我正在创建一个基本的绘图应用程序;我认为一切都很好并且工作直到我在实际设备上测试它。当在iPad mini上使用时,我在内存压力崩溃而绘图时,在模拟器上我没有这样的问题。这是奇怪的,因为我可以在实际设备上绘制时观察内存使用量猛增,但同样的现象无法在模拟器上重现。下面我发布了我用来绘制的代码。你在这里看到的任何东西会导致这种情况吗?我怎么能减少内存使用量?谢谢。
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
mouseSwiped = YES;
if ([eraserButtonStatus isEqual: @"OFF"]) {
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView: self.mainImage];
UIGraphicsBeginImageContext(self.mainImage.frame.size);
[self.tempImage.image drawInRect:CGRectMake(0, 0, self.mainImage.frame.size.width, self.mainImage.frame.size.height)];
// CGContextSetAllowsAntialiasing(UIGraphicsGetCurrentContext(),NO);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), thickness );
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red,green,blue, thickness);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(),kCGBlendModeNormal);
CGContextStrokePath(UIGraphicsGetCurrentContext());
self.tempImage.image = UIGraphicsGetImageFromCurrentImageContext();
[self.tempImage setAlpha:1.0];
UIGraphicsEndImageContext();
lastPoint = currentPoint;
}
else{
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView: self.mainImage];
UIGraphicsBeginImageContext(self.mainImage.frame.size);
[self.tempImage.image drawInRect:CGRectMake(0, 0, self.mainImage.frame.size.width, self.mainImage.frame.size.height)];
CGContextSetAllowsAntialiasing(UIGraphicsGetCurrentContext(),NO);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), thickness );
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red,green,blue, thickness);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(),kCGBlendModeNormal);
CGContextStrokePath(UIGraphicsGetCurrentContext());
self.tempImage.image = UIGraphicsGetImageFromCurrentImageContext();
[self.tempImage setAlpha:1.0];
UIGraphicsEndImageContext();
lastPoint = currentPoint;
}}
答案 0 :(得分:0)
我实际上在这里找到了解决方案:CoreGraphics drawing causes memory warnings/crash on iOS 7
修复涉及使用autoreleasepool {}来释放内存,显然这只发生在iOS7上。这是修改后的代码:
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
mouseSwiped = YES;
if ([eraserButtonStatus isEqual: @"OFF"]) {
@autoreleasepool {
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView: self.mainImage];
UIGraphicsBeginImageContext(self.mainImage.frame.size);
[self.tempImage.image drawInRect:CGRectMake(0, 0, self.mainImage.frame.size.width, self.mainImage.frame.size.height)];
// CGContextSetAllowsAntialiasing(UIGraphicsGetCurrentContext(),NO);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), thickness );
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red,green,blue, thickness);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(),kCGBlendModeNormal);
CGContextStrokePath(UIGraphicsGetCurrentContext());
self.tempImage.image = UIGraphicsGetImageFromCurrentImageContext();
[self.tempImage setAlpha:1.0];
UIGraphicsEndImageContext();
lastPoint = currentPoint;
}
}
else{
@autoreleasepool {
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView: self.mainImage];
UIGraphicsBeginImageContext(self.mainImage.frame.size);
[self.tempImage.image drawInRect:CGRectMake(0, 0, self.mainImage.frame.size.width, self.mainImage.frame.size.height)];
CGContextSetAllowsAntialiasing(UIGraphicsGetCurrentContext(),NO);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), thickness );
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red,green,blue, thickness);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(),kCGBlendModeNormal);
CGContextStrokePath(UIGraphicsGetCurrentContext());
self.tempImage.image = UIGraphicsGetImageFromCurrentImageContext();
[self.tempImage setAlpha:1.0];
UIGraphicsEndImageContext();
lastPoint = currentPoint;
}
}}