使用CGContext绘图

时间:2014-08-06 00:54:22

标签: ios objective-c cgcontext

我试图通过touchesMove:方法绘制线条。

以下是我的touchesMoved:

UIGraphicsBeginImageContext(self.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();

// context setting
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineJoin(context, kCGLineJoinRound);
CGContextSetLineWidth(context, 2.0);
CGContextSetRGBStrokeColor(context, 255, 0, 0, 0.5);
CGContextSetBlendMode(context, kCGBlendModeNormal);

// drawing
CGContextMoveToPoint(context, lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y);

CGContextStrokePath(context);
CGContextFlush(context);
self.image = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

调用touchesMoved:;但是屏幕上没有显示任何内容。

我错过了什么?

self是UIImageView的子类。

1 个答案:

答案 0 :(得分:0)

好的,我发现为什么它不起作用。我创建了CGContext每次触摸移动事件。我将行UIGraphicsBeginImageContext(self.frame.size);移至init方法,将UIGraphicsEndImageContext();移至dealloc

这是我绘制的代码。

static CGPoint lastPoint;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch_ = [touches anyObject];
    CGPoint point_  = [touch_ locationInView:self];

    lastPoint = point_;

    CGContextRef context = UIGraphicsGetCurrentContext();

    // context setting
    CGContextSetLineCap(context, kCGLineCapRound);
    CGContextSetLineJoin(context, kCGLineJoinRound);
    CGContextSetLineWidth(context, 2.0);
    CGContextSetRGBStrokeColor(context, 255, 0, 0, 0.5);
    CGContextSetBlendMode(context, kCGBlendModeNormal);
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
    lastPoint = CGPointZero;
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [touches anyObject];
    CGPoint currentPoint = [touch locationInView:self];

    CGContextRef context = UIGraphicsGetCurrentContext();

    // drawing
    CGContextMoveToPoint(context, lastPoint.x, lastPoint.y);
    CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y);

    CGContextStrokePath(context);
    CGContextFlush(context);
    self.image = UIGraphicsGetImageFromCurrentImageContext();

    lastPoint = currentPoint;
}