我一直在制作单人乒乓球游戏,你现在用它来控制球拍。我已经在框架上添加了关键的听众,你可以通过点击“a”和“d”键来移动球拍,但你不能将它们按住。这是我现在的代码,我很感激您提供的任何帮助!
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.geom.*;
import java.util.concurrent.*;
import java.util.*;
public class Experiment extends JApplet {
public static final int WIDTH = BallRoom.WIDTH;
public static final int HEIGHT = BallRoom.HEIGHT;
public PaintSurface canvas;
public void init()
{
this.setSize(WIDTH, HEIGHT);
canvas = new PaintSurface();
this.add(canvas, BorderLayout.CENTER);
canvas.requestFocusInWindow();
ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(3);
executor.scheduleAtFixedRate(new AnimationThread(this), 0L, 20L, TimeUnit.MILLISECONDS);
}
}
class AnimationThread implements Runnable
{
JApplet c;
public AnimationThread(JApplet c)
{
this.c = c;
}
public void run()
{
c.repaint();
}
}
class PaintSurface extends JComponent implements KeyListener
{
int paddle_x = 0;
int paddle_y = 360;
public boolean aDown;
public boolean dDown;
int score = 0;
float english = 1.0f;
Ball ball;
Color[] color = {Color.RED, Color.ORANGE, Color.MAGENTA, Color.ORANGE, Color.CYAN, Color.BLUE};
boolean aheld = false;
boolean dheld = false;
int colorIndex;
@Override
public void keyTyped(KeyEvent e)
{
System.out.println("Pressed " + e.getKeyChar());
}
@Override
public void keyPressed(KeyEvent e)
{
if (e.getKeyChar() == 'd')
paddle_x += 10;
if (e.getKeyChar() == 'a')
paddle_x -= 10;
}
@Override
public void keyReleased(KeyEvent e)
{
}
public PaintSurface()
{
addMouseMotionListener(new MouseMotionAdapter()
{
public void mouseMoved(MouseEvent e)
{
if (e.getX() - 30 - paddle_x > 5)
english = 1.5f;
else if (e.getX() - 30 - paddle_x < 5)
english = -1.5f;
else
english = 1.0f;
paddle_x = e.getX() - 30;
}
});
addKeyListener(this);
ball = new Ball(20);
}
public void paint(Graphics g)
{
Graphics2D g2 = (Graphics2D)g;
Shape paddle = new Rectangle2D.Float(paddle_x, paddle_y, 60, 8);
g2.setColor(color[colorIndex % 6]);
if (ball.intersects(paddle_x, paddle_y, 60, 8) && ball.y_speed > 0)
{
ball.y_speed = -ball.y_speed * 1.1;
ball.x_speed = ball.x_speed * 1.1;
if (english != 1.0f)
{
colorIndex++;
}
score += Math.abs(ball.x_speed * 10);
}
if (ball.getY() + ball.getHeight() >= BallRoom.HEIGHT)
{
ball = new Ball(20);
score -= 1000;
colorIndex = 0;
}
ball.move();
g2.fill(ball);
g2.setColor(Color.BLACK);
g2.fill(paddle);
g2.drawString("Score: " + score, 250, 20);
}
}
class Ball extends Ellipse2D.Float{
public double x_speed, y_speed;
private int d;
private int width = BallRoom.WIDTH;
private int height = BallRoom.HEIGHT;
public Ball(int diameter)
{
super((int) (Math.random() * (BallRoom.WIDTH - 20) + 1), 0, diameter, diameter);
this.d = diameter;
this.x_speed = (int) (Math.random() * 5) + 1;
this.y_speed = (int) (Math.random() * 5) + 1;
}
public void move()
{
if (super.x < 0 || super.x > width - d)
x_speed = -x_speed;
if (super.y < 0 || super.y > height - d)
y_speed = -y_speed;
super.x += x_speed;
super.y += y_speed;
}
}
答案 0 :(得分:0)
running使用KeyPressed()和KeyReleased()
的以下代码@Override
public void keyPressed(KeyEvent e)
{
if (e.getKeyChar() == 'd')
dheld = true;
if (e.getKeyChar() == 'a')
aheld = true;
}
@Override
public void keyReleased(KeyEvent e)
{
if (e.getKeyChar() == 'd')
dheld = false;
if (e.getKeyChar() == 'a')
aheld = false;
}
然后让一个方法在一个定时器上运行,如果dheld或者aheld为真,它会移动paddle。