我试图创建一个使用Splash.swf然后加载myisogame.swf的基本加载器
我一直收到错误#1009。它是我们在课堂上给出的模板,最初是Splash.swf,定向到Game.swf,但在下面的代码中只提到了它指向的位置。
在模板Game.fla中没有任何代码。
这是Splash
package {
import flash.display.MovieClip;
import flash.display.Loader;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.events.IOErrorEvent;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.text.TextField;
import flash.text.TextFormat;
public class Splash extends MovieClip {
var myLoader:Loader;
var loadingAnim:LoadingAnimation;
var percentLoaded:TextField =new TextField();
public function Splash() {
// constructor code
myLoader = new Loader();
myLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
var blubox = new BluBox();
addChild(blubox);
blubox.x=200;
blubox.y=200;
loadingAnim = new LoadingAnimation();
addChild(loadingAnim);
loadingAnim.x=200;
loadingAnim.y=200;
loadingAnim.scaleX=0;
var format:TextFormat = new TextFormat();
format.font = "Verdana";
format.color = 0xFF0000;
format.size = 20;
format.underline = false;
percentLoaded.defaultTextFormat = format;
addChild(percentLoaded);
percentLoaded.x=200;
percentLoaded.y=230;
myLoader.load(new URLRequest("myisogame.swf"));
}
function onProgress(evt:ProgressEvent):void {
var nPercent:Number = Math.round((evt.bytesLoaded / evt.bytesTotal) * 100);
loadingAnim.scaleX = nPercent / 100;
percentLoaded.text = nPercent.toString() + "%";
trace("load%"+nPercent.toString());
}
function onComplete(evt:Event):void {
myLoader.contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS, onProgress);
myLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onComplete);
loadingAnim.x=1000;
addChild(myLoader);
}
function onIOError(evt:IOErrorEvent):void {
trace("IOError loading SWF");
}
}
}
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MyIsoGame代码
package {
import flash.display.MovieClip;
import as3isolib.display.scene.IsoScene;
import as3isolib.display.IsoView;
import as3isolib.display.scene.IsoGrid;
import as3isolib.graphics.Stroke;
import as3isolib.display.primitive.IsoBox;
import as3isolib.display.IsoSprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import eDpLib.events.ProxyEvent;
import as3isolib.geom.Pt;
import as3isolib.geom.IsoMath;
import as3isolib.graphics.SolidColorFill;
// before class
public class MyIsoGame extends MovieClip {
public var scene:IsoScene;
public var view:IsoView ;
public var CELLSIZE:int = 30;//------This is very important to remember cell size. This will affect placement of objects
var zoomFactor:Number = 1;////Zoom Factor heerrrreee--------------------
var s1:IsoSprite = new IsoSprite();
var wr:IsoSprite = new IsoSprite();
var wre:IsoSprite = new IsoSprite();
var g1:IsoSprite = new IsoSprite();
var b1:IsoSprite = new IsoSprite();
var b2:IsoSprite = new IsoSprite();
var b3:IsoSprite = new IsoSprite();
public function MyIsoGame() {
// constructor code
trace("hello from constructor");
scene = new IsoScene();
view = new IsoView();
view.setSize((stage.stageWidth), stage.stageHeight);
view.clipContent = true;
view.showBorder = false;
view.addScene(scene);
view.addEventListener(MouseEvent.MOUSE_DOWN, onStartPan, false, 0, true);
view.addEventListener(MouseEvent.MOUSE_WHEEL, onZoom, false, 0, true);
addChild(view);
var g:IsoGrid = new IsoGrid();
g.addEventListener(MouseEvent.CLICK, gridClick);
g.cellSize=30;
g.setGridSize(6,6);
g.y=0;
g.x=0;
g.gridlines = new Stroke(2,0x666666);
g.showOrigin = false;
scene.addChild(g);
g.addEventListener(MouseEvent.CLICK, grid_mouseHandler);
var box:IsoBox = new IsoBox();
box.setSize(10, 10, 10);
box.moveTo(50,50,0);
scene.addChild(box);
wr.setSize(30, 30, 30);
wr.moveTo(60, 0, 0);
wr.sprites=[new Wrecked()];
scene.addChild(wr);
wre.setSize(30, 30, 30);
wre.moveTo(30, 0, 0);
wre.sprites=[new Wrecked()];
scene.addChild(wre);
g1.setSize(30, 30, 30);
g1.moveTo(150, 150, 0);
g1.sprites=[new Gold()];
scene.addChild(g1);
b1.setSize(30, 30, 30);
b1.moveTo(120, 120, 0);
b1.sprites=[new Blue()];
scene.addChild(b1);
b2.setSize(30, 30, 30);
b2.moveTo(120, 150, 0);
b2.sprites=[new Blue()];
scene.addChild(b2);
b3.setSize(30, 30, 30);
b3.moveTo(150, 120, 0);
b3.sprites=[new Blue()];
scene.addChild(b3);
scene.render();
stage.addEventListener(MouseEvent.MOUSE_WHEEL,mouseWheel);///MOUSE WHEEL CONTROL
stage.addEventListener (KeyboardEvent.KEY_DOWN, keyboarddownlistener)
}
private function gridClick(event:ProxyEvent):void
{
var me:MouseEvent = MouseEvent(event.targetEvent);
var p:Pt = new Pt(me.localX, me.localY);
IsoMath.screenToIso(p);
y
}
private var panPt:Pt;
private function onStartPan(e:MouseEvent):void
{
panPt = new Pt(stage.mouseX, stage.mouseY);
view.removeEventListener(MouseEvent.MOUSE_DOWN, onStartPan);
view.addEventListener(MouseEvent.MOUSE_MOVE, onPan, false, 0, true);
view.addEventListener(MouseEvent.MOUSE_UP, onStopPan, false, 0, true);
}
private function onPan(e:MouseEvent):void
{
view.panBy(panPt.x - stage.mouseX, panPt.y - stage.mouseY);
panPt.x = stage.mouseX;
panPt.y = stage.mouseY;
}
private function boxClick(e:Event)
{
view.centerOnIso(e.target as IsoBox);
}
private function onStopPan(e:MouseEvent):void
{
view.removeEventListener(MouseEvent.MOUSE_MOVE, onPan);
view.removeEventListener(MouseEvent.MOUSE_UP, onStopPan);
view.addEventListener(MouseEvent.MOUSE_DOWN, onStartPan, false, 0, true);
}
private var zoomValue:Number = 1;
private function onZoom(e:MouseEvent):void
{
if(e.delta > 0)
zoomValue += 0.10;
if(e.delta < 0)
zoomValue -= 0.10;
view.currentZoom = zoomValue;
}
///----------------Grid Mouse Handler
public function grid_mouseHandler (evt:ProxyEvent):void
{
var mEvt:MouseEvent = MouseEvent(evt.targetEvent);
var pt:Pt = new Pt(mEvt.localX, mEvt.localY);
IsoMath.screenToIso(pt);
var roundedX:int = int(pt.x)/30;
var roundedY:int= int(pt.y)/30;
trace("transformed point = "+roundedX +","+roundedY);
///Code that allows things to be put down, located here.
var s:IsoSprite= new IsoSprite();
s.sprites=[new Base()];
s.setSize(30, 30, 30);//Varies via Cell size-
s.moveTo(roundedX*30, roundedY*30, 0);
scene.addChild(s);
scene.render();
}///------------------Grid Mouse Handler
public function mouseWheel (event:MouseEvent){
trace("The Delta value isss: " + event.delta);
//Get current view zoom
zoomFactor+=event.delta*0.04;
view.zoom(zoomFactor)
}
public function keyboarddownlistener(e:KeyboardEvent){
{//Screen-Movement Code
if (e.keyCode == 40)
{// The numbers represent the keyboard buttons
trace("Down Arrow")// I've left these trace commands so you can get a better idea of which one is what.-William 22/04/14
view.pan(0,5);
scene.render();
//Down arrow???
}
}
if (e.keyCode == 38)
{
trace("Up Arrow")
view.pan(0,-5);
scene.render();
//Up arrow???
}
if (e.keyCode == 37)
{
trace("Left Arrow")
view.pan(5,0);
scene.render();
//Left arrow???
}
if (e.keyCode == 39)
{
trace("Right Arrow")
view.pan(-5,0);
scene.render();
//Right arrow???
}
/////OBJECT MOVEMENT code- For moving the donut around
///-- I am going to be working on a version of this game where--
///- everything can be controlled via a Keyboard only -William 22/04/14
if (e.keyCode == 65)
{
trace("A Left <--")
//view.x+=15;//Alternate version
s1.moveBy(30,0,0)
scene.render();
//Left?
}
if (e.keyCode == 68)
{
trace("D Right -->")
//view.x-=15;//Alternate version
s1.moveBy(-30,0,0)
scene.render();
//Right?
}
if (e.keyCode == 83)
{
trace("S Down --v")
//view.x-=15;//Alternate version
s1.moveBy(0,30,0)
scene.render();
//Down?
}
if (e.keyCode == 87)
{
trace("W Up --^")
//view.x-=15;//Alternate version
s1.moveBy(0,-30,0)
scene.render();
//Up?
}
}
}
}
答案 0 :(得分:0)
我尝试了你提供的代码(底部没有数字),对我来说效果很好。
错误#1009是使用尚未定义的变量时的运行时错误。我建议从Flash Pro调试(ctrl + shift + enter),然后让它告诉你它在哪里中断。
在你的FLA中,你说没有代码,但是在属性面板中,你确实看到了带有&#34; Splash&#34;的类字段。在它?这就是将类与FLA联系起来的原因。
您看到的运行时错误可能不在Splash类中,而是在BluBox或LoadingAnimation中。那些有类文件吗?如果没有,请查看库中,您将有两个导出为具有这些名称的actionScript的影片剪辑。检查它们,看看是否有一些framecript。