我有一些使用不同算法执行相同任务的不同模型。我想通过测量CPU周期来比较这些模型的性能(我尝试使用System.Diagnostics.StopWatch
计算Ticks,但结果不够准确)。
我找到了一个使用P/Invoke
测量CPU周期的class,如下所示:
IModel model;
CodeTimer.Time(true, model.ToString(), totalTime, model.TimeStep);
上述方法按方法N
迭代model.TimeStep
次。我注意到CodeTimer.Time
的结果差异很大(至少一个数量级,从58 KCycles
到890 KCycles
)。因此,如果我错了,请纠正我,但是当CodeTimer
类标记进程前后的循环时,它还可以计算执行{{1}期间发生的任何其他进程(甚至是OS进程)所使用的循环方法(我想测量性能的方法)。
所以有两个问题:
然后我提出了在另一个model.TimeStep
中迭代model.TimeStep()
并使用QueryProcessCycleTime
测量给定线程的周期的想法。但是,当System.Threading.Thread
收到QueryProcessCycleTime
(或System.Threading.WaitHandle
)作为输入时,我不知道如何告诉此方法我想测量该特定的周期IntPtr
我刚刚创建了。换句话说,我不知道如何将我创建的Thread
放在一起来迭代模型thread
和WaitHandle
,即使我已阅读了一些{ {3}}使用QueryProcessCycleTime
(我无法将所有内容混合在一起)。
这将是这样的:
WaitHandle
在class ModelSimulator
{
public Model1 model1 { get; private set; } // implements IModel
public Model2 model2 { get; private set; } // implements IModel
/* other methods */
public void RunModel(object obj)
{
IModel model = (IModel)obj;
Int32 t = model.maxTime;
while (t-- > 0)
model.TimeStep();
}
}
方法中,我这样做:
main
PS:我不是examples的副本,因为我需要一些更具体的答案,而不是......我的问题可能是对这个问题的补充。
答案 0 :(得分:0)
正如@ShlomiBorovitz所建议的,可以使用GetCurrentThread()
来识别正在运行该进程的Thread
。可能的解决方案是CodeTimer.cs
中的一个非常简单的修改。所需的修改可以在本答案的最后找到。我添加了一个名为PerformanceStatus
的类,以获得级别0,1和2的垃圾收集量以及用于度量性能的CodeTimer.Time()
方法的结果。因此,人们还可以知道垃圾收集器是否在此过程中收集了任何内容。
然后您只需要使用它:
ModelSimulator nm = new ModelSimulator();
CodeTimer c = new CodeTimer(nm.RunModel, model); // model implements IModel
UInt64 time = c.Time().CPUCycles;
Console.WriteLine("{0:0.000e+000} KCy", (Double)time / 1000.0D);
这样在问题中给出了类ModelSimulator
,带有一个方法ModelSimulator.RunModel(IModel model)
,它接收类型为IModel
的对象。
以下是衡量效果所需的CodeTimer.cs
public sealed class CycleTime
{
private Boolean m_trackingThreadTime;
private SafeWaitHandle m_handle;
private UInt64 m_startCycleTime;
private CycleTime(Boolean trackingThreadTime, SafeWaitHandle handle)
{
m_trackingThreadTime = trackingThreadTime;
m_handle = handle;
m_startCycleTime = m_trackingThreadTime ? Thread() : Process(m_handle);
}
[CLSCompliant(false)]
public UInt64 Elapsed()
{
UInt64 now = m_trackingThreadTime ? Thread(/*m_handle*/) : Process(m_handle);
return now - m_startCycleTime;
}
public static CycleTime StartThread(SafeWaitHandle threadHandle)
{
return new CycleTime(true, threadHandle);
}
public static CycleTime StartProcess(SafeWaitHandle processHandle)
{
return new CycleTime(false, processHandle);
}
public static UInt64 Thread(IntPtr threadHandle)
{
UInt64 cycleTime;
if (!QueryThreadCycleTime(threadHandle, out cycleTime))
throw new Win32Exception();
return cycleTime;
}
/// <summary>
/// Retrieves the cycle time for the specified thread.
/// </summary>
/// <param name="threadHandle">Identifies the thread whose cycle time you'd like to obtain.</param>
/// <returns>The thread's cycle time.</returns>
[CLSCompliant(false)]
public static UInt64 Thread(SafeWaitHandle threadHandle)
{
UInt64 cycleTime;
if (!QueryThreadCycleTime(threadHandle, out cycleTime))
throw new Win32Exception();
return cycleTime;
}
[CLSCompliant(false)]
public static UInt64 Thread()
{
UInt64 cycleTime;
if (!QueryThreadCycleTime((IntPtr)(-2), out cycleTime))
throw new Win32Exception();
return cycleTime;
}
/// <summary>
/// Retrieves the sum of the cycle time of all threads of the specified process.
/// </summary>
/// <param name="processHandle">Identifies the process whose threads' cycles times you'd like to obtain.</param>
/// <returns>The process' cycle time.</returns>
[CLSCompliant(false)]
public static UInt64 Process(SafeWaitHandle processHandle)
{
UInt64 cycleTime;
if (!QueryProcessCycleTime(processHandle, out cycleTime))
throw new Win32Exception();
return cycleTime;
}
/// <summary>
/// Retrieves the cycle time for the idle thread of each processor in the system.
/// </summary>
/// <returns>The number of CPU clock cycles used by each idle thread.</returns>
[CLSCompliant(false)]
public static UInt64[] IdleProcessors()
{
Int32 byteCount = Environment.ProcessorCount;
UInt64[] cycleTimes = new UInt64[byteCount];
byteCount *= 8; // Size of UInt64
if (!QueryIdleProcessorCycleTime(ref byteCount, cycleTimes))
throw new Win32Exception();
return cycleTimes;
}
[DllImport("Kernel32", ExactSpelling = true, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern Boolean QueryThreadCycleTime(IntPtr threadHandle, out UInt64 CycleTime);
[DllImport("Kernel32", ExactSpelling = true, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern Boolean QueryThreadCycleTime(SafeWaitHandle threadHandle, out UInt64 CycleTime);
[DllImport("Kernel32", ExactSpelling = true, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern Boolean QueryProcessCycleTime(SafeWaitHandle processHandle, out UInt64 CycleTime);
[DllImport("Kernel32", ExactSpelling = true, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern Boolean QueryIdleProcessorCycleTime(ref Int32 byteCount, UInt64[] CycleTimes);
[DllImport("Kernel32", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr GetCurrentThread();
}
public sealed class CodeTimer //: IDisposable
{
private Int32 m_collectionCount0;
private Int32 m_collectionCount1;
private Int32 m_collectionCount2;
private Thread m_thread;
private IModel m_model;
private Action<IModel> m_performanceMethod;
private UInt64 outThreadCycles;
public CodeTimer(Action<IModel> perfMethod, IModel model)
{
PrepareForOperation();
m_performanceMethod = perfMethod;
m_model = model;
m_thread = new Thread(PerformanceTest);
}
private void PerformanceTest()
{
PrepareForOperation();
IntPtr p = CycleTime.GetCurrentThread();
UInt64 t = CycleTime.Thread(p);
m_performanceMethod(m_model);
outThreadCycles = CycleTime.Thread(p) - t;
}
public PerformanceStatus Time()
{
m_thread.Start();
m_thread.Join();
return new PerformanceStatus(GC.CollectionCount(0) - m_collectionCount0, GC.CollectionCount(1) - m_collectionCount1, GC.CollectionCount(2) - m_collectionCount2, outThreadCycles);
}
private void PrepareForOperation()
{
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
m_collectionCount0 = GC.CollectionCount(0);
m_collectionCount1 = GC.CollectionCount(1);
m_collectionCount2 = GC.CollectionCount(2);
}
}
public class PerformanceStatus
{
public Int32 GCCount1;
public Int32 GCCount2;
public Int32 GCCount3;
public UInt64 CPUCycles;
public PerformanceStatus(Int32 gc1, Int32 gc2, Int32 gc3, UInt64 cpuCycles)
{
this.GCCount1 = gc1;
this.GCCount2 = gc2;
this.GCCount3 = gc3;
this.CPUCycles = cpuCycles;
}
}