我知道有3种类型的范围:范围,步幅和间隔。
var closed:ClosedInterval = 1.2...5.0
var half_open:HalfOpenInterval = 1.2..<5.0
什么是快速间隔?他们使用的一个例子是什么?
http://en.wikipedia.org/wiki/Interval_(mathematics)
编辑: 这就是beta 5 xcode 6发行说明中所说的:
•可比值的间隔,可以有效地检查遏制。间隔是 用于switch语句中的模式匹配和〜=运算符。
答案 0 :(得分:32)
我认为这是留下这项工作的好地方。
更新: I have redone this in my "Swiftwater" series (Link to the series entry on my Web site).
由于Apple在描述Ranges和Intervals方面做得非常糟糕,我正在一个很大的游乐场工作(我就是这样做的)。我想我会分段离开操场。
这也是获得更正和同行评审的好方法,因为我更愿意理解并正确地做到这些,而不是某种“书呆子之神”。我经常弄错了,做出错误的假设。同行评审非常适合。
此外,我认为这是一项公共服务,因为很少有极客喜欢告诉其他极客他们错了。不,不要谢谢我。我将在天堂获得奖励。
无论如何,这里是今天的游乐场。这都是关于指定它们的。在接下来的几天里,我只会粘贴在游乐场的后续部分。
注意字符串间隔。我稍后会打扰他们。
我还将尝试创建可以递增的类,并查看它们是否可以用作Range值。
更新: 我现在已经完成了基本用法。看起来好像多字符字符串间隔位于未定义区域中。我会在上面提出一个RADAR问题,看看Apple有什么要说的。
UPDATE 2 : This answer涵盖字符串间隔奇数。
UPDATE 3 :我为Swift 3更新了它。
UPDATE 4 :我为Swift 4更新了它。我仍然需要做更多的测试,但我认为这没问题。
您应该打开助理编辑器(控制台),这样您就可以看到所有print()语句的结果(它们并不总是显示在gutter for循环中)。
// PART 1: SPECIFYING RANGES AND INTERVALS
// 1.1: RANGES
// First, we look at the Range type. Ranges are designed for incrementing. They have to be scalar (incrementable, usually, integers).
// Ranges always represent internally as min..<max When you do an inclusive range, it will represent internally as min..<max+1
let range1:CountableRange<Int> = 0..<10 /* This contains 0,1,2,3,4,5,6,7,8,9 */
let range2:CountableRange = 0..<10 /* This also contains 0,1,2,3,4,5,6,7,8,9 */
let range3 = 0..<10 /* This also contains 0,1,2,3,4,5,6,7,8,9 */
let range4:CountableClosedRange<Int> = 0...9 /* This also contains 0,1,2,3,4,5,6,7,8,9 */
let range5:CountableClosedRange = 0...9 /* This also contains 0,1,2,3,4,5,6,7,8,9 */
let range6 = 0...9 /* This also contains 0,1,2,3,4,5,6,7,8,9 */
// let range7:Range<Float> = 0..<10 /* This is an error. Floats can't be incremented. */
// let range8:Range = 0.0...9.0 /* This is also an error. */
// let range9:Range<String> = "0"..."9" /* This is an error. Even though these are strings in sequence, they can't be incremented. */
// 1.2: INTERVALS
// Next, let's look at the Interval type. Intervals represent spreads of values, and can be non-integer types.
// 1.2.1: TYPES OF INTERVALS
// 1.2.1.1: CLOSED
// Closed intervals
let closed1:ClosedRange<Int> = 1...5 /* This represents 1,2,3,4,5 */
let closed2:ClosedRange = 3...7 /* This represents 3,4,5,6,7 */
// let closed3:ClosedInterval = 3..<8 /* This is an error. You can't specify a closed interval with an open operator. */
let closed4 = 3...7 /* This is not an Interval. It is a Range. */
let closed5 = 3..<8 /* This is not an Interval. It is a Range. */
let closed6Float:ClosedRange<Float> = 2...9 /* This represents 2.0 -> 9.0 as a continuous range. */
let closed7Double = 2.0...9.0 /* This represents 2.0 -> 9.0 as a continuous range. Specifying as a Double makes it an Interval. */
// String Intervals
// These are odd. Looks like it is using the ASCII values. I should experiment with Unicode, and see where we go...
let aThroughFClosed:ClosedRange<String> = "A"..."F"
let dThroughQClosed:ClosedRange = "D"..."Q"
let mThroughSClosed:ClosedRange = "M"..."S"
let tThroughWClosed:ClosedRange = "T"..."W"
let whiskeyTangoFoxtrot1 = "QED"..."WTF" /* Not sure what will happen when I start working with this... */
// 1.2.1.2: HALF-OPEN
// Half-open intervals can only be open in the last value. The first value is inclusive.
let afopen1:Range<Int> = 5..<10 /* This represents 5,6,7,8,9 */
let afopen2:Range<Int> = 7..<20 /* This represents 7,8,9,10,11,12,13,14,15,16,17,18,19 */
let afopenFloat1:Range<Float> = 2..<9 /* This represents 2.0 < 9.0 as a continuous range. */
let afopenFloat2:Range<Float> = 7..<13 /* This represents 7.0 < 13.0 as a continuous range. */
// let afopen3:HalfOpenInterval<Int> = 5>..10 /* This is an error. You can't have half-open intervals open on the bottom. */
// let afopenFloat3:HalfOpenInterval<Float> = 2...9 /* This is an error. You can't specify a half open as a closed. */
let aThroughHHalfOpen:Range<String> = "A"..<"H"
let dThroughRHalfOpen:Range = "D"..<"R"
let mThroughTHalfOpen:Range = "M"..<"T"
let tThroughXHalfOpen:Range = "T"..<"X"
let whiskeyTangoFoxtrot2 = "QED"..<"WTF"
// 1.2.2: CLAMPING
// Clamping is basically the same as a set intersect. It selects the highest low value as the start, and the lowest high value as the end.
// You can clamp intervals, but not ranges.
let clampedValue1 = closed2.clamped ( to: closed1 ) /* This represents 3,4,5 */
let clampedValue2 = afopen2.clamped ( to: afopen1 ) /* This represents 7,8,9 */
// let clampedValue3 = closed2.clamped ( to: afopen1 ) /* This is an error. You can't mix interval types. */
// let clampedValue4 = afopenFloat2.clamped ( to: afopen1 ) /* This is an error. You can't clamp mixed types. */
// let clampedValue5 = closed4.clamped ( to: closed1 ) /* This is an error. Ranges can't clamp. */
let clampedString1 = dThroughQClosed.clamped ( to: aThroughFClosed ) /* This represents "D"..."F" */
let clampedString2 = aThroughFClosed.clamped ( to: dThroughQClosed ) /* This represents "D"..."F" */
let clampedString3 = mThroughSClosed.clamped ( to: dThroughQClosed ) /* This represents "M"..."Q" */
let clampedString4 = tThroughWClosed.clamped ( to: dThroughQClosed ) /* This represents "Q"..."Q" */
let clampedString5 = tThroughWClosed.clamped ( to: aThroughFClosed ) /* This represents "F"..."F" */
let clampedString6 = dThroughRHalfOpen.clamped ( to: aThroughHHalfOpen ) /* This represents "D"..<"G" */
let clampedString7 = aThroughHHalfOpen.clamped ( to: dThroughRHalfOpen ) /* This represents "D"..<"H" */
let clampedString8 = mThroughTHalfOpen.clamped ( to: dThroughRHalfOpen ) /* This represents "M"..<"R" */
let clampedString9 = tThroughXHalfOpen.clamped ( to: dThroughRHalfOpen ) /* This represents "R"..<"R" */
let clampedString0 = tThroughXHalfOpen.clamped ( to: aThroughHHalfOpen ) /* This represents "H"..<"H" (Not exactly sure why) */
// PART 2: USING RANGES AND INTERVALS
// 2.1 USING RANGES
// 2.1.1 RANGES AS LOOP ITERATORS
// The main use for ranges is cheap iterators for loops. They are easy to specify, and easy to use.
// A standard iterator
for i in range1 { print ( "Loop Iteration \(i)" ) }
// You can use the wildcard if you don't care about the actual iterator value.
for _ in range1 { print ( "Another Loop Iteration." ) }
// 2.2: USING INTERVALS
// Intervals are used for purposes of comparison and value matching.
// 2.2.1: INTEGER INTERVALS
// This is an error. You can't iterate Intervals.
// for i in closed1 { print ( "Loop Iteration \(i)" ) }
// 2.2.1.1 INTEGER INTERVALS AS SWITCH TESTS
// Use Intervals in switch statements to specify a range of possible values (a "catchbasket").
var testValue1 = 1
switch ( testValue1 )
{
// This is an error. You can't match against Ranges.
// case closed4:
// print ( "In range!" )
// This is an error. The Interval is a Double, but the test is an Int.
// case closed7Double:
// print ( "In closed7Double" )
case closed1:
print ( "In closed1." ) /* This will catch the value. */
default:
print ( "In catchall." )
}
switch ( testValue1 ) /* This will test against the interval of 3 -> 5 */
{
case clampedValue1:
print ( "In clampedValue1." )
default:
print ( "In catchall." ) /* Since it is not in the clamped interval, we fall into the catchall. */
}
// We try it with 3 as the value.
testValue1 = 3
switch ( testValue1 )
{
case closed1:
print ( "In closed1." ) /* This will catch the value again. */
default:
print ( "In catchall." )
}
switch ( testValue1 )
{
case clampedValue1:
print ( "In clampedValue1." ) /* Now that the test value is in the interval window, we catch it here. */
default:
print ( "In catchall." )
}
// This is a logical error (but not flagged by the compiler, so it counts as a "gotcha"). The two intervals have overlapping ranges.
// You are allowed to specify intervals that overlap, but only the first "hit" will count.
switch ( testValue1 )
{
case closed1: /* This will catch all numbers between 1 and 5. */
print ( "In closed1." ) /* This will catch the value, even though it also falls into the next one. */
case clampedValue1: /* This will not catch any numbers, as the interval is 3,4,5. */
print ( "In clampedValue1." )
default:
print ( "In catchall." )
}
// If we switch the two tests, then the clampedValue1 test is the hit.
switch ( testValue1 )
{
case clampedValue1:
print ( "In clampedValue1." ) /* This will catch the value, even though it also falls into the next one. */
case closed1:
print ( "In closed1." )
default:
print ( "In catchall." )
}
// However, in this one, the second test will hit, because 1 is not in the first interval.
testValue1 = 1
switch ( testValue1 )
{
case clampedValue1:
print ( "In clampedValue1." )
case closed1:
print ( "In closed1." ) /* You sunk my battleship! */
default:
print ( "In catchall." )
}
// 2.2.1.2 INTEGER INTERVALS AS BOOLEAN TESTS
// You test by using the Interval.contains() method.
if ( closed1.contains ( testValue1 ) )
{
print ( "We gots us a match!" )
}
if ( !clampedValue1.contains ( testValue1 ) )
{
print ( "We gots us a mismatch!" )
}
// 2.2.2: FLOATING POINT INTERVALS
// 2.2.2.1: FLOATING POINT INTERVALS AS SWITCH TESTS
var testValue2:Float = 2.0
switch ( testValue2 )
{
// This is an error. You can't compare against other types.
// case closed1:
// print ( "In closed1." )
case afopenFloat1: /* This will catch the value, as it is within the interval range. */
print ( "In the range of 2..<9!" )
case afopenFloat2:
print ( "In the range of 7..<13!" )
default:
print ( "In catchall." )
}
testValue2 = 7.0
switch ( testValue2 )
{
case afopenFloat1: /* This will catch it, even though it is also in the next test range. */
print ( "In the range of 2..<9!" )
case afopenFloat2:
print ( "In the range of 7..<13!" )
default:
print ( "In catchall." )
}
testValue2 = 8.999999 /* NOTE: Look at the displayed value. */
switch ( testValue2 )
{
case afopenFloat1: /* This will catch it. */
print ( "In the range of 2..<9!" )
case afopenFloat2:
print ( "In the range of 7..<13!" )
default:
print ( "In catchall." )
}
// This illustrates a precision "gotcha." Note what happens when we add one more "9" to the end.
testValue2 = 8.9999999
switch ( testValue2 )
{
case afopenFloat1:
print ( "In the range of 2..<9!" )
case afopenFloat2: /* This will catch it, even though the number is "less" than 9.0. */
print ( "In the range of 7..<13!" )
default:
print ( "In catchall." )
}
testValue2 = 9.0
switch ( testValue2 )
{
case afopenFloat1: /* This will not catch it, as the value needs to be LESS than 9.0 to match. */
print ( "In the range of 2..<9!" )
case closed6Float:
print ( "In the range of 2...9!" ) /* This will catch the value, as it is within the closed interval range. */
case afopenFloat2:
print ( "In the range of 7..<13!" )
default:
print ( "In catchall." )
}
testValue2 = 9.00001
switch ( testValue2 )
{
// This is an error. The Interval is a ClosedInterval<Double>, but the test value is a Float
// case closed7Double:
// print ( "In closed7Double" )
case afopenFloat1: /* This will not catch it, as the value needs to be LESS than 9.0 to match. */
print ( "In the range of 2..<9!" )
case closed6Float:
print ( "In the range of 2...9!" )
case afopenFloat2:
print ( "In the range of 7..<13!" ) /* This will catch the value, as it is within the interval range. */
default:
print ( "In catchall." )
}
testValue2 = 1.0
switch ( testValue2 )
{
case afopenFloat1:
print ( "In the range of 2..<9!" )
case afopenFloat2:
print ( "In the range of 7..<13!" )
default: /* Since neither of the above intervals has this value, we get it. */
print ( "In catchall." )
}
// Test with a Double (not a Float).
var testValue2Double:Double = 2.0
switch ( testValue2Double )
{
case closed7Double: /* This will catch it. */
print ( "In closed7Double" )
default:
print ( "In catchall." )
}
testValue2Double = 1.999999999999999 /* There is enough precision to make this just less than 2.0 */
switch ( testValue2Double )
{
case closed7Double:
print ( "In closed7Double" )
default: /* This will catch it. */
print ( "In catchall." )
}
// 2.2.2.2 FLOATING POINT INTERVALS AS BOOLEAN TESTS
testValue2 = 2.345
if ( afopenFloat1.contains ( testValue2 ) )
{
print ( "We gots us a match!" )
}
if ( !afopenFloat2.contains ( testValue2 ) )
{
print ( "We gots us a mismatch!" )
}
// 2.2.3: STRING INTERVALS
// String intervals are weird. Just sayin'...
// 2.2.3.1: STRING INTERVALS AS SWITCH TESTS
var testValue3:String = "B"
switch ( testValue3 )
{
case aThroughFClosed: /* This will catch it. */
print ( "In A...F." )
default:
print ( "In catchall." )
}
// Looks like the test is only on the first letter.
testValue3 = "Badz-Maru"
switch ( testValue3 )
{
case aThroughFClosed: /* This will catch it. */
print ( "In A...F." )
default:
print ( "In catchall." )
}
testValue3 = "\tBadz-Maru" /* If we add a tab character to the start of the string, then the first test will fail. */
switch ( testValue3 )
{
case aThroughFClosed:
print ( "In A...F." )
default: /* This will catch it. */
print ( "In catchall." )
}
// Now, we'll get really strange. Let's look at our multi-character intervals...
testValue3 = "W"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2: /* This catches it. */
print ( "WTF, dude?" )
default:
print ( "In catchall." )
}
testValue3 = "T"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2: /* This catches it. */
print ( "WTF, dude?" )
default:
print ( "In catchall." )
}
testValue3 = "F"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2:
print ( "WTF, dude?" )
default: /* However, in this case, it falls through to default. */
print ( "In catchall." )
}
testValue3 = "WT"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2: /* "WT" is caught. */
print ( "WTF, dude?" )
default:
print ( "In catchall." )
}
testValue3 = "WTF"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2:
print ( "WTF, dude?" )
default: /* "WTF" is not caught. */
print ( "In catchall." )
}
testValue3 = "QED"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2: /* "QED" is caught. */
print ( "WTF, dude?" )
default:
print ( "In catchall." )
}
testValue3 = "QTF"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2: /* "QTF" is caught. */
print ( "WTF, dude?" )
default:
print ( "In catchall." )
}
testValue3 = "QSF"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2: /* "QSF" is caught. */
print ( "WTF, dude?" )
default:
print ( "In catchall." )
}
testValue3 = "QAF"
switch ( testValue3 )
{
case whiskeyTangoFoxtrot2:
print ( "WTF, dude?" )
default: /* QAF falls through. */
print ( "In catchall." )
}
// Basically, I don't think we should use multi-character strings in intervals. The behavior seems undefined.
// PART 3: STRIDES
// Strides are sort of a Range. They are mostly used to iterate for loops. Use a stride to iterate in "jumps," or to iterate backwards (Ranges cannot be defined in reverse).
let randallFlagg:StrideTo<Int> = stride ( from: 0, to: 6, by: 3 ) /* StrideTo is a "half open" Range. It does not include the last value. */
for i1 in randallFlagg
{
print ( "i1 is \(i1)" )
}
let aragorn:StrideThrough<Int> = stride ( from: 0, through: 6, by: 3 ) /* StrideThrough is a "closed" Range, which includes the last value. */
for i2 in aragorn
{
print ( "i2 is \(i2)" )
}
// We can also use Strides to iterate backwards.
let frodo:StrideThrough<Int> = stride ( from: 6, through: 0, by: -3 )
for i3 in frodo
{
print ( "i3 is \(i3)" )
}
// You can implicitly type the strides.
let bubbaThrough = stride ( from: 1, through: 5, by: 1 )
for bub in bubbaThrough
{
print( "Bubba be \(bub)" )
}
let bubbaTo = stride ( from: 0, to: 5, by: 2 )
for bub in bubbaTo
{
print( "Bubba be \(bub)" )
}
// Strides are often defined directly in the loop declarations.
for bub in stride ( from: 6, through: 0, by: -2 )
{
print( "Bubba be \(bub)" )
}
// You can define a nonsensical stride, but it won't result in any loop executions.
let bubbaBad = stride ( from: 0, to: 5, by: -2 )
for bub in bubbaBad
{
print( "Bubba be bad: \(bub)" )
}
// One advantage of Strides, is that you can increment in floating point steps.
let strideFloat:StrideTo<Float> = stride ( from: Float(0), to: 5, by: 2.1 )
for i4 in strideFloat
{
print( "i4 is \(i4)" )
}
// These are the basics of the Range, Interval and Stride types, but there's a lot more depth to this rabbit hole...
// PART 4: Range Generators (SequenceType)
// Range generators are basically iterators. Iterable classes can spit out a generator, which is basically a disposable iterator.
// This example came from here: http://schani.wordpress.com/2014/06/03/playing-with-swift/
let arr = [1, 2, 3]
for x in arr
{
print ( x )
}
// Which is really...
var arrGen = arr.makeIterator()
while let x = arrGen.next()
{
print ( x )
}
// Try the same thing with a dictionary.
let uncleBobIsCool = [ "A":1, "B":2, "C":3, "D":4, "E":5 ]
for x in uncleBobIsCool
{
print ( x )
}
var dictGen = uncleBobIsCool.makeIterator()
while let x = dictGen.next()
{
print ( x )
}
// This is an example I plucked from here: http://sketchytech.blogspot.com/2014/08/swift-adopt-sequence-protocol-and-use.html
// This shows how to create a simple struct-based iterator.
// SequenceType is a struct (not a class), and requires a GeneratorType-based struct as a typealias
struct MySequence:Sequence
{
var x, y, length:Int // These are the hypothetical struct data members.
// The SequenceType protocol dictates that we have a generate() method that emits a GeneratorType-based struct.
// Swift is kinda cool, in that you can define a typealias as a required prototype component.
typealias GeneratorType = MyGenerator
// This function instantiates a generator object, and returns that.
// Since this is a struct, the object is a struct, and is returned by value.
// That means that this object will not be affected by the iterator.
func makeIterator() -> GeneratorType
{
// Length indicates how many iterations will be allowed.
// The other two parameters are the starting values of the data members.
return MyGenerator ( x:x, y:y, length:length )
}
mutating func next() -> GeneratorType.Element? {
if length == 0 {
return nil
} else {
length -= 1
x += 1
y += 1
return ( x, y )
}
}
}
// This struct models one generator object.
// The generator is a "disposable" instance that is created by an instance of MySequence.
// The GeneratorType protocol requires a generic type, called "Element," which can be anything you want,
// and a "next()" method that returns one of the "Element" instances.
struct MyGenerator:IteratorProtocol
{
var x, y, length:Int // These are the values
typealias Element = ( Int, Int ) // In the case of this example, "Element" is a tuple, containing x and y Int values.
// This is the required next() method. Since this is a struct, we need the "mutating" keyword.
mutating func next() -> Element? // The return is optional, as we return nil when done.
{
// We just go for as many counts as "length" gave us, incrementing the values as we go.
if length > 0
{
length -= 1
x += 1
y += 1
return ( x, y )
}
else
{
return nil // At the end, we return nil.
}
}
}
var seq = MySequence ( x:10, y:10, length:10 )
for point in seq
{
print ( point )
}
// We can go again without a rewind.
// Note the data member values are at the old starting point.
// That's because internally, a new generator is created.
for point in seq
{
print ( point )
}
// Let's create a new instance.
seq = MySequence ( x:10, y:10, length:10 )
// This is what's going on inside.
// Note that we need a "var", as we are mutating the struct.
var seqGen = seq.makeIterator()
// Since we generated a new generator, we start from the beginning again.
while let x = seqGen.next()
{
print ( x )
}
// Now, if we try to go again, we won't have any luck.
while let x = seqGen.next()
{
print ( x )
}
// However, if we reset length in the generator, we can go again, continuing to increment the values.
seqGen.length = 10
while let x = seqGen.next()
{
print ( x )
}
// Just to prove that the original instance remains untouched.
print ( "x: \( seq.x ), y: \( seq.y ), length: \( seq.length )" )
现在就是这样。我会自己看看这些东西的一些更高级的行为,但我想我会把这个游乐场放在这里,以努力改善对这些东西的部落知识。
我真的希望Apple能够改进他们的文档,从而避免我的回答。
答案 1 :(得分:17)
从Swift 3(使用Xcode 8)开始,Interval
类型不再存在。现在,Range<T>
类型的族包括前一种范围和间隔类型的功能,另外还符合new model for collection types and indices。
在Swift 2.x及更早版本中...范围用于迭代,间隔用于模式匹配。
func testNum(num: Int) {
let interval: HalfOpenInterval = 0..<10
let range = 10..<20
switch num {
case interval: // this works
break
case range: // error "does not conform to protocol IntervalType"
break
default:
break
}
}
Range
类型已经过优化,可以生成在该范围内递增的值,并且可以使用可以计数和递增的类型。
Interval
类型已经过优化,可用于测试给定值是否位于区间内。它适用于不一定需要增量概念的类型,并提供将一个范围钳制到另一个范围(例如(0..<10).clamp(5..<15)
产生5..<10
)的操作,这些操作对复杂模式匹配很有用。
因为..<
和...
运算符各有两个表单 - 一个返回Range
,另一个返回Interval
- 类型推断自动使用右侧一个基于上下文。因此,如果您在0..<10
语句的case
标签中写switch
,则Swift会自动构建HalfOpenInterval
因为switch
语句需要Interval
}类型。
~=
运算符是一种在没有switch
语句的情况下对一个区间进行一次测试的方法。写interval ~= value
等同于interval.contains(value)
。
值得注意的是,您可以通过查看标准库接口及其注释找到许多这些内容:在操场中编写类似HalfOpenInterval
的类型名称,然后按住Command键单击以跳转到其定义。