TITLE MP3
.model small
.stack 100h
.data
x dw 0
nwln db 13,10,"$"
y dw 0
coordsx db "X: $"
coordsy db "Y: $"
.code
printf proc
mov dx,bx
mov ah,09h
int 21h
ret
printf endp
newline proc
lea dx,nwln
mov ah,09h
int 21h
ret
newline endp
scanf proc
mov dx, bx
mov ah, 0ah
int 21h
ret
scanf endp
getx proc
ret
getx endp
START:
MOV AX,@data
MOV DS,AX
mov ES,AX
mov al,13h
mov ah,0
int 10h
mov ax, 0
int 33h
mov ax, 1
int 33h
lea bx,coordsx
call printf
call newline
lea bx, coordsy
call printf
call newline
call newline
lea bx,line
call printf
call newline
lea bx, circle
call printf
mov cx, 0002
mov dx, 0024
start1:
mov x,cx
mov y,dx
lea bx,coordsx
call printf
mov ax, 3
int 33h
jmp start1
fin:
mov ah,4ch
int 21h
end start
我们坚持使用此代码,我们需要打印鼠标的坐标。我们知道鼠标坐标是cx和dx但我们无法在循环内显示它。我们打印了" x:"和" Y:"在循环之外所以它不会打印多次。实时跟踪鼠标坐标
示例输出: X:1ABC Y:0020
答案 0 :(得分:0)
您唯一需要做的就是将整数转换为字符串。这可以简单地完成:
; AX = number to be printed
; DS:DI = location for the string
itoa:
pusha
mov cx, ax
mov bx, 10
divloop:
xor dx, dx
div bx
add dl, 48 ;start of the ASCII table
mov byte [di], dl
inc di
test ax, ax
jnz divloop
mov byte [di], 0
popa
ret
必须调用此程序
somePlaceInMemory: times 6 db 0
....
lea bx, coordsx
call printf
mov ax, bx
mov di, somePlaceInMemory
call itoa
mov bx, di
call printf