我正在制作一个简单的动画,从一杯咖啡中升起两个笔画作为蒸汽。我已经设置了2个形状图层的动画。我将这两个图层添加到2个子视图中,并使用UIView.animateWithDuration
将它们垂直设置为动画并淡出,并使用较小的偏移量。
我希望这个动画重复,但只有在我的按钮被选中时才会重复。使用UIViewAnimationOptions
我可以将选项设置为.Repeat
,但随后会永久继续。我已经尝试了一切我能想到的停止动画,就像我将在代码末尾看到的那样,但动画不会消失。
我的var buttonSelected = false
,在我的班级顶部的绘图代码之前,我用来检查我的蒸汽动画是否应该运行。我也在使用bool来运行一个函数,该函数将.Repeat
或nil
返回到我的UIView动画选项,具体取决于是否选中了该按钮。
回到我的视图控制器中,我在我的Steam动画类的实例中设置了buttonSelected
,我有一个函数告诉类.setNeedsDisplay()
。我的理解是这个函数会导致我的类实例刷新自己。这似乎可以用于更新我在同一类中修改的Graphic的颜色,但也许我需要调用其他东西来正确刷新动画的删除?
//Turn steam elements into Shape Layers then into Views
colorRed.setFill()
shapePath.fill()
//Turn steam shapes into shape layers
var steam1 = CAShapeLayer()
var steam2 = CAShapeLayer()
steam1.path = shape2Path.CGPath
steam2.path = shape3Path.CGPath
steam1.fillColor = transparent.CGColor
steam2.fillColor = transparent.CGColor
//Create the views for the steam
var steam1View = UIView()
var steam2View = UIView()
self.addSubview(steam1View)
self.addSubview(steam2View)
steam1View.layer.addSublayer(steam1)
steam2View.layer.addSublayer(steam2)
func shouldRepeat()->UIViewAnimationOptions{
if repeatSteam == true {
return .Repeat
}
else {
return nil
}
}
//Set initial properties for steam layers & views
steam1.fillColor = colorRed.CGColor
steam2.fillColor = colorRed.CGColor
steam1View.alpha = 1.0
steam2View.alpha = 1.0
steam1View.transform = CGAffineTransformMakeTranslation(0.0, 20)
steam2View.transform = CGAffineTransformMakeTranslation(0.0, 30)
//Animate Steam 1
UIView.animateWithDuration(1.5, delay: 0.0, options:shouldRepeat(), animations: {
steam1View.transform = CGAffineTransformMakeTranslation(0.0, -10)
steam1View.alpha = 0.0
}, completion: nil)
//Animate Steam 2
UIView.animateWithDuration(1.9, delay: 0.0, options:shouldRepeat(), animations: {
steam2View.transform = CGAffineTransformMakeTranslation(5, -10)
steam2View.alpha = 0.0
}, completion: nil)
//Check the buttonSelected state and stop the steam animations if false
if self.buttonSelected == false {
//Make smoke transparent
steam1.fillColor = transparent.CGColor
steam2.fillColor = transparent.CGColor
steam1.setNeedsDisplay()
steam2.setNeedsDisplay()
println("Smoke should dissapear")
steam1.hidden = true
steam2.hidden = true
self.layer.removeAllAnimations()
self.layer.setNeedsDisplay()
//steam2View.layer.removeAllAnimations()
//Fill cup with green
colorGreen.setFill()
shapePath.fill()
}
答案 0 :(得分:4)
你可以这样做:
steam1.layer.removeAllAnimations()
steam1.transform = // reset to original state
steam.alpha = 1 // reset to original alpha level
steam2.layer.removeAllAnimations()
...
您的动画可能会停留在动画之间的某个位置,因此如果需要,请重置值。
答案 1 :(得分:0)
对于UIButton:
self.Button.layer.removeAllAnimations()