我一直在测试一些gdi函数,并想用字符串测试一些东西。但是由于某些原因,当我运行此程序时,我得到以下内容 错误:未在此范围内声明'string'
我甚至尝试在开头包含“using namespace std”(通常我不需要为了创建字符串)但在这种情况下,在声明std :: string myString之后;我得到另一个错误说: 错误:'string'不是'std'的成员
我可能做错了什么?完整的代码在这里:
#define _WIN32_WINNT 0x0500
#include <tchar.h>
#include <windows.h>
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
TCHAR szClassName[ ] = _T("CodeBlocksWindowsApp");
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
WS_EX_LAYERED,// | WS_EX_TRANSPARENT, /* Extended possibilites for variation */
szClassName, /* Classname */
_T("Code::Blocks Template Windows App"), /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
COLORREF greyishColor = RGB(212, 208, 200);
SetLayeredWindowAttributes(hwnd, greyishColor, 0, LWA_COLORKEY);
/* Make the window visible on the screen */
ShowWindow (hwnd, 3);//nCmdShow);
HDC hdc;
hdc = GetDC(hwnd);
//drawing a rectangle
Rectangle(hdc, 100, 100, 200, 300);
ReleaseDC(hwnd, hdc);
///again doing the hdc bit
hdc = GetDC(hwnd);
HPEN hPenOld;
HPEN hLinePen;
COLORREF qLineColor = RGB(255, 0 , 0);
hLinePen = CreatePen(PS_SOLID, 7, qLineColor);
hPenOld = (HPEN)SelectObject(hdc, hLinePen);
MoveToEx(hdc, 100, 100, NULL);
LineTo(hdc, 500, 250);
SelectObject(hdc, hPenOld);
DeleteObject(hLinePen);
///again releasing
ReleaseDC(hwnd, hdc);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
string myString;
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
答案 0 :(得分:13)
std::string
位于string
标题中。在尝试使用它之前,您可能希望实际#include <string>
。
答案 1 :(得分:1)
要使您的声明得到承认,您必须
#include <string>
using std::string; // (or using namespace std if you want to use more of std.)
如果要将此字符串与windows api相关联,则必须传递参数mystring.c_str()以获取指向空终止的c字符串的指针:
MessageBox(NULL, mystring.c_str(), TEXT("Attention !"), MB_OK);
另外,请注意:根据您的编译选项(请参阅here),您可能必须使用std :: string或std :: wstring。
如果你想在Windows程序中使用大量字符串,但是你希望你的代码独立于unicode设置进行编译,就像使用TCHAR和TEXT()一样,你可以选择以下类型定义:
typedef std::basic_string<TCHAR> tstring; // based on microsoft's TCHAR
然后根据编译选项将其用作普通字符串/ wstring:
tstring s, t( TEXT("Hello"));
s = t + TEXT(" world !");