我在嵌入式系统中创建了一个菜单结构,如下所示:
struct DisplayMenu
{
short int MenuTitle; // Menu title text offset - the title used in the calling menu
char NoOfSubmenuItems; // number of submenuItems in this menu ? static!
char PositionInLastMenu; // position in previous menu - helps restore previous menu screen
struct DisplayMenu *PreviousMenu; // pointer to previous menu - need to be const?
struct DisplayMenu *NextMenu[MAX_NO_OF_SUBMENU_ITEMS]; // array of pointers to submenus structs - Null if no submenu...function call instead
void (*MenuFunctionsArray[MAX_NO_OF_SUBMENU_ITEMS])(void); // array of function pointers - called if no submenu. Check if null
const short int *SubMenuText; // pointer array of text offsets for submenu text - no set length variable length array allowed at end of struct in GCC at least
};
因为早期原型制作而被实例化:
const short int MainMenuTextStrings[]= { tSTATUS, tSETUP, tStartOfTextString, tANALYSER, tUNITS, tEndOfTextString, tUNITS, tALARM, tSCREEN, tREPORTS, tSERVICE, tStartOfTextString, tMANUAL, tAIR, tZERO, tEndOfTextString, tStartOfTextString, tMANUAL, tEndOfTextString, NULL }; // needs a new text entry
// main menu struct
struct DisplayMenu MainMenu =
{
tMENU, // Menu title
0, // number of submenus
0, // no previous menu
NULL, // no previous menu to point to
{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }, // to be set up later
{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }, // function pointers
MainMenuTextStrings
};
以便稍后初始化函数/菜单指针等
它正在使用GCC进行编译,但是当代码运行时(已启动并运行非动态菜单系统)IDE(MPLABX)正在努力查看内容MainMenu以及当我尝试运行DisplayMenuItems函数时(如下所示)我不能单步执行它
任何人都可以发现我定义结构并实例化它的方式有什么问题吗?
我计划使用以下函数使用struct显示项目:
void DisplayMenuItems(struct DisplayMenu* Menu)
{
while(*(Menu->SubMenuText) != NULL)
{
if(*(Menu->SubMenuText) == tStartOfTextString) //if a few text strings need to be concatenated on one line
{
while(*(Menu->SubMenuText++) != tEndOfTextString) //keep printing until you find the EndofTextString ident
WriteStringToDisplay((char*) &pText[Config.ucLanguage][*(Menu->SubMenuText)], SmallFont);
}
else /*if(*(Menu->SubMenuText) != NULL) */
{
WriteStringToDisplay((char*) &pText[Config.ucLanguage][*(Menu->SubMenuText)++], SmallFont);
}
DisplayCarriageReturn(2,SmallFont); // try and remove this eventually? Just increment Lcd.ucLine instead
}
}
海湾合作委员会可能会让我逃避我不应该在这里的事情,所以任何提示赞赏!
非常感谢
答案 0 :(得分:2)
问题可能是你在循环中修改指针。这意味着如果第二次调用DisplayMenuItems
函数,指针将不再指向MainMenuTextStrings
数组,但超出它,并且访问该数据会导致undefined behavior。
为什么不简单地使用数组索引语法而不是修改指针?
像
for (unsigned int i = 0; Menu->SubMenuText[i] != NULL; ++i)
{
...
}