Delphi FMX组件重影删除子组件

时间:2014-08-27 05:01:31

标签: delphi components firemonkey

我创建了一个按钮数组的FMX组件。这有一个简单的列和行计数属性。 数组中的每个按钮都是一个组件本身,当行或列数更改时,我删除所有按钮并重新创建所需的数字。

我遇到的问题是,在删除组件后,它们会继续在屏幕上显示。 例如,默认的列数和行数是10,但对于电话格式,我在设计时将其更改为5 x 5.结果如下...

Button array component proble

我确信这与“存储”属性有关但是我确信我已经尝试在按钮和数组上打开和关闭这个没有区别。 组件的源代码(试图删除多余的代码):

type
  TLFArrayButton = class(TStyledControl)

  TLFButtonArray = class(TPanel)
  private
    { Private declarations }
    FButtons: Array[0..9, 0..9] of TLFArrayButton;
    Sections: Array[0..3] of TRectangle;
    SectionsText: Array[0..3] of TText;
    FRowCount: integer;
    FColCount: integer;
    FFourUp: boolean;
    FOnArrayButtonClick: TLFButtonArrayButtonClick;
    procedure SetColCount(const Value: integer);
    procedure SetRowCount(const Value: integer);
    procedure CheckButtonArraySize;
    procedure PositionButtons;
    procedure FreeButtons;
    function GetButtonsText(Col, Row: Integer): String;
    procedure SetButtonsText(Col, Row: Integer; const Value: String);
    function GetButtonEnabled(Col, Row: Integer): Boolean;
    procedure SetButtonEnabled(Col, Row: Integer; const Value: Boolean);
    procedure SetFourUp(const Value: boolean);
    procedure OnButtonClick(Sender: TObject);

    procedure OnButtonMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
    procedure SetupSectionHeadders;
    function GetButton(id: integer): TLFArrayButton;
    function GetSectionHeadding(idx: integer): string;
    procedure SetSectionHeadding(idx: integer; const Value: string);
    procedure SetOnArrayButtonClick(const Value: TLFButtonArrayButtonClick);
  protected
    { Protected declarations }
    function GetStyleObject: TFmxObject; override;
    procedure Resize; override;
    procedure ApplyTriggers; virtual;
    procedure DoButtonClick(id: integer); virtual;
  public
    { Public declarations }
    constructor Create(AOwner: TComponent); override;
    destructor Destroy; override;
    property Button[id: integer]: TLFArrayButton read GetButton;
    property ButtonEnabled[Col, Row: Integer]: Boolean read GetButtonEnabled write SetButtonEnabled;
    property ButtonsText[Col, Row: Integer]: String read GetButtonsText write SetButtonsText;
    property SectionHeadding[idx: integer]: string read GetSectionHeadding write SetSectionHeadding;
  published
    { Published declarations }
    property FourUp: boolean read FFourUp write SetFourUp stored true default false;
    property ColCount: integer read FColCount write SetColCount stored true default 10;
    property RowCount: integer read FRowCount write SetRowCount stored true default 10;
    property OnArrayButtonClick: TLFButtonArrayButtonClick read FOnArrayButtonClick write SetOnArrayButtonClick;
 end;

procedure Register;

implementation

{$R *.res}

procedure Register;
begin
  RegisterComponents('LightFactoryFMX', [TLFButtonArray]);
  RegisterComponents('LightFactoryFMX', [TLFArrayButton]);
end;

{ TLFButtonArray }

procedure TLFButtonArray.CheckButtonArraySize;
var
  r, c, i: Integer;
begin
  FreeButtons;
  InvalidateRect(RectF(0,0,width,height));
  i := 1;
  for r := 0 to FRowCount-1 do
  begin
    for c := 0 to FColCount-1 do
    begin
      FButtons[r,c] := TLFArrayButton.Create(Self);
      FButtons[r,c].Parent := Self;
      FButtons[r,c].Stored := false;
      FButtons[r,c].Locked := true;
      FButtons[r,c].ShowID := true;
      FButtons[r,c].ID := i;
      FButtons[r,c].OnClick := OnButtonClick;
      inc(i);
    end;
  end;
end;

constructor TLFButtonArray.Create(AOwner: TComponent);
begin
  inherited;
  Stored := false;
  StyleLookup := 'panelstyle';
  FFourUp := false;
  FColCount := 10;
  FRowCount := 10;
  CheckButtonArraySize;
  PositionButtons;
end;

procedure TLFButtonArray.FreeButtons;
var
  r, c: Integer;
begin
  for r := 0 to FRowCount-1 do
  begin
    for c := 0 to FColCount-1 do
    begin
      if assigned(FButtons[r, c]) then
      begin
        FButtons[r, c].Free;
        FButtons[r, c] := NIL;
      end;
    end;
  end;
end;

procedure TLFButtonArray.PositionButtons;
var
  r, c, s, b, loc_col, loc_row, num_per_sec: Integer;
  x, y, dw, dh: single;
  tmpBtn: TLFArrayButton;
begin
  if FFourUp then
  begin
    loc_col := ColCount div 2;
    loc_row := RowCount div 2;
    num_per_sec := loc_col * loc_row;
    //
    dw := (Width - INTER_SECTION_SPACING - ((FColCount+1) * BUTTON_SPACING)) / FColCount;
    dh := (Height - INTER_SECTION_SPACING - (Sections[0].Height * 2) - ((FRowCount+1) * BUTTON_SPACING)) / FRowCount;
    x := BUTTON_SPACING;
    y := BUTTON_SPACING;

    for s := 0 to 3 do
    begin
      x := Sections[s].Position.X;
      y := Sections[s].Position.Y + Sections[s].Height + BUTTON_SPACING;
      for b := 1 to num_per_sec do
      begin
        tmpBtn := GetButton((s*num_per_sec) + b);
        if assigned(tmpBtn) then
        begin
          tmpBtn.Position.X := x;
          tmpBtn.Position.Y := y;
          tmpBtn.Width := dw;
          tmpBtn.Height := dh;
          x := x + dw + BUTTON_SPACING;
          if x > (Sections[s].Position.X + Sections[s].Width) then
          begin
            x := Sections[s].Position.X;
            y := y + dh + BUTTON_SPACING;
          end;
        end;
      end;
    end;
  end
  else
  begin
    dw := (Width - ((FColCount+1) * BUTTON_SPACING)) / FColCount;
    dh := (Height - ((FRowCount+1) * BUTTON_SPACING)) / FRowCount;
    x := BUTTON_SPACING;
    y := BUTTON_SPACING;
    for r := 0 to FRowCount-1 do
    begin
      for c := 0 to FColCount-1 do
      begin
        FButtons[r,c].Position.X := x;
        FButtons[r,c].Position.Y := y;
        FButtons[r,c].Width := dw;
        FButtons[r,c].Height := dh;
        x := x + dw + BUTTON_SPACING;
      end;
      x := BUTTON_SPACING;
      y := y + dh + BUTTON_SPACING;
    end;
  end;
end;

procedure TLFButtonArray.Resize;
begin
  inherited;
  if FourUp then
    SetupSectionHeadders;
  PositionButtons;
end;

destructor TLFButtonArray.Destroy;
begin
  FreeButtons;
  inherited;
end;

procedure TLFButtonArray.SetColCount(const Value: integer);
begin
  if FColCount <> Value then
  begin
    if (Value > 0) and (Value < 11) then
    begin
      FColCount := Value;
      CheckButtonArraySize;
      PositionButtons;
    end;
  end;
end;

procedure TLFButtonArray.SetRowCount(const Value: integer);
begin
  if FRowCount <> Value then
  begin
    if (Value > 0) and (Value < 11) then
    begin
      FRowCount := Value;
      CheckButtonArraySize;
      PositionButtons;
    end;
  end;
end;

1 个答案:

答案 0 :(得分:4)

由于Delphi for iOS / Android中的ARC(自动引用计数),表单仍然引用了按钮。因此FButtons[r, c].Free;应为FButtons[r, c].DisposeOf;