我一直在玩System.Drawing
并且我已经按照我想要的方式工作,除了一件事。当我松开鼠标按钮时,线条消失。
我如何确保线路保持在我离开的位置?
using System;
using System.Drawing;
using System.Windows.Forms;
namespace DrawingSample
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.DoubleBuffered = true;
}
Graphics graphics;
Random
color = new Random(1);
Int32
penThickness = 1;
Point
currentCursorLocation, initialTouchLocation, touchOffset;
Boolean
mouseDown;
protected override void OnPaint(PaintEventArgs e)
{
graphics = e.Graphics;
if (mouseDown)
{
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//DrawRectangle(graphics);
//DrawEllipse(graphics);
DrawLine(graphics);
}
}
private void DrawRectangle(Graphics graphics)
{
graphics.DrawRectangle(new Pen(
Color.FromArgb((color.Next(1,
255)),
(color.Next(1,
255)),
(color.Next(1,
255)))
,
penThickness),
currentCursorLocation.X,
currentCursorLocation.Y,
(this.Width / 2),
(this.Height / 2)
);
}
private void DrawEllipse(Graphics graphics)
{
graphics.DrawEllipse(new Pen(
Color.FromArgb((color.Next(1, 255)),
(color.Next(1, 255)),
(color.Next(1, 255))), penThickness),
new RectangleF(currentCursorLocation, new Size(100, 100)));
}
private void DrawLine(Graphics graphics)
{
graphics.DrawLine(new Pen(
Color.FromArgb((color.Next(1, 255)),
(color.Next(1, 255)),
(color.Next(1, 255))), penThickness),
currentCursorLocation.X,
currentCursorLocation.Y,
touchOffset.X,
touchOffset.Y
);
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
currentCursorLocation = e.Location;
this.Refresh();
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
if (!mouseDown)
{
touchOffset = e.Location;
mouseDown = true;
}
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
mouseDown = false;
}
}
}
答案 0 :(得分:3)
你要求代码表现得那样。所以它做了同样的事情。
您在mouseDown
事件中将Form1_MouseUp
设置为false。
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
mouseDown = false; //<--Here
}
然后在绘制线条之前检查if (mouseDown)
。
protected override void OnPaint(PaintEventArgs e)
{
graphics = e.Graphics;
if (mouseDown)//<--Here
{
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//DrawRectangle(graphics);
//DrawEllipse(graphics);
DrawLine(graphics);
}
}
我猜你不需要if (mouseDown)
检查OnPaint
方法。
不确定您的意图是什么,如果您需要更多帮助,请在答案下方发表评论。
答案 1 :(得分:1)
您可能希望在单独的字段中保留所有绘制线条的列表,以便在必要时重绘它们。换句话说,如果你定义一个这样的类:
class Line
{
public Point Start { get; set; }
public Point End { get; set; }
}
这允许您同时拥有已绘制线条的列表和当前绘制的线条(按住鼠标时):
// this is the line currently being drawn (i.e. a temporary line)
private Line _currentLine = null;
// this is the list of all finished lines
private readonly List<Line> _lines = new List<Line>();
鼠标处理程序现在很简单:
protected override void OnMouseDown(MouseEventArgs e)
{
// when button is pressed, create a new _currentLine instance
_currentLine = new Line() { Start = e.Location, End = e.Location };
Invalidate();
base.OnMouseDown(e);
}
protected override void OnMouseMove(MouseEventArgs e)
{
// when mouse is moved, update the End position
if (_currentLine != null)
{
_currentLine.End = e.Location;
Invalidate();
}
base.OnMouseMove(e);
}
protected override void OnMouseUp(MouseEventArgs e)
{
// when button is released, add the line to the list
if (_currentLine != null)
{
_lines.Add(_currentLine);
_currentLine = null;
Invalidate();
}
base.OnMouseUp(e);
}
OnPaint
方法看起来像这样:
protected override void OnPaint(PaintEventArgs e)
{
// if you want smoother (anti-aliased) graphics, set these props
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
// draw all existing lines from the list
using (var p = new Pen(Color.Black, 2f))
foreach (var line in _lines)
e.Graphics.DrawLine(p, line.Start, line.End);
// if mouse is down, draw the dashed line also
if (_currentLine != null)
using (var p = new Pen(Color.Salmon, 2f))
{
p.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot;
e.Graphics.DrawLine(p, _currentLine.Start, _currentLine.End);
}
base.OnPaint(e);
}
此外,如果您在构造函数中使用Form.SetStyles
方法来指示您将自己完成所有绘制并且不希望Windows自行清除表单,则闪烁要少得多。这意味着您的Form的构造函数应该类似于:
public Form1()
{
InitializeComponent();
SetStyle(
ControlStyles.AllPaintingInWmPaint |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.ResizeRedraw |
ControlStyles.UserPaint,
true);
}
保持行列表比简单地将它们绘制到曲面上要好得多,因为它允许您: