我为一个简单的纸牌游戏编写了代码。每次我画甲板都不会减少,我不知道如何避免它。甲板上有24张牌。每当我回答Y
时,它会从牌组中抽出一张牌并将其删除,但它不会在我的代码上发生。
这是我的代码:
Opportunity.java
package opportunity;
import java.io.*;
public class Opportunity {
/*Player 1 */
public int p1_money = 10000;
public int p1_card_d = 40;
public int p1_card_h = 0;
/*Player 2 */
public int p2_money = 10000;
public int p2_card_d = 40;
public int p2_card_h = 0;
public int xyz = 0;
/**
* @param args the command line arguments
* @throws java.io.IOException
*/
public static void main(String[] args) throws IOException {
System.out.print("***************Opportunity***************\n");
while (true) {
System.out.println("Do you want to draw a card? Y/N");
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String s = br.readLine();
if ("Y".equals(s)) {
Deck deck = new Deck();
if (deck.card_deck.get(0).getEnum() == Card.CardType.EVENT) {
System.out.println("Name: "+deck.card_deck.get(0).getName());
System.out.println("Cost: "+deck.card_deck.get(0).getCost());
System.out.println("Effect: "+deck.card_deck.get(0).getProperty("Effect"));
deck.card_deck.remove(0);
System.out.println(deck.card_deck.size());
}
else if(deck.card_deck.get(0).getEnum() == Card.CardType.ASSET) {
System.out.println("Name: "+deck.card_deck.get(0).getName());
System.out.println("Purchase Cost: "+deck.card_deck.get(0).getCost());
System.out.println("Income: "+deck.card_deck.get(0).getProperty("income"));
System.out.println("Start Selling Price: "+deck.card_deck.get(0).getProperty("ssp"));
System.out.println("Selling Price Growth: "+deck.card_deck.get(0).getProperty("spg")+" per turn");
deck.card_deck.remove(0);
System.out.println(deck.card_deck.size());
}
} else {
System.out.println("Goodbye!");
break;
}
}
}
}
Card.java:
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package opportunity;
import java.util.*;
/**
*
* @author ASUS
*/
public class Card {
public enum CardType {
EVENT,
PROPERTY,
ASSET;
}
private final CardType cardType;
private final String cardName;
private final Double cardCost;
private final Map<String, String> properties = new HashMap<>();
Card(final CardType cardType, final String cardName, final Double cardCost) {
this.cardType = cardType;
this.cardName = cardName;
this.cardCost = cardCost;
}
public Card setProperty(final String name, final String value) {
properties.put(name, value);
return this;
}
public String getName() {
return cardName;
}
public Double getCost() {
return cardCost;
}
public Enum getEnum() {
return cardType;
}
public String getProperty(final String name) {
return properties.get(name);
}
}
Deck.java
package opportunity;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class Deck {
public List<Card> card_deck;
private int x;
public Deck() {
if(x == 0) {
final Card card1 = new Card(Card.CardType.EVENT, "Get Tax Returns",0.00).
setProperty("Effect", "Earn money equal to the\n"
+ "maximum income each of your\n"
+ "properties can give you,\n"
+ "depending on their level.");
final Card card2 = new Card(Card.CardType.EVENT, "BIR Hunting Begins",0.00).
setProperty("cost", "0.00").
setProperty("Effect", "An opponent loses\n"
+ "money equal to 50% of the\n"
+ "maximum income each of\n"
+ "their properties can give him or her,\n"
+ "depending on the level of the\n"
+ "property.");
final Card card3 = new Card(Card.CardType.EVENT, "Restore Balance",10000.00).
setProperty("Effect", "The total income of all\n"
+ "the players becomes equal to\n"
+ "the income of the player\n"
+ "with the lowest income.");
final Card card4 = new Card(Card.CardType.ASSET, "Vacant Property Lot",7500.00).
setProperty("income", "1000.00").
setProperty("ssp", "3250.00").
setProperty("spg", "5000.00");
final Card card5 = new Card(Card.CardType.ASSET, "Stock Investment",9000.00).
setProperty("income", "500.00").
setProperty("ssp", "4500.00").
setProperty("spg", "10000.00");
final Card card6 = new Card(Card.CardType.ASSET, "Time Investment Account",15000.00).
setProperty("income", "100.00").
setProperty("ssp", "7500.00").
setProperty("spg", "15000.00");
card_deck = new ArrayList<>();
for (int i=0; i<4; i++) {
card_deck.add(card1);
card_deck.add(card2);
card_deck.add(card3);
card_deck.add(card4);
card_deck.add(card5);
card_deck.add(card6);
}
Collections.shuffle(card_deck);
}
}
public List getList(){
x = 1;
return card_deck;
}
}
答案 0 :(得分:2)
您在每次迭代中创建一个新的Deck:
if ("Y".equals(s)) {
Deck deck = new Deck();
这看起来并不正确,因为它会在每次迭代中使甲板变满。
答案 1 :(得分:0)
在我之前同意答案: 每次迭代你都会成为一个新的套牌。
解决这个问题:
.... public int xyz = 0;
public Deck gameDeck;
/**
* @param args the command line arguments
* @throws java.io.IOException
*/
.... if(“Y”.equals(s)){ if(gameDeck == null || gameDeck.card_deck.size()== 0){
gameDeck = new Deck();} if(deck.card_deck.get(0).getEnum()== Card.CardType.EVENT){ ....
这将做的是始终保持1个牌组(gameDeck)。如果那个牌组不存在(例如:我们第一次运行程序),或者如果它是空的,它将创建一个新的牌组(参见我添加的if语句)。
答案 2 :(得分:0)
为什么不初始化Deck deck = null;
和if
语句以避免在每次迭代中创建对象。
public static void main(String[] args) throws IOException {
System.out.print("***************Opportunity***************\n");
int setDeck = 0;
Deck deck = null;
while (true) {
System.out.println("Do you want to draw a card? Y/N");
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String s = br.readLine();
if ("Y".equals(s)) {
if (setDeck == 0) {
deck = new Deck();
}
if (deck.card_deck.get(0).getEnum() == Card.CardType.EVENT) {
System.out.println("Name: "+deck.card_deck.get(0).getName());
System.out.println("Cost: "+deck.card_deck.get(0).getCost());
System.out.println("Effect: "+deck.card_deck.get(0).getProperty("Effect"));
deck.card_deck.remove(0);
System.out.println(deck.card_deck.size());
}
else if(deck.card_deck.get(0).getEnum() == Card.CardType.ASSET) {
System.out.println("Name: "+deck.card_deck.get(0).getName());
System.out.println("Purchase Cost: "+deck.card_deck.get(0).getCost());
System.out.println("Income: "+deck.card_deck.get(0).getProperty("income"));
System.out.println("Start Selling Price: "+deck.card_deck.get(0).getProperty("ssp"));
System.out.println("Selling Price Growth: "+deck.card_deck.get(0).getProperty("spg")+" per turn");
deck.card_deck.remove(0);
System.out.println(deck.card_deck.size());
}
setDeck = 1;
} else {
System.out.println("Goodbye!");
break;
}
}
}