这是我使用的代码:
var aSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("abc", ofType: "mp3"))
var audioPlayer = AVAudioPlayer()
println(aSound)
audioPlayer = AVAudioPlayer(contentsOfURL: aSound, error: nil)
audioPlayer.prepareToPlay()
audioPlayer.play()
我试图打印文件的路径,这就是我在控制台中看到的内容。
file:///Users/<username>/Library/Developer/CoreSimulator/Devices/<some GUID>/data/Containers/Bundle/Application/<some different GUID>/HelloWorld.app/abc.mp3
我已经通过执行&#34;将文件添加到项目&#34;将mp3添加到我的项目中从菜单中。 当我运行模拟器时它会自动添加到上面的位置吗?
答案 0 :(得分:0)
var audio: AVAudioPlayer = AVAudioPlayer()
@IBAction func playaudio(sender: AnyObject) //method for playing audio {
var audioPath = NSString(string: NSBundle.mainBundle().pathForResource("bus", ofType: "mp3")!)
var error: NSError? = nil
//instantiate the player
audio = AVAudioPlayer(contentsOfURL: NSURL(string: audioPath as String), error: &error)
audio.prepareToPlay()
audio.play()
}
override func viewDidLoad()
{
super.viewDidLoad()
// Do any additional setup after loading the view.
}
并且不要忘记导入AVFoundation Framework。
答案 1 :(得分:0)
import UIKit
import AVFoundation
class ViewController: UIViewController {
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
var alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("fileName", ofType: "extension"))
println(alertSound)
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, error: nil)
AVAudioSession.sharedInstance().setActive(true, error: nil)
var error:NSError?
audioPlayer = AVAudioPlayer(contentsOfURL: alertSound, error: &error)
audioPlayer.prepareToPlay()
audioPlayer.play()
}
}
答案 2 :(得分:0)
使用此功能在Swift中发出声音(您可以在想要发声的地方使用此功能。)
首先添加SpriteKit Framework。
import SpriteKit
func playEffectSound(filename: String){
runAction(SKAction.playSoundFileNamed("\(filename)", waitForCompletion: false))
}
// use this function to play sound
playEffectSound("Sound File Name With Extension")
// Example :- playEffectSound("BS_SpiderWeb_CollectEgg_SFX.mp3")