NetLogo 4.1 - 高速公路的实施(引发汽车碰撞的问题)

时间:2010-03-31 19:30:51

标签: simulation agent netlogo

我正在尝试在NetLogo中创建高速公路的模拟和驱动程序的行为。

我有一些难以解决的问题。

这是我的代码:

    globals
[
  selected-car   ;; the currently selected car
  average-speed  ;; average speed of all the cars
  look-ahead
]

turtles-own
[
  speed         ;; the current speed of the car
  speed-limit   ;; the maximum speed of the car (different for all cars)
  lane          ;; the current lane of the car
  target-lane   ;; the desired lane of the car
  change?       ;; true if the car wants to change lanes
  patience      ;; the driver's current patience
  max-patience  ;; the driver's maximum patience
]

to setup 
  ca
    import-drawing "my_road3.png"
    set-default-shape turtles "car"
    crt number_of_cars
      [ setup-cars ]
end

to setup-cars
  set color blue
  set size .9
  set lane (random 3)
  set target-lane (lane + 1)
  setxy round random-xcor (lane + 1)
  set heading 90
  set speed 0.1 + random 9.9
  set speed-limit (((random 11) / 10) + 1)
  set change? false
  set max-patience ((random 50) + 10)
  set patience (max-patience - (random 10))
  ;; make sure no two cars are on the same patch
  loop
  [
    ifelse any? other turtles-here
    [ fd 1 ]
    [ stop ]
    ;if count turtles-here > 1
    ;  fd 0.1
    ;if 
    ;
    ;ifelse (any? turtles-on neighbors) or (count turtles-here > 1)
    ;[
    ;   ifelse (count turtles-here = 1)
    ;   [ if  any? turtles-on neighbors
    ;     [
    ;       if distance min-one-of turtles-on neighbors [distance myself] > 0.9
    ;       [stop]
    ;     ]  
    ;   ]  
    ;   [ fd 0.1 ]
    ;]
    ;[ stop ]
  ]
end

to go
  drive
end

to drive
  ;; first determine average speed of the cars
  set average-speed ((sum [speed] of turtles) / number_of_cars)
  ;set-current-plot "Car Speeds"
  ;set-current-plot-pen "average"
  ;plot average-speed
  ;set-current-plot-pen "max"
  ;plot (max [speed] of turtles)
  ;set-current-plot-pen "min"
  ;plot (abs (min [speed] of turtles) )
  ;set-current-plot-pen "selected-car"
  ;plot ([speed] of selected-car)

  ask turtles
  [
    ifelse (any? turtles-at 1 0)
    [
      set speed ([speed] of (one-of (turtles-at 1 0)))
      decelerate
    ]
    [
      ifelse (look-ahead = 2)
      [
        ifelse (any? turtles-at 2 0)
        [
          set speed ([speed] of (one-of turtles-at 2 0))
          decelerate
        ]
        [ 
          accelerate
          if count turtles-at 0 1 = 0 and ycor < 2.5
            [lt 90
             fd 1
             rt 90]
        ]
      ]
      [accelerate
        if count turtles-at 0 1 = 0 and ycor < 2.5
            [lt 90
             fd 1
             rt 90]
            ]
    ]
    if (speed < 0.01)
    [ set speed 0.01 ]
    if (speed > speed-limit)
    [ set speed speed-limit ]
    ifelse (change? = false)
    [ signal ]
    [ change-lanes ]
    ;; Control for making sure no one crashes.
    ifelse (any? turtles-at 1 0) and (xcor != min-pxcor - .5)
    [ set speed [speed] of (one-of turtles-at 1 0) ]
    [
      ifelse ((any? turtles-at 2 0) and (speed > 1.0))
      [
        set speed ([speed] of (one-of turtles-at 2 0))
        fd 1
      ]
      [jump speed]
    ]
  ]
  tick
end

;; increase speed of cars
to accelerate  ;; turtle procedure
  set speed (speed + (speed-up / 1000))
end

;; reduce speed of cars
to decelerate  ;; turtle procedure
  set speed (speed - (slow-down / 1000))
end

to signal
  ifelse (any? turtles-at 1 0)
  [
    if ([speed] of (one-of (turtles-at 1 0))) < (speed)
    [ set change? true ]
  ]
  [ set change? false ]
end

;; undergoes search algorithms
to change-lanes  ;; turtle procedure
  show ycor
  ifelse (patience <= 0)
  [
    ifelse (max-patience <= 1)
    [ set max-patience (random 10) + 1 ]
    [ set max-patience (max-patience - (random 5)) ]
    set patience max-patience
    ifelse (target-lane = 0)
    [
      set target-lane 1
      set lane 0
    ]
    [
      set target-lane 0
      set lane 1
    ]
  ]
  [ set patience (patience - 1) ]

  ifelse (target-lane = lane)
  [
    ifelse (target-lane = 0)
    [
      set target-lane 1
      set change? false
    ]
    [
      set target-lane 0
      set change? false
    ]
  ]
  [
    ifelse (target-lane = 1)
    [
      ifelse (pycor = 2)
      [
        set lane 1
        set change? false
      ]
      [
        ifelse (not any? turtles-at 0 1)
        [ set ycor (ycor + 1) ]
        [
          ifelse (not any? turtles-at 1 0)
          [ set xcor (xcor + 1) ]
          [
            decelerate
            if (speed <= 0)
            [ set speed 0.1 ]
          ]
        ]
      ]
    ]
    [
      ifelse (pycor = -2)
      [
        set lane 0
        set change? false
      ]
      [
        ifelse (not any? turtles-at 0 -1)
        [ set ycor (ycor - 1) ]
        [
          ifelse (not any? turtles-at 1 0)
          [ set xcor (xcor + 1) ]
          [
            decelerate
            if (speed <= 0)
            [ set speed 0.1 ]
          ]
        ]
      ]
    ]
  ]
end

我知道它有点乱,因为我使用的是库中其他模型的代码。

我想知道如何创建汽车的碰撞。我想不出任何想法。 当你注意到我的代理与修补程序的大小几乎相同时(我将它设置为0.9,这样你就可以区分两辆车之间的空间,当它们彼此相邻时,我绕过坐标使它们设置为中心补丁)。

在我的加速程序中,我将我的代理设置为向左转,移动1,在循环中向右转。我想知道是否有一个命令允许我让代理从一个通道跳到另一个通道(到它左边的补丁)而不转动它。

最后,如果您注意到我创建的代码,汽车会检查左侧车道旁边的补丁以及它前面和后面的补丁。因此,如果左边的3个补丁是空的,那么它可以改变泳道。模糊部分是当我运行设置并且我有时(不总是)按下Go时,汽车会离开3个基本车道。

要了解这一点,我有7条车道。中间的一个我不使用的是0号车道。然后在车道0的顶部有3个车道,在它下面有3个车道。所以我使用的代码指的是我设置汽车的上3个车道,但由于某种原因,一些汽车改变了车道并进入车道-3然后-2等等。

如果有人能给我一个提示,我会非常感激。

提前谢谢。

提示:如果你想在netlogo中尝试这个代码,请记住在界面选项卡上我有2个按钮,一个设置,一个去,以及3个名称为:number_of_cars,speed-up,slow-down的滑块。

2 个答案:

答案 0 :(得分:3)

要检查崩溃,只要让乌龟找到最近的其他海龟。如果他们的距离小于1,那么他们会崩溃。就这样:

let closest min-one-of other turtles [distance myself]
if (distance closest < 1) [
  ;;we crashed
]

答案 1 :(得分:2)

“由于某种原因,不止一只海龟(汽车)被安装到同一个地方,当我检查时它们之间的距离大于1!这怎么可能呢?”,考虑两只海龟的对面角落相同的补丁。它们之间的距离是1.414 ...(对角线的长度),即使它们在同一个补丁上。