答案 0 :(得分:3)
现在实际上可以使用ParseObject来模拟ParseInstallation对象。
请点击此处:https://gist.github.com/gfosco/a3d092651c32ba3385e6
解析Google群组中的说明:https://groups.google.com/d/msg/parse-developers/ku8-r91_o6s/6ioQ9T2TP7wJ
将此脚本附加到GameObject,用您自己的替换重要部分:
using UnityEngine;
using System.Collections;
using Parse;
public class PushBehaviorScript : MonoBehaviour {
bool tokenSent = false;
public ParseObject currentInstallation = null;
void Start () {
if (PlayerPrefs.HasKey ("currentInstallation")) {
string objId = PlayerPrefs.GetString ("currentInstallation");
currentInstallation = ParseObject.CreateWithoutData ("_Installation", objId);
}
if (currentInstallation == null) {
#if UNITY_IPHONE && !UNITY_EDITOR
NotificationServices.RegisterForRemoteNotificationTypes (RemoteNotificationType.Alert | RemoteNotificationType.Badge | RemoteNotificationType.Sound);
#endif
}
}
void FixedUpdate () {
if (!tokenSent && currentInstallation == null) {
#if UNITY_IPHONE && !UNITY_EDITOR
byte[] token = NotificationServices.deviceToken;
if(token != null) {
tokenSent = true;
string tokenString = System.BitConverter.ToString(token).Replace("-", "").ToLower();
Debug.Log ("OnTokenReived");
Debug.Log (tokenString);
ParseObject obj = new ParseObject("_Installation");
obj["deviceToken"] = tokenString;
obj["appIdentifier"] = "com.parse.unitypush";
obj["deviceType"] = "ios";
obj["timeZone"] = "UTC";
obj["appName"] = "UnityPushTest";
obj["appVersion"] = "1.0.0";
obj["parseVersion"] = "1.3.0";
obj.SaveAsync().ContinueWith(t =>
{
if (obj.ObjectId != null) {
PlayerPrefs.SetString ("currentInstallation", obj.ObjectId);
}
});
}
#endif
}
}
}
答案 1 :(得分:0)
使用parse.com实现iOS推送您需要首先从apple获取令牌。然后保存当前安装 Unity现在已经构建了这个功能。
Highcharts.setOptions({
global:{
useUTC: false
}
});
在ParseManager(或用于管理解析>客户端通信的任何类)中
//push notification
bool tokenSent = false;
void RegisterForPush()
{
Debug.Log("Register for push");
tokenSent = false;
#if UNITY_IOS
UnityEngine.iOS.NotificationServices.RegisterForNotifications(NotificationType.Alert |
NotificationType.Badge |
NotificationType.Sound, true);
#endif
}
void Update () {
if (!tokenSent) {
byte[] token = UnityEngine.iOS.NotificationServices.deviceToken;
if (token != null) {
// send token to a provider
tokenSent = true;
string hexToken = "%" + System.BitConverter.ToString(token).Replace('-', '%');
#if UNITY_IOS
ParseManager.instance.RegisterForPush(hexToken);
#endif
}
}
}
在Unity 5.1.2和iOS 8.4上测试