我正在尝试在图片之间切换。 凝视图像为“Standing.png”,当您点击屏幕时,它会变为“Kicking.png”,然后在0.15秒后重置为“Standing.png”。
是否有UIImage代码或UIView?
答案 0 :(得分:2)
试试这个
在你的班级中添加这样的方法
-(void)loadImageWithName:(NSString*)imageName
{
if(imageName)
yourImageView.image = [UIImage imageNamed:imageName];
else
yourImageView.image = [UIImage imageNamed:@"Standing.png"];
}
并在viewDidLoad方法中,将UITapGestureRecognizer
添加到视图中,并使用第一个图像调用loadImageWithName方法
- (void)viewDidLoad
{
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(changeImage:)];
tapGesture.delegate =self;
[self.view addGestureRecignizer: tapGesture];
[self loadImageWithName:@"Standing.png" ];
}
并在方法changeImage:
中-(void)changeImage:(UITapGestureRecognizer*)sender
{
[self loadImageWithName:@"Kicking.png"];
NSTimer * timer = [NSTimer timerWithTimeInterval:0.15 target:self selector:@selector(loadImageWithName:) userInfo:nil repeats:NO];
}
答案 1 :(得分:2)
Try this code
-(void)viewDidLoad
{
UITapGestureRecognizer *objTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(oneTap:)];
[imageview setImageWithName:@"Standing.png" ];
[imageview addGestureRecognizer:objTap];
[imageview setUserInteractionEnabled:YES]
}
-(void)oneTap :(id)Sender
{
[imageview setImageWithName:@"Kicking.png"];
[NSTimer scheduledTimerWithTimeInterval:0.15f
target:self
selector:@selector(timerM)
userInfo:nil
repeats:NO];
}
-(void)timerM
{
[imageview setImageWithName:@"Standing.png" ];
}
答案 2 :(得分:1)
您只需使用
即可[UIImageViewObj setImage:@"Standing.png"];
然后更改您可以使用点击手势检测到的屏幕并设置
[UIImageViewObj setImage:@"Kicking.png"];
然后在这里,计时器将启动,然后是时间选择器方法:
[UIImageViewObj setImage:@"Standing.png"];
尝试一次。
答案 3 :(得分:1)
-(void)viewDidLoad
{
[super viewDidLoad];
UIButton *myButton = [[UIButton alloc] initWithFrame:self.view.frame];
[myButton addTarget:self action:@selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside];
[myButton setImage:[UIImage imageNamed:@"standing.png"] forState:UIControlStateNormal];
[self.view addSubview:myButton];
}
-(void)buttonTapped:(id)sender
{
UIButton *myButton = (UIButton *)sender;
[myButton setImage:[UIImage imageNamed:@"kicking.png"] forState:UIControlStateNormal];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.15 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[myButton setImage:[UIImage imageNamed:@"standing.png"] forState:UIControlStateNormal];
});
}