我正在为网络构建Android风格模式解锁。我使用了canvas元素,并根据环中的颜色坐标。但是,脚本无法正常工作。它只会改变环的一小部分的环形颜色。
Codepen:http://codepen.io/anon/pen/cxenk
代码:
<html>
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script>
<script type="text/javascript">
var canvas, ctx, flag = false,
prevX = 0,
currX = 0,
prevY = 0,
currY = 0,
dot_flag = false;
var x = "#000",
y = 1;
function init() {
canvas = document.getElementById('can');
ctx = canvas.getContext("2d");
w = canvas.width;
h = canvas.height;
canvas.addEventListener("mousemove", function (e) {
findxy('move', e)
}, false);
canvas.addEventListener("mousedown", function (e) {
findxy('down', e)
}, false);
canvas.addEventListener("mouseup", function (e) {
findxy('up', e)
}, false);
canvas.addEventListener("mouseout", function (e) {
findxy('out', e)
}, false);
}
function coor1() {
var element = document.getElementById('patternlockbutton1');
var position = element.getBoundingClientRect();
var x = position.left;
var y = position.top;
x = x;
y = y;
xend = x + 33;
yend = y + 33;
var coordinatesPoint1 = [];
for(x ; x <= xend ; x++) {
for(y ; y <= yend ; y++) {
var coorXY = x+"-"+y;
coordinatesPoint1.push(coorXY);
}
}
return coordinatesPoint1;
}
function coor2() {
var element = document.getElementById('patternlockbutton2');
var position = element.getBoundingClientRect();
var x = position.left;
var y = position.top;
x = x;
y = y;
xend = x + 33;
yend = y + 33;
var coordinatesPoint2 = [];
for(x ; x <= xend ; x++) {
for(y ; y <= yend ; y++) {
var coorXY = x+"-"+y;
coordinatesPoint2.push(coorXY);
}
}
return coordinatesPoint2;
}
function coor3() {
var element = document.getElementById('patternlockbutton3');
var position = element.getBoundingClientRect();
var x = position.left;
var y = position.top;
x = x;
y = y;
xend = x + 33;
yend = y + 33;
var coordinatesPoint3 = [];
for(x ; x <= xend ; x++) {
for(y ; y <= yend ; y++) {
var coorXY = x+"-"+y;
coordinatesPoint3.push(coorXY);
}
}
return coordinatesPoint3;
}
function draw() {
ctx.beginPath();
ctx.moveTo(prevX, prevY);
ctx.lineTo(currX, currY);
ctx.strokeStyle = x;
ctx.lineWidth = y;
ctx.stroke();
var i = 0;
var k = 0;
var currentXY = currX+"-"+currY;
if ($.inArray(currentXY, coor1()) > 0) {
$("#patternlockbutton1").addClass("touched");
} else if ($.inArray(currentXY, coor2()) > -1) {
$("#patternlockbutton2").addClass("touched");
} else if ($.inArray(currentXY, coor3()) > -1) {
$("#patternlockbutton3").addClass("touched");
} else if ($.inArray(currentXY, coor4()) > -1) {
$("#patternlockbutton4").addClass("touched");
}
ctx.closePath();
}
function erase() {
var m = confirm("Want to clear");
if (m) {
ctx.clearRect(0, 0, w, h);
document.getElementById("canvasimg").style.display = "none";
}
}
function findxy(res, e) {
if (res == 'down') {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
flag = true;
dot_flag = true;
if (dot_flag) {
ctx.beginPath();
ctx.fillStyle = x;
ctx.fillRect(currX, currY, 2, 2);
ctx.closePath();
dot_flag = false;
}
}
if (res == 'up' || res == "out") {
flag = false;
}
if (res == 'move') {
if (flag) {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
console.log(currX, currY);
draw();
}
}
}
function print(){
var c = document.getElementById("can");
var ctx = c.getContext("2d");
var imgData = ctx.getImageData(10,10,50,50);
console.log(imgData);
}
</script>
<style>
.patternlockbutton{
border-color: red;
background-color: transparent;
background-repeat:no-repeat;
display:block;
width:33px;
height:33px;
float:left;
margin:26px;
-ms-touch-action: none;
border-style: solid;
border-width: 5px;
-webkit-border-top-left-radius: 50px;
-webkit-border-top-right-radius: 50px;
-moz-border-radius-topleft: 50px;
-moz-border-radius-topright: 50px;
border-top-left-radius: 50px;
border-top-right-radius: 50px;
-webkit-border-bottom-left-radius: 50px;
-webkit-border-bottom-right-radius: 50px;
-moz-border-radius-bottomleft: 50px;
-moz-border-radius-bottomright: 50px;
border-bottom-left-radius: 50px;
border-bottom-right-radius: 50px;
}
.touched{
border-color: red;
background-color: red;
background-repeat:no-repeat;
display:block;
width:33px;
height:33px;
float:left;
margin:26px;
-ms-touch-action: none;
border-width: 5px;
-webkit-border-top-left-radius: 50px;
-webkit-border-top-right-radius: 50px;
-moz-border-radius-topleft: 50px;
-moz-border-radius-topright: 50px;
border-top-left-radius: 50px;
border-top-right-radius: 50px;
-webkit-border-bottom-left-radius: 50px;
-webkit-border-bottom-right-radius: 50px;
-moz-border-radius-bottomleft: 50px;
-moz-border-radius-bottomright: 50px;
border-bottom-left-radius: 50px;
border-bottom-right-radius: 50px;
}
#can {
position: absolute;
left: 0;
top: 0;
z-index: 99;
display: block;
}
</style>
</head>
<body onload="init()">
<div style="width:300px;height:400px; position: relative;">
<div class="patternlockbutton" id="patternlockbutton1"></div>
<div class="patternlockbutton" id="patternlockbutton2"></div>
<div class="patternlockbutton" id="patternlockbutton3"></div>
<div class="patternlockbutton" id="patternlockbutton4"></div>
<div class="patternlockbutton" id="patternlockbutton5"></div>
<div class="patternlockbutton" id="patternlockbutton6"></div>
<div class="patternlockbutton" id="patternlockbutton7"></div>
<div class="patternlockbutton" id="patternlockbutton8"></div>
<div class="patternlockbutton" id="patternlockbutton9"></div>
<canvas id="can" width="300px" height="400px"></canvas>
</div>
<input type="button" value="clear" id="clr" size="23" onclick="erase()" style="position:absolute;top:55%;left:15%;">
<button onclick="print()">Console.log</button>
</body>
</html>
答案 0 :(得分:0)
您的代码中存在多个问题,最大的问题是所有代码重复。
最快可能解决您的问题是通过四舍五入确保您的坐标是整数值。
var x = Math.round(position.left);
var y = Math.round(position.top);
这应该可以解决你现在面临的问题。
然而,有很多方法可以让您的代码更好地运作。例如,我会删除所有coorX函数都写一般的。我还会以不同的方式检查间隔。下面的简单示例,我以更简单的方式检查间隔。
function buttonCoords(id) { // replaces the coorX functions, takes element id as parameter
var element = document.getElementById(id);
var position = element.getBoundingClientRect();
var x = position.left;
var y = position.top;
xend = x + 33;
yend = y + 33;
return {
top: y,
bottom: yend,
left: x,
right: xend
};
}
并在draw()函数中,检查如下的坐标:
var coords = buttonCoords('patternlockbutton1')
if (currX >= coords.left && currX <= coords.right && currY >= coords.top && currY <= coords.bottom) {
$("#patternlockbutton1").addClass("touched");
}