在CodeLite(Windows)中将编译器从MinGW32更改为clang会导致编译错误

时间:2014-08-06 21:32:49

标签: c++ c++11 compiler-errors clang codelite

我有一个项目使用CodeLite在Windows 8.1上使用MinGW32成功构建。我正在尝试将编译器从MinGW32更改为clang。但是,在切换编译器后,我得到以下错误:

c:/MinGW/lib/gcc/mingw32/4.8.1/include/c++\bits/stringfwd.h:74:33: error: use of undeclared identifier 'char16_t'

......其次是许多类似性质的其他人。因此,我尝试制作一个更简单的程序来检查程序是否只是在我的代码中,而且我对MinGW32感到“幸运”。

以下程序也会出现同样的错误:

#include <iostream>

int main(int argc, char **argv)
{
    std::cout << "Hello World" << std::endl;
    return 0;
}

在CodeLite中,设置了以下编译器选项(编译器之间没有更改):

-g;-O0;-Wall;-std=c++11

为了确定,我还尝试检查工作区级别的Enable C++11 Standard (clang)框。

在网上搜索后,我发现了以下问题:

Build fails on clang errors. #762

因此,我尝试将-fno-ms-compatibility添加到我的编译器选项中。这确实有效,因为编译器错误已更改为:

c:/MinGW/lib/gcc/mingw32/4.8.1/include/c++\bits/char_traits.h:391:7: error: cannot mangle this built-in char16_t type yet

我尝试使用流行的搜索引擎来找到解决方案,但我能找到的只是在名为MicrosoftMangle.cpp的文件中引用它。这是提到我遇到的错误的部分:

void MicrosoftCXXNameMangler::mangleType(const BuiltinType *T,
                                         SourceRange Range) {
  //  <type>         ::= <builtin-type>
  //  <builtin-type> ::= X  # void
  //                 ::= C  # signed char
  //                 ::= D  # char
  //                 ::= E  # unsigned char
  //                 ::= F  # short
  //                 ::= G  # unsigned short (or wchar_t if it's not a builtin)
  //                 ::= H  # int
  //                 ::= I  # unsigned int
  //                 ::= J  # long
  //                 ::= K  # unsigned long
  //                     L  # <none>
  //                 ::= M  # float
  //                 ::= N  # double
  //                 ::= O  # long double (__float80 is mangled differently)
  //                 ::= _J # long long, __int64
  //                 ::= _K # unsigned long long, __int64
  //                 ::= _L # __int128
  //                 ::= _M # unsigned __int128
  //                 ::= _N # bool
  //                     _O # <array in parameter>
  //                 ::= _T # __float80 (Intel)
  //                 ::= _W # wchar_t
  //                 ::= _Z # __float80 (Digital Mars)
  switch (T->getKind()) {
  case BuiltinType::Void: Out << 'X'; break;
  case BuiltinType::SChar: Out << 'C'; break;
  case BuiltinType::Char_U: case BuiltinType::Char_S: Out << 'D'; break;
  case BuiltinType::UChar: Out << 'E'; break;
  case BuiltinType::Short: Out << 'F'; break;
  case BuiltinType::UShort: Out << 'G'; break;
  case BuiltinType::Int: Out << 'H'; break;
  case BuiltinType::UInt: Out << 'I'; break;
  case BuiltinType::Long: Out << 'J'; break;
  case BuiltinType::ULong: Out << 'K'; break;
  case BuiltinType::Float: Out << 'M'; break;
  case BuiltinType::Double: Out << 'N'; break;
  // TODO: Determine size and mangle accordingly
  case BuiltinType::LongDouble: Out << 'O'; break;
  case BuiltinType::LongLong: Out << "_J"; break;
  case BuiltinType::ULongLong: Out << "_K"; break;
  case BuiltinType::Int128: Out << "_L"; break;
  case BuiltinType::UInt128: Out << "_M"; break;
  case BuiltinType::Bool: Out << "_N"; break;
  case BuiltinType::WChar_S:
  case BuiltinType::WChar_U: Out << "_W"; break;

#define BUILTIN_TYPE(Id, SingletonId)
#define PLACEHOLDER_TYPE(Id, SingletonId) \
  case BuiltinType::Id:
#include "clang/AST/BuiltinTypes.def"
  case BuiltinType::Dependent:
    llvm_unreachable("placeholder types shouldn't get to name mangling");

  case BuiltinType::ObjCId: Out << "PAUobjc_object@@"; break;
  case BuiltinType::ObjCClass: Out << "PAUobjc_class@@"; break;
  case BuiltinType::ObjCSel: Out << "PAUobjc_selector@@"; break;

  case BuiltinType::OCLImage1d: Out << "PAUocl_image1d@@"; break;
  case BuiltinType::OCLImage1dArray: Out << "PAUocl_image1darray@@"; break;
  case BuiltinType::OCLImage1dBuffer: Out << "PAUocl_image1dbuffer@@"; break;
  case BuiltinType::OCLImage2d: Out << "PAUocl_image2d@@"; break;
  case BuiltinType::OCLImage2dArray: Out << "PAUocl_image2darray@@"; break;
  case BuiltinType::OCLImage3d: Out << "PAUocl_image3d@@"; break;
  case BuiltinType::OCLSampler: Out << "PAUocl_sampler@@"; break;
  case BuiltinType::OCLEvent: Out << "PAUocl_event@@"; break;

  case BuiltinType::NullPtr: Out << "$$T"; break;

  case BuiltinType::Char16:
  case BuiltinType::Char32:
  case BuiltinType::Half: {
    DiagnosticsEngine &Diags = Context.getDiags();
    unsigned DiagID = Diags.getCustomDiagID(DiagnosticsEngine::Error,
      "cannot mangle this built-in %0 type yet");
    Diags.Report(Range.getBegin(), DiagID)
      << T->getName(Context.getASTContext().getPrintingPolicy())
      << Range;
    break;
  }
  }
}

此时,我对如何解决我的问题没有想法,因此这个问题。提前感谢您提供给我的任何帮助!

其他信息

我意识到我仍然在这里使用MinGW32包含目录,这有意为this tutorial on CodeLite建议我这样做。

1 个答案:

答案 0 :(得分:4)

简化事情: 我很确定clang还没有为Windows开发做好准备。 除了代码完成库之外,我还没有看到在MSW下使用clang成功编译的单个生产应用程序。

请注意,我确实设法构建了一个简单的hello世界,但在运行它时失败了(尤其是在涉及异常时)

长话短说:坚持使用适用于Windows的MinGW(gcc),这是你最可靠的事情

这里是在我的机器上使用codelite构建一个简单的hello世界的输出(使用从LLVM网站下载的clang 3.4,并让codelite从设置中检测到它 - >构建设置 - >自动检测编译器):

C:\Windows\system32\cmd.exe /c "C:/MinGW-4.8.1/bin/mingw32-make.exe -j8 SHELL=cmd.exe  -e -f  Makefile"
"----------Building project:[ ClangHW - Debug ]----------"
mingw32-make.exe[1]: Entering directory 'D:/src/TestArea/ClangHW'
D:/software/LLVM/bin/clang++.exe   -c  "D:/src/TestArea/ClangHW/main.cpp" -g -O0 -Wall  -o ./Debug/main.cpp.o -Ic:/mingw-4.8.1/lib/gcc/mingw32/4.8.1/include/c++ -Ic:/mingw-4.8.1/lib/gcc/mingw32/4.8.1/include/c++/mingw32 -Ic:/mingw-4.8.1/lib/gcc/mingw32/4.8.1/include/c++/backward -Ic:/mingw-4.8.1/lib/gcc/mingw32/4.8.1/include -Ic:/mingw-4.8.1/include -Ic:/mingw-4.8.1/lib/gcc/mingw32/4.8.1/include-fixed  -I. -I.
D:/software/LLVM/bin/clang++.exe  -o ./Debug/ClangHW @"ClangHW.txt" -L.
mingw32-make.exe[1]: Leaving directory 'D:/src/TestArea/ClangHW'
0 errors, 0 warnings

它编译得很好,但是,当我运行它时 - 它打印出“hello world”消息并立即崩溃

请注意,clang使用MinGW包含路径的原因很简单:它没有自己的头文件,而是依赖于它们的存在(codelite使用你的“默认”MinGW编译器包含路径并将它们用于clang )

总结:我强烈建议您坚持使用MinGW或VC

Eran(CodeLite IDE的作者)