背景 - 我在实践中看到了一个标题为" AVAudioEngine"从Apple最近发布的WWDC上发布的以下视频列表中,将声音效果应用于音频。 https://developer.apple.com/videos/wwdc/2014/
之后,我成功地使用以下代码更改了音频的音高:
//Audio Engine is initialized in viewDidLoad()
audioEngine = AVAudioEngine()
//The following Action is called on clicking a button
@IBAction func chipmunkPlayback(sender: UIButton) {
var pitchPlayer = AVAudioPlayerNode()
var timePitch = AVAudioUnitTimePitch()
timePitch.pitch = 1000
audioEngine.attachNode(pitchPlayer)
audioEngine.attachNode(timePitch)
audioEngine.connect(pitchPlayer, to: timePitch, format: myAudioFile.processingFormat)
audioEngine.connect(timePitch, to: audioEngine.outputNode, format: myAudioFile.processingFormat)
pitchPlayer.scheduleFile(myAudioFile, atTime: nil, completionHandler: nil)
audioEngine.startAndReturnError(&er)
pitchPlayer.play()
}
根据我的理解,我使用AudioEngine将AudioPlayerNode与AudioEffect连接,而AudioEffect又连接到输出。
我现在很想知道为音频添加多种音效。例如,音高变化和混响。我该如何为音频添加多种音效?
此外,在viewDidLoad中附加和连接节点是否有意义,而不是我在IBAction中如何完成它?
答案 0 :(得分:13)
只需连接它们。
engine.connect(playerNode, to: reverbNode, format: format)
engine.connect(reverbNode, to: distortionNode, format: format)
engine.connect(distortionNode, to: delayNode, format: format)
engine.connect(delayNode, to: mixer, format: format)
答案 1 :(得分:5)
背景 - 我看到一个标题为“#34;全部放在一起的视频 - 使用Swift介绍iOS应用程序开发"从Udacity发布的以下视频列表中将声音效果应用于音频。
之后,我成功地使用以下代码更改了音频的音高:
func playAudioWithVariablePith(pitch: Float){
audioPlayer.stop()
audioEngine.stop()
audioEngine.reset()
let audioPlayerNode = AVAudioPlayerNode()
audioEngine.attachNode(audioPlayerNode)
let changePitchEffect = AVAudioUnitTimePitch()
changePitchEffect.pitch = pitch
audioEngine.attachNode(changePitchEffect)
audioEngine.connect(audioPlayerNode, to: changePitchEffect, format: nil)
audioEngine.connect(changePitchEffect, to: audioEngine.outputNode, format: nil)
audioPlayerNode.scheduleFile(audioFile, atTime: nil, completionHandler: nil)
try! audioEngine.start()
audioPlayerNode.play()
}