我需要帮助优化我掀起的MySQL语句。它完全符合我的要求,但是我感觉它很慢,因为我在语句中做了多个选择,而且我还多次查询achievement_new。这是我第一次做这样的主要陈述,我习惯了简单的SELECT FROM WHERE风格废话。
我可能会做一些解释,这是针对我网站的排行榜风格的事情。
- 第一个变量输出是根据显示的公式计算的排名,(Log + Log +成就的数量)。
- Wepvalue是id具有的武器值的总和。 playerweapons 包含所有武器, weaponprices 将类型转换为价格,然后SUM计算值。
- Achcount只是解锁的成就数量。 也许这可以通过排名输出以某种方式进行优化?
- achievement_new 中的ID和 playerweapons 是 playerdata
中ID的外键SELECT
(
IFNULL(LOG(1.5, cashearned),0) +
IFNULL(LOG(1.3, roundswon), 0) +
(
SELECT COUNT(*)
FROM achievements_new
WHERE `value` = -1 AND achievements_new.id = playerdata.id
)
) as rank,
nationality,
nick,
steamid64,
cash,
playtime,
damage,
destroyed,
(
SELECT SUM(price)
FROM weaponprices
WHERE weapon IN
(
SELECT class
FROM playerweapons
WHERE playerweapons.id = playerdata.id
)
) as wepvalue,
(
SELECT COUNT(*)
FROM achievements_new
WHERE `value` = -1 AND achievements_new.id = playerdata.id
) as achcount,
lastplayed
FROM playerdata
ORDER BY rank DESC
表格结构:
playerdata:
CREATE TABLE IF NOT EXISTS `playerdata` (
`id` int(11) unsigned NOT NULL,
`steamid64` char(17) CHARACTER SET ascii COLLATE ascii_bin NOT NULL,
`nick` varchar(32) NOT NULL DEFAULT '',
`cash` int(32) unsigned NOT NULL DEFAULT '0',
`playtime` int(32) unsigned NOT NULL DEFAULT '0',
`nationality` char(2) CHARACTER SET ascii COLLATE ascii_bin NOT NULL,
`damage` int(32) unsigned NOT NULL DEFAULT '0',
`destroyed` int(32) unsigned NOT NULL DEFAULT '0',
`cashearned` int(10) unsigned NOT NULL,
`roundswon` smallint(5) unsigned NOT NULL,
`lastplayed` datetime NOT NULL,
) ENGINE=InnoDB
achievements_new:
CREATE TABLE IF NOT EXISTS `achievements_new` (
`id` int(10) unsigned NOT NULL,
`achkey` enum(<snip - lots of values here>) NOT NULL,
`value` mediumint(8) NOT NULL DEFAULT '0'
) ENGINE=InnoDB
playerweapons:
CREATE TABLE IF NOT EXISTS `playerweapons` (
`id` int(10) unsigned NOT NULL,
`class` varchar(30) CHARACTER SET ascii NOT NULL
) ENGINE=InnoDB
weaponprices:
CREATE TABLE IF NOT EXISTS `weaponprices` (
`weapon` varchar(30) NOT NULL,
`price` int(10) unsigned NOT NULL
) ENGINE=InnoDB
提前谢谢!
答案 0 :(得分:1)
尝试类似下面的查询。
我使用LEFT JOIN
而不是加入,因为可能有没有成就或武器的玩家。如果您不需要这些播放器,可以使用JOIN
SELECT
IFNULL(LOG(1.5, p.cashearned),0) +
IFNULL(LOG(1.3, p.roundswon), 0) +
SUM(CASE WHEN ac.id IS NOT NULL THEN 1 ELSE 0 END)/COUNT(pw.id) as rank
p.nationality,
p.nick,
p.steamid64,
p.cash,
p.playtime,
p.damage,
p.destroyed,
--SUM(CASE WHEN pw.id IS NOT NULL THEN pw.price ELSE 0 END) as wepvalue,
--wpn.price as wepvalue,
SUM(CASE WHEN pw.id IS NOT NULL THEN wp.price ELSE 0 END)/COUNT(ac.id) as wepvalue,
SUM(CASE WHEN ac.id IS NOT NULL THEN 1 ELSE 0 END)/COUNT(pw.id) as achcount,
lastplayed
FROM playerdata as p
JOIN playerweapons as pw ON pw.id = p.id
JOIN weaponprices as wp ON pw.class = wp.weapon
LEFT JOIN achievements_new as ac ON ac.id = p.id AND ac.value = -1
--LEFT JOIN playerweapons as pw ON pw.id = p.id
--LEFT JOIN weaponprices as wp ON pw.class = wp.weapon
--LEFT JOIN ( SELECT
--pw.id as player,
--SUM(wp.price) as price
--FROM weaponprices as wp
--JOIN playerweapons as pw ON pw.class = wp.weapon
--GROUP BY pw.id
--) as wpn ON wpn.player = p.id
GROUP BY
p.nationality,
p.nick,
p.steamid64,
p.cash,
p.playtime,
p.damage,
p.destroyed,
p.lastplayed
答案 1 :(得分:1)
你的查询是相当合理的,虽然我会重写子查询以使用显式连接而不是in
并将成就子查询分解出来:
SELECT (IFNULL(LOG(1.5, cashearned),0) + IFNULL(LOG(1.3, roundswon), 0) +
coalesce(an.cnt, 0)
) as rank,
nationality, nick, steamid64, cash, playtime, damage, destroyed,
(SELECT SUM(wp.price)
FROM weaponprices wp JOIN
playerweapons pw
on pw.class = wp.weapons
WHERE pw.id = pd.id
) as wepvalue,
coalesce(an.cnt, 0) as achcount,
lastplayed
FROM playerdata pd left outer join
(SELECT id, count(*) as cnt
FROM achievements_new an
WHERE an.`value` = -1
GROUP BY an.id
) an
on an.id = pd.id
ORDER BY rank DESC;
对于此查询,请创建以下索引:
playerweapons(id, weapon);
weaponprices(class, price);
achievements_new(value, id);
这可以做到以下几点:
achievements_new
上的两个冗余子查询。in
替换为明确的join
,有时会更好地进行优化。group by
。答案 2 :(得分:0)
我会尝试删除所有相关的子查询
SELECT
( COALESCE(LOG(1.5, pd.cashearned), 0)
+ COALESCE(LOG(1.3, pd.roundswon), 0)
+ COALESCE(an.cnt, 0)) AS rank
, pd.nationality
, pd.nick
, pd.steamid64
, pd.cash
, pd.playtime
, pd.damage
, pd.destroyed
, COALESCE(pw.wepvalue, 0) AS wepvalue
, COALESCE(an.cnt, 0) AS achcount
, pd.lastplayed
FROM playerdata pd
LEFT JOIN (
SELECT
id
, COUNT(*) AS cnt
FROM achievements_new
WHERE value = -1
GROUP BY
id
) an
ON pd.id = an.id
LEFT JOIN (
SELECT
playerweapons.id
, SUM(price) AS wepvalue
FROM weaponprices
INNER JOIN playerweapons
ON weaponprices.weapon = playerweapons.class
GROUP BY
playerweapons.id
) pw
ON pd.id = pw.id
ORDER BY
rank DESC;