我想建立一个会议室的网站,我希望用户能够在有限的全景视图中查看该房间,例如上/下30度,左/右45度,我想将对象放在用户可以与之交互的全景视图中。
我发现谷歌街景可以提供全景效果,但我不太确定它是否符合我的需要,因为我想把物品放入其中。
是否有任何替代的全景图书馆很好,可以给我工具来支持我想要实现的目标?
答案 0 :(得分:2)
你基本上是在围绕一个视图进行平移。
你可以通过水平和&绘制视图来做到这一点。垂直偏移。
以下是带注释的代码和演示:http://jsfiddle.net/m1erickson/32Y5A/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; padding:20px;}
#canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
ctx.strokeStyle="red";
ctx.lineWidth=5;
var canvasOffset=$("#canvas").offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var lastX=0;
var lastY=0;
var panX=0;
var panY=0;
var dragging=[];
var isDown=false;
// create "draggable" rects
var images=[];
images.push({x:200,y:150,width:25,height:25,color:"green"});
images.push({x:80,y:235,width:25,height:25,color:"gold"});
// load the tiger image
var tiger=new Image();
tiger.onload=function(){
draw();
}
tiger.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/tiger.png";
function draw(){
ctx.clearRect(0,0,canvas.width,canvas.height);
// draw tiger
ctx.globalAlpha=0.25;
ctx.drawImage(tiger,panX,panY,tiger.width,tiger.height);
// draw color images
ctx.globalAlpha=1.00;
for(var i=0;i<images.length;i++){
var img=images[i];
ctx.beginPath();
ctx.rect(img.x+panX,img.y+panY,img.width,img.height);
ctx.fillStyle=img.color;
ctx.fill();
ctx.stroke();
}
}
// create an array of any "hit" colored-images
function imagesHitTests(x,y){
// adjust for panning
x-=panX;
y-=panY;
// create var to hold any hits
var hits=[];
// hit-test each image
// add hits to hits[]
for(var i=0;i<images.length;i++){
var img=images[i];
if(x>img.x && x<img.x+img.width && y>img.y && y<img.y+img.height){
hits.push(i);
}
}
return(hits);
}
function handleMouseDown(e){
// get mouse coordinates
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// set the starting drag position
lastX=mouseX;
lastY=mouseY;
// test if we're over any of the images
dragging=imagesHitTests(mouseX,mouseY);
// set the dragging flag
isDown=true;
}
function handleMouseUp(e){
// clear the dragging flag
isDown=false;
}
function handleMouseMove(e){
// if we're not dragging, exit
if(!isDown){return;}
//get mouse coordinates
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// calc how much the mouse has moved since we were last here
var dx=mouseX-lastX;
var dy=mouseY-lastY;
// set the lastXY for next time we're here
lastX=mouseX;
lastY=mouseY;
// handle drags/pans
if(dragging.length>0){
// we're dragging images
// move all affected images by how much the mouse has moved
for(var i=0;i<dragging.length;i++){
img=images[dragging[i]];
img.x+=dx;
img.y+=dy;
}
}else{
// we're panning the tiger
// set the panXY by how much the mouse has moved
panX+=dx;
panY+=dy;
}
draw();
}
// use jQuery to handle mouse events
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
}); // end $(function(){});
</script>
</head>
<body>
<h4>Drag the tiger and<br>independently drag the rectangles.</h4>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>