从我的理解,这是我试图做的, 我正在创建一个界面来概述角色是什么,
我正在创建一个类来定义角色将使用的每个方法 在同一个类中,我根据自己的喜好多次创建该角色的新对象。
所以,如果我想制作10个字符,我只是从同一个班级做到这一切?
目前我试图通过赋予它一个属性来创建一个角色。
然后我想System.out.prinln
但是当我编译时我得到了
javac Hero.java
Hero.java:3: error: interface expected here
public class Hero implements Character {
^
1 error
我改变了Character to Player
,这就是我得到的,
javac Hero.java Hero.java:3: error: cannot find symbol public class Hero implements Player { ^ symbol: class Player 1 error
2个文件Character Interface
和Hero Class
公共界面角色{
// define methods that must be defined across all character types
int getLevel();
String getPrimaryAttribute();
String getAttackType();
String getAbility1();
String getAbility2();
String getAbility3();
String getAbility4();
double getStrength();
double getStrengthMultiplier();
double getAgility();
double getAgilityMultiplier();
double getIntelligence();
double getIntelligenceMultiplier();
int getHealth();
int getMana();
int getDamageMin();
int getDamageMax();
int getRange();
double getArmor();
int getMovement();
}
public class Hero implements Character {
private int level;
private String primaryAttribute;
private String attackType;
private String ability1;
private String ability2;
private String ability3;
private String ability4;
private double strength;
private double strengthMultiplier;
private double agility;
private double agilityMultiplier;
private double intelligence;
private double intelligenceMultiplier;
private int health;
private int mana;
private int damageMin;
private int damageMax;
private int range;
private double armor;
private int movement;
//default constructor
public Hero(
int level,
String primaryAttribute,
String attackType,
String ability1,
String ability2,
String ability3,
String ability4,
double strength,
double strengthMultiplier,
double agility,
double agilityMultiplier,
double intelligence,
double intelligenceMultiplier,
int health,
int mana,
int damageMin,
int damageMax,
int range,
double armor,
int movement
) {
} // End Constructor
public static void main (String[] args) {
DrowRanger();
}
private static Object DrowRanger() {
Hero DrowRanger = new Hero(
0,
"Agility",
"Ranged",
"Frost Arrows",
"Gust",
"Precision Aura",
"Marksmanship",
17,
1.9,
26,
1.9,
15,
1.4,
473,
195,
44,
55,
625,
0.64,
300);
System.out.println(DrowRanger);
return DrowRanger();
}
// getters and setters - required to implement ALL from interface
public int getLevel() {
return this.level;
}
public String getPrimaryAttribute() {
return this.primaryAttribute;
}
public String getAttackType() {
return this.attackType;
}
public String getAbility1() {
return this.ability1;
}
public String getAbility2() {
return this.ability2;
}
public String getAbility3() {
return this.ability3;
}
public String getAbility4() {
return this.ability4;
}
public double getStrength() {
return this.strength;
}
public double getStrengthMultiplier() {
return this.strengthMultiplier;
}
public double getAgility() {
return this.agility;
}
public double getAgilityMultiplier() {
return this.agilityMultiplier;
}
public double getIntelligence() {
return this.intelligence;
}
public double getIntelligenceMultiplier() {
return this.intelligenceMultiplier;
}
public int getHealth() {
return this.health;
}
public int getMana() {
return this.mana;
}
public int getDamageMin() {
return this.damageMin;
}
public int getDamageMax() {
return this.damageMax;
}
public int getRange() {
return this.range;
}
public double getArmor() {
return this.armor;
}
public int getMovement() {
return this.movement;
}
// This is where the setters are.
public void setLevel(int level) {
this.level = level;
}
public void setPrimaryAttribute(String primaryAttribute) {
this.primaryAttribute = primaryAttribute;
}
public void setAttackType(String attackType) {
this.attackType = attackType;
}
public void setAbility1(String ability1) {
this.ability1 = ability1;
}
public void setAbility2(String ability2) {
this.ability2 = ability2;
}
public void setAbility3String(String ability3) {
this.ability3 = ability3;
}
public void setAbility4(String ability4) {
this.ability4 = ability4;
}
public void setStrength(double strength) {
this.strength = strength;
}
public void setStrengthMultiplier(double strengthMultiplier) {
this.strengthMultiplier = strengthMultiplier;
}
public void setAgility(double agility) {
this.agility = agility;
}
public void setAgilityMultiplier(double agilityMultiplier) {
this.agilityMultiplier = agilityMultiplier;
}
public void setIntelligence(double intelligence) {
this.intelligence = intelligence;
}
public void setIntelligenceMultiplier(double intelligenceMultiplier) {
this.intelligenceMultiplier = intelligenceMultiplier;
}
public void setHealth(int health) {
this.health = health;
}
public void setMana(int mana) {
this.mana = mana;
}
public void setDamageMin(int damageMin) {
this.damageMin = damageMin;
}
public void setDamageMax(int damageMax) {
this.damageMax = damageMax;
}
public void setRange(int range) {
this.range = range;
}
public void setArmor(double armor) {
this.armor = armor;
}
public void setMovement(int movement) {
this.movement = movement;
}
} // End Character Class
答案 0 :(得分:4)
Java已经定义了一个Character类(在java.lang包中)。
Character类在对象中包装基本类型char的值。 Character类型的对象包含一个类型为char的字段。
编辑 - 默认情况下导入此包java.lang
,因此接口名称与此包中定义的Character
类冲突。因此,这个问题。最好避免使用完全相同的名称。