有人可以告诉我代码有多个按钮可以进入不同的场景,我正在使用Xcode 6 Swift。
这是我目前的代码,它完美无缺但我想让按钮图像'得分'转到另一个场景,有人可以告诉我如何。
import SpriteKit
class GameScene: SKScene {
let playbutton = SKSpriteNode (imageNamed: "play")
let score = SKSpriteNode (imageNamed: "score")
override func didMoveToView(view: SKView) {
self.playbutton.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
self.addChild(self.playbutton)
self.backgroundColor = UIColor(hex: 0x80D9FF)
self.score.position = CGPointMake(CGRectGetMidX(self.frame), 100)
self.addChild(self.score)
self.backgroundColor = UIColor(hex: 0x80D9FF)
}
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
if self.nodeAtPoint(location) == self.playbutton {
var scene = PlayScene(size: self.size)
let skView = self.view as SKView
skView.ignoresSiblingOrder = true
scene.scaleMode = .ResizeFill
scene.size = skView.bounds.size
skView.presentScene(scene)
}
}
}
}
func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
答案 0 :(得分:0)
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
let skView = self.view as SKView
skView.ignoresSiblingOrder = true
if self.nodeAtPoint(location) == self.playbutton {
var scene = PlayScene(size: self.size)
scene.scaleMode = .ResizeFill
scene.size = skView.bounds.size
skView.presentScene(scene)
} else if self.nodeAtPoint(location) == self.score {
var scene = HighScore(size: self.size)
scene.scaleMode = .ResizeFill
scene.size = skView.bounds.size
skView.presentScene(scene)
}
}
}