我正在使用Bezier路径对象绘制直线和虚线。 我将这些路径保存在一个文件中,并使用NScoder来保存这些路径 它在iOS 6设备和iOS 7模拟器中工作正常但在iOS 7设备中抛出EXC_ARM_DA_ALIGN错误而不是普通线。
虚线在绘制时工作正常,但当我导航回上一页并再次进入绘图视图时,它就崩溃了。 我调试了代码,发现在解码方法中解码虚线时崩溃了#34; Line_Point.m"文件
//坚持路径
import "Line_Point.h"
@implementation Line_Point
@synthesize point;
@synthesize line_color;
@synthesize line_pattern;
@synthesize path;
-(void)encodeWithCoder:(NSCoder *)encoder
{
//Encode the properties of the object
[encoder encodeObject:self.line_pattern forKey:@"line_pattern"];
[encoder encodeObject:self.line_color forKey:@"line_color"];
[encoder encodeObject:self.point forKey:@"point"];
[encoder encodeObject:self.path forKey:@"path"];
}
-(id)initWithCoder:(NSCoder *)decoder
{
self = [super init];
if ( self != nil )
{
//decode the properties
self.line_pattern = [decoder decodeObjectForKey:@"line_pattern"];
self.line_color = [decoder decodeObjectForKey:@"line_color"];
self.point = [decoder decodeObjectForKey:@"point"];
self.path = [decoder decodeObjectForKey:@"path"];// this is where i got the EXC_ARM_DA_ALIGN error
}
return self;
}
//画线:
在CanvasViewDirectionalLines.m
中-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
myPath = [UIBezierPath bezierPath] ;
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
[myPath moveToPoint:[mytouch locationInView:self]];
Line_Point * to_be_added = [[Line_Point alloc] init];
to_be_added.line_color = [UIColor colorWithCGColor: current_color.CGColor];
to_be_added.line_pattern = [NSString stringWithString: current_line_pattern];
if ([to_be_added.line_pattern isEqualToString:@"normal"])
{
[myPath setLineWidth:1.0];
[myPath setLineDash:0 count:0 phase:0];
}
else if([to_be_added.line_pattern isEqualToString:@"thick"])
{
[myPath setLineWidth:3.0];
[myPath setLineDash:0 count:0 phase:0];
}
else if([to_be_added.line_pattern isEqualToString:@"dotted"])
{
CGFloat newLocations[kMyClassLocationCount] = {6.0, 2.0};
myInstance.patterns = newLocations;
[myInstance setPatterns:newLocations];
[myPath setLineWidth:2.0];
//CGFloat Pattern1[] = {6.0, 2.0};
//CGFloat *Pattern1 = myInstance.patterns;
[myPath setLineDash:myInstance.patterns count:2 phase:0];
}
else if([to_be_added.line_pattern isEqualToString:@"super_dotted"])
{
[myPath setLineWidth:2.0];
float Pattern[4] = {1, 2, 1, 2};
[myPath setLineDash:Pattern count:4 phase:0];
}
to_be_added.path = myPath;
[pathArray addObject:to_be_added];
[track_of_activites addObject:@"freeform_tool"];
}
直截了当:
-(void)drawRect:(CGRect)rect
{
for(int i=0; i<pathArray.count; i++){
Line_Point * first = [[pathArray objectAtIndex:i] retain];
[first.line_color setStroke];
[first.path stroke];
}
}
我一直试图解决这个问题3天。 请帮帮我
答案 0 :(得分:1)
我知道这是一个老问题,但万一你还在努力,
您是否尝试过更改:
float Pattern[4] = {1, 2, 1, 2};
[myPath setLineDash:Pattern count:4 phase:0];
在super_dotted绘图方法中使用CGFloat而不是float(因为这应该是setLineDash
方法所期望的)。像这样:
[myPath setLineWidth:2.0];
CGFloat Pattern[4] = {1, 2, 1, 2};
[myPath setLineDash:Pattern count:4 phase:0];