我有价值"数"在我的View类中,我有我的MainActivity,它正在请求"计数"价值,这是正常的。但价值"计数"每当触摸屏幕时,这个值都在增加,所以这个值会改变,但是在MainActivity中,我总是得到" count"来自第一个请求的值,而不是不同的增加" count"。我想知道,我怎么能管理这个请求总是得到新的"计数"值..
MainActivity
package com.example.drawproject;
import android.support.v7.app.ActionBarActivity;
import android.support.v7.app.ActionBar;
import android.support.v4.app.Fragment;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;
import android.os.Build;
public class MainActivity extends Activity {
Button b1; //Gelb
Button b2; //Blau
Button b3; //Grün
Integer Pcount2 = DrawArea.getCountValue(); //get the count value
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.drawlayout);
DrawArea da = new DrawArea(this, null);
if(Pcount2 % 2 == 1){ //use it -> it's always the same number, instead of the increased
Intent nextScreen = new Intent(this, ChangeArea.class);
startActivity(nextScreen);
}
else{
Pcount2++;
}
}
}
ViewClass
package com.example.drawproject;
import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.util.AttributeSet;
import android.util.SparseArray;
import android.view.MotionEvent;
import android.view.View;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class DrawArea extends View {
private List<Stroke> _allStrokes; //all strokes that need to be drawn
private SparseArray<Stroke> _activeStrokes; //use to retrieve the currently drawn strokes
private Random _rdmColor = new Random();
static int count = 1; // count is 1
public DrawArea(Context context, AttributeSet attrs) {
super(context, attrs);
_allStrokes = new ArrayList<Stroke>();
_activeStrokes = new SparseArray<Stroke>();
setFocusable(true);
setFocusableInTouchMode(true);
}
public void onDraw(Canvas canvas) {
if (_allStrokes != null) {
for (Stroke stroke: _allStrokes) {
if (stroke != null) {
Path path = stroke.getPath();
Paint painter = stroke.getPaint();
if ((path != null) && (painter != null)) {
if(count%2 != 0){
canvas.drawPath(path, painter);
}
}
}
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
final int action = event.getActionMasked();
final int pointerCount = event.getPointerCount();
switch (action) {
case MotionEvent.ACTION_DOWN: {
count++; // count increases +1
if(count%2 != 1)
{pointDown((int)event.getX(), (int)event.getY(), event.getPointerId(0));
break;
}
if (count%2 != 0){
for (int pc = 0; pc < pointerCount; pc++) {
pointDown((int)event.getX(pc), (int)event.getY(pc), event.getPointerId(pc));
}
}
}
case MotionEvent.ACTION_MOVE: {
break;
}
case MotionEvent.ACTION_UP: {
break;
}
}
invalidate();
return true;
}
public static Integer getCountValue(){
Integer count2 = count; //get the count value to pass it to the other class
return count2;
}
private void pointDown(int x, int y, int id) {
Integer value = ChangeArea.getColorValue();
if(count%2 !=1){
//create a paint with random color
Paint paint = new Paint();
paint.setStyle(Paint.Style.STROKE);
if (value == 1){
paint.setStrokeWidth(15);
}else
if (value == 2){
paint.setStrokeWidth(20);
}else
if (value == 3){
paint.setStrokeWidth(5);
}
else{
paint.setStrokeWidth(10);
}
if (value == 1){
paint.setColor(Color.YELLOW);
}else
if (value == 2){
paint.setColor(Color.BLUE);
}else
if (value == 3){
paint.setColor(Color.GREEN);
}
else{
paint.setColor(_rdmColor.nextInt()); //Here should the values be added!
}
//create the Stroke
Point pt = new Point(x, y);
Stroke stroke = new Stroke(paint);
stroke.addPoint(pt);
_activeStrokes.put(id, stroke);
_allStrokes.add(stroke);
}
if (count%2 != 0){
//retrieve the stroke and add new point to its path
Stroke stroke = _activeStrokes.get(id);
if (stroke != null) {
Point pt = new Point(x, y);
stroke.addPoint(pt);
}
}
}
}
答案 0 :(得分:0)
您可以实现侦听器接口。 在视图中定义界面:
```public interface ViewCountListener {
void onViewCountChanged(int viewCount);
}```
在您的视图中添加变量ViewCountListener listener;
和方法void addListener(ViewCountListener listener)
,您可以在其中设置监听器。
并在onTouch中添加:
@Override
public boolean onTouchEvent(MotionEvent event) {
//your code
switch (action) {
case MotionEvent.ACTION_DOWN: {
count++; // count increases +1
if (listener != null) listener.onViewCountChange(count);
之后添加到您的活动implements ViewCountListener
,实施onViewCountChange(int)
方法并添加一个包含该计数器的字段成员。
优点:
缺点:
希望有所帮助)