的不知道错误在哪里。

1 个答案:

答案 0 :(得分:2)

您必须在printGrid函数中执行context.beginPath()

beginPath声明您正在启动一组新的路径绘制命令(如moveTo,lineTo)。

如果没有beginPath,每次调用context.stroke时都会重绘每个上一个绘图命令。

这意味着您总是绘制较大的网格,这会掩盖您想要的较小网格。

function printGrid(beginning, gridSize, squareSize) {

    context.clearRect(0, 0, canvas.width, canvas.height);

    // do context.beginPath();
    // This starts a new path
    // Without it, every previous drawing command is redrawn
    context.beginPath();

    for (beginning; beginning <= gridSize; beginning += squareSize) {

        // printing the horizontal lines
        context.moveTo(beginning, 0);
        context.lineTo(beginning, gridSize);
        context.stroke();

        // printing the vertical lines
        context.moveTo(0, beginning);
        context.lineTo(gridSize, beginning);
        context.stroke();

    }

}