所以这就是事情。我正在监视某些距离,我想在雷达动画中显示它们。基础雷达图像将是like this (not exactly)
其中每个圆圈表示距离范围。这个想法是随着距离的变化,点向圆圈移动。我最初的方法是使用每个圆上的点制作相同雷达的不同图像,然后根据距离简单地切换它们。但后来我想知道是否有任何机会(高性能,并且在不同分辨率下工作正常)有一个雷达的基本图像并简单地移动点。我希望我很清楚,如果有人有想法,我会非常感激
我没有发布任何代码,因为我需要这个想法,然后与实现的斗争
答案 0 :(得分:6)
你试过这些例子吗?
https://github.com/jfabrix101/RadarCustomVIew
https://github.com/gpfduoduo/RadarScanView
即
Radar.java
public class RadarView extends View {
private final String LOG = "RadarView";
private final int POINT_ARRAY_SIZE = 25;
private int fps = 100;
private boolean showCircles = true;
float alpha = 0;
Point latestPoint[] = new Point[POINT_ARRAY_SIZE];
Paint latestPaint[] = new Paint[POINT_ARRAY_SIZE];
public RadarView(Context context) {
this(context, null);
}
public RadarView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public RadarView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
Paint localPaint = new Paint();
localPaint.setColor(Color.GREEN);
localPaint.setAntiAlias(true);
localPaint.setStyle(Paint.Style.STROKE);
localPaint.setStrokeWidth(1.0F);
localPaint.setAlpha(0);
int alpha_step = 255 / POINT_ARRAY_SIZE;
for (int i=0; i < latestPaint.length; i++) {
latestPaint[i] = new Paint(localPaint);
latestPaint[i].setAlpha(255 - (i* alpha_step));
}
}
android.os.Handler mHandler = new android.os.Handler();
Runnable mTick = new Runnable() {
@Override
public void run() {
invalidate();
mHandler.postDelayed(this, 1000 / fps);
}
};
public void startAnimation() {
mHandler.removeCallbacks(mTick);
mHandler.post(mTick);
}
public void stopAnimation() {
mHandler.removeCallbacks(mTick);
}
public void setFrameRate(int fps) { this.fps = fps; }
public int getFrameRate() { return this.fps; };
public void setShowCircles(boolean showCircles) { this.showCircles = showCircles; }
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int width = getWidth();
int height = getHeight();
int r = Math.min(width, height);
//canvas.drawRect(0, 0, getWidth(), getHeight(), localPaint);
int i = r / 2;
int j = i - 1;
Paint localPaint = latestPaint[0]; // GREEN
if (showCircles) {
canvas.drawCircle(i, i, j, localPaint);
canvas.drawCircle(i, i, j, localPaint);
canvas.drawCircle(i, i, j * 3 / 4, localPaint);
canvas.drawCircle(i, i, j >> 1, localPaint);
canvas.drawCircle(i, i, j >> 2, localPaint);
}
alpha -= 0.5;
if (alpha < -360) alpha = 0;
double angle = Math.toRadians(alpha);
int offsetX = (int) (i + (float)(i * Math.cos(angle)));
int offsetY = (int) (i - (float)(i * Math.sin(angle)));
latestPoint[0]= new Point(offsetX, offsetY);
for (int x=POINT_ARRAY_SIZE-1; x > 0; x--) {
latestPoint[x] = latestPoint[x-1];
}
int lines = 0;
for (int x = 0; x < POINT_ARRAY_SIZE; x++) {
Point point = latestPoint[x];
if (point != null) {
canvas.drawLine(i, i, point.x, point.y, latestPaint[x]);
}
}
lines = 0;
for (Point p : latestPoint) if (p != null) lines++;
boolean debug = false;
if (debug) {
StringBuilder sb = new StringBuilder(" >> ");
for (Point p : latestPoint) {
if (p != null) sb.append(" (" + p.x + "x" + p.y + ")");
}
Log.d(LOG, sb.toString());
// " - R:" + r + ", i=" + i +
// " - Size: " + width + "x" + height +
// " - Angle: " + angle +
// " - Offset: " + offsetX + "," + offsetY);
}
}
}
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_gravity="center"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:background="@android:color/black">
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="start"
android:onClick="startAniamtion"/>
<frusso.radartest.RadarView
android:id="@+id/radarView"
android:layout_width="240dp"
android:layout_height="240dp"
android:layout_gravity="center_horizontal"
/>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="stop"
android:onClick="stopAnimation"/>
Activity.java
public class MainActivity extends Activity {
RadarView mRadarView = null;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mRadarView = (RadarView) findViewById(R.id.radarView);
mRadarView.setShowCircles(true);
}
public void stopAnimation(View view) {
if (mRadarView != null) mRadarView.stopAnimation();
}
public void startAnimation(View view) {
if (mRadarView != null) mRadarView.startAnimation();
}
}
希望这能引导您满足您的要求。
答案 1 :(得分:0)
我的方法是获得雷达的一个静态图像和另一个点(如果你想要一个自定义的)。我有2个主线程,游戏循环和一个根据你的位置移动你的雷达图像上的点。
答案 2 :(得分:0)
“我正在监视某些距离”〜这是什么意思?
使雷达创建一个扩展ImageView的类。覆盖onDraw(Canvas画布)并将图像资源设置为雷达背景。
@Override
public void onDraw(Canvas canvas) {
//draw background
super.onDraw(canvas);
for(PointF p : points)
{
//draw each point as an image. Maybe, translate by width/2 and height/2
}
}