Imagick :: thumbnailImage()和Imagick :: adaptiveResizeImage()之间的区别

时间:2014-08-07 19:50:39

标签: php imagick

首先,我知道Imagick::resizeImage给了我更多选择。

有人能告诉我这两种方法使用哪些过滤器?

它们似乎创建了几乎相同的图像,除了(在我的测试图像上)thumbnailImage()一个像素左上角移动了一个像素。

更新

我发现这两种方法是ImageMagick的MagickThumbnailImageMagickAdaptiveResizeImage。他们的文档没有指定使用哪些过滤器。

1 个答案:

答案 0 :(得分:2)

使用thumbnailImage进行的调用链是MagickThumbnailImage - > ResizeImage,其中LanczosFilter的过滤器类型似乎被设置为默认值(除非图像具有与之关联的过滤器)。

自适应调整图像的调用链是MagickAdaptiveResizeImage - > AdaptiveResizeImage - > InterpolativeResizeImage(image,columns,rows,MeshInterpolatePixel) - > InterpolateMagickPixelPacket

InterpolateMagickPixelPacket中用于'网格内插像素的代码'类型如下。

case MeshInterpolatePixel:
{
  PointInfo
    delta,
    luma;

  p=GetCacheViewVirtualPixels(image_view,x_offset,y_offset,2,2,
    exception);
  if (p == (const PixelPacket *) NULL)
    {
      status=MagickFalse;
      break;
    }
  indexes=GetCacheViewVirtualIndexQueue(image_view);
  for (i=0; i < 4L; i++)
  {
    GetMagickPixelPacket(image,pixels+i);
    AlphaBlendMagickPixelPacket(image,p+i,indexes+i,pixels+i,alpha+i);
  }
  delta.x=x-x_offset;
  delta.y=y-y_offset;
  luma.x=fabs(MagickPixelLuma(pixels+0)-MagickPixelLuma(pixels+3));
  luma.y=fabs(MagickPixelLuma(pixels+1)-MagickPixelLuma(pixels+2));
  if (luma.x < luma.y)
    {
      /*
        Diagonal 0-3 NW-SE.
      */
      if (delta.x <= delta.y)
        {
          /*
            Bottom-left triangle  (pixel:2, diagonal: 0-3).
          */
          delta.y=1.0-delta.y;
          gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]);
          gamma=PerceptibleReciprocal(gamma);
          pixel->red=gamma*MeshInterpolate(&delta,pixels[2].red,
            pixels[3].red,pixels[0].red);
          pixel->green=gamma*MeshInterpolate(&delta,pixels[2].green,
            pixels[3].green,pixels[0].green);
          pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue,
            pixels[3].blue,pixels[0].blue);
          if (image->colorspace == CMYKColorspace)
            pixel->index=gamma*MeshInterpolate(&delta,pixels[2].index,
              pixels[3].index,pixels[0].index);
          gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
          pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
            pixels[3].opacity,pixels[0].opacity);
        }
      else
        {
          /*
            Top-right triangle (pixel:1, diagonal: 0-3).
          */
          delta.x=1.0-delta.x;
          gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]);
          gamma=PerceptibleReciprocal(gamma);
          pixel->red=gamma*MeshInterpolate(&delta,pixels[1].red,
            pixels[0].red,pixels[3].red);
          pixel->green=gamma*MeshInterpolate(&delta,pixels[1].green,
            pixels[0].green,pixels[3].green);
          pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue,
            pixels[0].blue,pixels[3].blue);
          if (image->colorspace == CMYKColorspace)
            pixel->index=gamma*MeshInterpolate(&delta,pixels[1].index,
              pixels[0].index,pixels[3].index);
          gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
          pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
            pixels[0].opacity,pixels[3].opacity);
        }
    }
  else
    {
      /*
        Diagonal 1-2 NE-SW.
      */
      if (delta.x <= (1.0-delta.y))
        {
          /*
            Top-left triangle (pixel: 0, diagonal: 1-2).
          */
          gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]);
          gamma=PerceptibleReciprocal(gamma);
          pixel->red=gamma*MeshInterpolate(&delta,pixels[0].red,
            pixels[1].red,pixels[2].red);
          pixel->green=gamma*MeshInterpolate(&delta,pixels[0].green,
            pixels[1].green,pixels[2].green);
          pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue,
            pixels[1].blue,pixels[2].blue);
          if (image->colorspace == CMYKColorspace)
            pixel->index=gamma*MeshInterpolate(&delta,pixels[0].index,
              pixels[1].index,pixels[2].index);
          gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
          pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
            pixels[1].opacity,pixels[2].opacity);
        }
      else
        {
          /*
            Bottom-right triangle (pixel: 3, diagonal: 1-2).
          */
          delta.x=1.0-delta.x;
          delta.y=1.0-delta.y;
          gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]);
          gamma=PerceptibleReciprocal(gamma);
          pixel->red=gamma*MeshInterpolate(&delta,pixels[3].red,
            pixels[2].red,pixels[1].red);
          pixel->green=gamma*MeshInterpolate(&delta,pixels[3].green,
            pixels[2].green,pixels[1].green);
          pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue,
            pixels[2].blue,pixels[1].blue);
          if (image->colorspace == CMYKColorspace)
            pixel->index=gamma*MeshInterpolate(&delta,pixels[3].index,
              pixels[2].index,pixels[1].index);
          gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
          pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,
            pixels[2].opacity,pixels[1].opacity);
        }
    }
  break;
}

所以它没有使用其中一个已定义的过滤器。