我正在创建一个应用程序,我需要图片内的画布,当我在画布内移动图像时,它应该返回图像位置的坐标。在谷歌长搜索后我得到了一个必需的代码。但它在浏览器中工作正常。当我为移动设备构建它不起作用。有人告诉我,我怎样才能使它与移动设备兼容。我发布了我的代码,下面是在Browser.Thanks提前工作
<div id="divXY">aaa</div>
<div>
<canvas id="canvas" width="400" height="300">
This text is displayed if your browser does not support HTML5 Canvas.
</canvas>
</div>
<script type="text/javascript">
var canvas;
var ctx;
var x = 75;
var y = 50;
var WIDTH = 400;
var HEIGHT = 300;
var dragok = false;
function rect(x,y,w,h)
{
ctx.beginPath();
ctx.rect(x,y,w,h);
ctx.closePath();
ctx.fill();
}
function clear() {
ctx.clearRect(0, 0, WIDTH, HEIGHT);
}
function init() {
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
return setInterval(draw, 10);
}
function draw() {
clear();
ctx.fillStyle = "#FAF7F8";
rect(0,0,WIDTH,HEIGHT);
ctx.fillStyle = "#444444";
rect(x - 15, y - 15, 30, 30);
}
function myMove(e){
if (dragok){
x = e.pageX - canvas.offsetLeft;
y = e.pageY - canvas.offsetTop;
document.getElementById("divXY").innerHTML = "x: " + x + " y: " + y;
}
}
function myDown(e){
if (e.pageX < x + 15 + canvas.offsetLeft && e.pageX > x - 15 +
canvas.offsetLeft && e.pageY < y + 15 + canvas.offsetTop &&
e.pageY > y -15 + canvas.offsetTop){
x = e.pageX - canvas.offsetLeft;
y = e.pageY - canvas.offsetTop;
dragok = true;
canvas.onmousemove = myMove;
document.getElementById("divXY").innerHTML = "x: " + x + " y: " + y;
}
}
function myUp(){
dragok = false;
canvas.onmousemove = null;
}
init();
canvas.onmousedown = myDown;
canvas.onmouseup = myUp;
</script>
</body
答案 0 :(得分:1)
最后我得到了答案..我发布的代码在浏览器和移动应用程序中都有效。 你会从谷歌获得(jquery.ui.touch-punch.min.js)。
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="http://code.jquery.com/jquery-1.7.2.min.js"></script>
<script src="http://code.jquery.com/ui/1.8.21/jquery-ui.min.js"></script>
<script src="http://192.168.1.39/dragimage/www/jquery.ui.touch-punch.min.js"></script>
<script>
$(function() {
$('#canvas1').draggable({cursor: 'move', containment: '#canvas', stop: function() {
var cont = $('#canvas').offset();
var img = $(this).offset();
$('#xy').text('x-axis :' + (img.left - cont.left) + ', y-axis :' + (img.top - cont.top));
}});
});
</script>
<style>
#canvas {
border:1px solid red;
}
</style>
</head>
<body>
<div id="canvas" style="overflow: hidden; height:300px; width:300px;">
<img id='canvas1' src='circle.png' name='image' >
</div>
<div id='xy'></div>
</body>
</html>