如果在绘制线条时将鼠标移离线条路径,则新线条将继续从同一中心点出现。我一直试图将它限制在一行,但我没有取得多大成功。到目前为止,这是我的代码:
local lines = {}
local lineGroup = display.newGroup()
local prevX,prevY
local isDrawing = false
local i = 0
local function distanceBetween(x1, y1, x2, y2)
local dist_x = x2 - x1
local dist_y = y2 - y1
local distanceBetween = math.sqrt((dist_x*dist_x) + (dist_y*dist_y))
return distanceBetween
end
local function drawLine(e)
if(e.phase == "began") then
lineGroup:removeSelf()
lineGroup = nil
lineGroup = display.newGroup()
prevX = e.x
prevY = e.y
isDrawing = true
i = i + 1
elseif(e.phase == "moved") then
local distance = distanceBetween(prevX, prevY, e.x, e.y)
if(isDrawing and distance < 100) then
--if(lines[i]) then lineGroup:remove(i) end
lines[i] = display.newLine(prevX, prevY, e.x, e.y)
lines[i]:setStrokeColor( 0,0,1 )
lines[i].strokeWidth = 5
local dist_x = e.x - prevX
local dist_y = e.y - prevY
physics.addBody(lines[i], "static", { density = 1, friction = .6, bounce = 2, shape = {0, 0, dist_x, dist_y, 0, 0} } )
lineGroup:insert(lines[i])
end
elseif(e.phase == "ended") then
isDrawing = false
end
end
Runtime:addEventListener("touch",drawLine)
如果有人可以提供帮助,那就太棒了。
答案 0 :(得分:0)
因为我明白你想要的是这样的东西?
local physics = require("physics");
local lineGroup = display.newGroup()
local currentLine = nil;
local prevX,prevY
local function distanceBetween(x1, y1, x2, y2)
local dist_x = x2 - x1
local dist_y = y2 - y1
local distanceBetween = math.sqrt((dist_x*dist_x) + (dist_y*dist_y))
return distanceBetween
end
local function redrawLine(x1, y1, x2, y2)
if (currentLine) then
currentLine:removeSelf();
end
currentLine = display.newLine(x1, y1, x2, y2);
currentLine:setStrokeColor(0,0,1);
currentLine.strokeWidth = 5;
end
local function drawLine(e)
if(e.phase == "began") then
prevX = e.x
prevY = e.y
if (currentLine) then
currentLine:removeSelf();
currentLine = nil;
end
elseif(e.phase == "moved") then
local distance = distanceBetween(prevX, prevY, e.x, e.y)
if(distance < 100) then
redrawLine(prevX, prevY, e.x, e.y);
end
elseif(e.phase == "ended") then
if (currentLine) then
local dist_x = e.x - prevX
local dist_y = e.y - prevY
physics.addBody(currentLine, "static", { density = 1, friction = .6, bounce = 2, shape = {0, 0, dist_x, dist_y, 0, 0} } )
lineGroup:insert(currentLine);
end
end
end
Runtime:addEventListener("touch",drawLine)
享受!
已编辑:代码。