在我的ActionListener类中,我的if语句提示用户输入字符串。当我尝试执行程序时,没有任何反应。在我添加JButton之前,拼写游戏将出现在一个小窗口中,并且可以输入文本,并显示是否给出正确拼写的消息。
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JOptionPane;
public class spelling extends JFrame {
private static final long serialVersionUID = 1L;
JFrame frame = new JFrame();
JButton button1;
public spelling() {
super("Question 1");
setLayout(new FlowLayout());
button1 = new JButton("Spelling game");
add(button1);
HandlerClass handler = new HandlerClass();
button1.addActionListener(handler);
}
private class HandlerClass implements ActionListener {
public void actionPerformed(ActionEvent event) {
JFrame frame2 = new JFrame();
String answer1 = JOptionPane.showInputDialog("recipracate, reciprocate, reciprokate");
if (answer1.equals("reciprocate")) {
JOptionPane.showMessageDialog(frame2, "recriprocate is the correct answer");
}
else {
JOptionPane.showMessageDialog(frame2, "is the wrong answer");
}
String answer2 = JOptionPane.showInputDialog("quintessence, quintessance, qwintessence");
if (answer2.equals("quintessence")) {
JOptionPane.showMessageDialog(frame2, "quintessence is the correct answer");
}
else {
JOptionPane.showMessageDialog(frame2, "That is the wrong answer");
}
}
}
}
import javax.swing.JFrame;
public class spellingmain {
public static void main(String[] args) {
spelling test = new spelling();
test.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
test.setSize(300, 150);
test.setVisible(true);
}
}
答案 0 :(得分:1)
您的完整示例提出了一些值得考虑的问题:
应在event dispatch thread上仅构建和操作Swing GUI对象。
为避免使用NullPointerException
,通常的做法是在常量上调用equals()
方法,该方法已知为非空。
"reciprocate".equals(answer1)
通过包含相关文字,使您的错误对话更容易阅读。
answer1 + " is the wrong answer"
除非您要添加新功能,否则不要延长JFrame
。
不要打开新框架needlessly;你可以使用现有的frame
;消息对话框可能包含parentComponent
,但不需要一个。
点击问题上的取消来查看结果,以测试您的程序。考虑一下你打算如何处理这个问题。
经过测试的代码:
import java.awt.FlowLayout;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JOptionPane;
public class Spelling extends JFrame {
private static final long serialVersionUID = 1L;
JFrame frame = new JFrame();
JButton button1;
public Spelling() {
super("Questionss");
setLayout(new FlowLayout());
button1 = new JButton("Spelling game");
add(button1);
HandlerClass handler = new HandlerClass();
button1.addActionListener(handler);
}
private class HandlerClass implements ActionListener {
public void actionPerformed(ActionEvent event) {
String answer1 = JOptionPane.showInputDialog("recipracate, reciprocate, reciprokate");
if ("reciprocate".equals(answer1)) {
JOptionPane.showMessageDialog(null, "recriprocate is the correct answer");
}
else {
JOptionPane.showMessageDialog(null, answer1 + " is the wrong answer");
}
String answer2 = JOptionPane.showInputDialog("quintessence, quintessance, qwintessence");
if ("quintessence".equals(answer2)) {
JOptionPane.showMessageDialog(null, "quintessence is the correct answer");
}
else {
JOptionPane.showMessageDialog(null, answer2 + " is the wrong answer");
}
}
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> {
Spelling test = new Spelling();
test.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
test.pack();
test.setVisible(true);
});
}
}